Arcanum Class Pack v2.3

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FlarePusher
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Re: Arcanum Class Pack v1.5

#151 Post by FlarePusher »

Image

Have no real idea what caused this one, just stepped out into view of some enemies

StarKeep
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Re: Arcanum Class Pack v1.5

#152 Post by StarKeep »

Thats a known issue Flare (He forgot a line when converting it to superloading.)
His latest update should fix it, I believe, as he noted it was fixed in chat.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

hoopd556
Low Yeek
Posts: 6
Joined: Wed Nov 20, 2013 8:48 pm

Re: Arcanum Class Pack v1.5

#153 Post by hoopd556 »

Hey HousePet, small issue to report. Even with the newest version that came out it seems Alchemists lose their starting .5 mana regen because of the talent Mana Charge, which starts them out at .1 mana regen instead of it being .6 mana regen. This also happens with the crystal race, but I know that isn't your mod. Keep up the great work!

FlarePusher
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Joined: Wed Jan 09, 2013 5:28 am

Re: Arcanum Class Pack v1.5

#154 Post by FlarePusher »

This one might have been found, but when levelling up Poison Bomb from 1 -> 2, the damage drops by about 30%, is that intended?

FlarePusher
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Posts: 59
Joined: Wed Jan 09, 2013 5:28 am

Re: Arcanum Class Pack v1.5

#155 Post by FlarePusher »

So, grabbed the newest version, as I had for the last version, and got this bug when I tried to do the Potioncraft thing...


Code: Select all

[LOG]	Ellco casts Potioncraft.
[CHAT] loaded	welcome	table: 0x1f330350
[CHAT] loaded	brotherhood	table: 0x277b3600
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:152: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/ActorTalents.lua:174: /engine/interface/ActorTalents.lua:152: /data/chats/alchemist-player.lua:146: attempt to index a nil value
stack traceback:
	/data/chats/alchemist-player.lua:146: in function 'f'
	/engine/Chat.lua:39: in function 'init'
	/engine/class.lua:39: in function 'new'
	/data-arcanum/talents/spells/water-alchemy.lua:171: in function </data-arcanum/talents/spells/water-alchemy.lua:170>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:147: in function </engine/interface/ActorTalents.lua:134>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:174 useTalent
	At /engine/interface/PlayerHotkeys.lua:169 
	At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
	At /engine/HotkeysIconsDisplay.lua:334 onMouse
	At /mod/class/uiset/Minimalist.lua:1844 fct
	At /engine/Mouse.lua:52 

StarKeep
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Re: Arcanum Class Pack v1.5

#156 Post by StarKeep »

After a bit of a discussion in chat, we've come to thinking that the beginner class should more than likely be restricted to 0.8 mastery, as getting a free Heal + Healshield effect on any class at a normal mastery level without fear is a bit... insane.

Of not as important, but still interesting to note, is that the second class set my Locked Restoration 1.3 to Unlocked Restoration 1.3, despite the chat saying it'd revert it down to 1.0.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#157 Post by HousePet »

Well technically, normal mastery is 1.3. Getting a 'free' heal and heal shield still requires getting to about level 20ish, not getting antimagic/fungus, 28 Magic stat and three generic talent points. And you will want to find a source of mana regeneration from somewhere.
Alternatively, you can get the Celestial/Light heal and shield with an escort reward, not getting antimagic/fungus, 28 magic, a category point and three generic talent points, and not worry about the resource requirements.

Does it still seem OP? I can easily move it to require 30 magic to do a class, or raise it to a level 10 category?

Arcanist and Elementist unlock Restoration at 1.3 mastery as compensation for not getting Aegis like Archmage.

Poison Bomb: It doesn't actually decrease the damage, its just a faulty description.
Correcting...
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
Perspiring Physicist
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#158 Post by HousePet »

Hotfixed! Get it while its hot.
http://te4.org/games/addons/tome/arcanu ... s-pack-v15

Corrects the Poison Bomb damage description and Potioncraft brokenness.
Unfortunately, this will not fix characters that that have already started the broked version of Potioncraft.
My feedback meter decays into coding. Give me feedback and I make mods.

HousePet
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Re: Arcanum Class Pack v1.5

#159 Post by HousePet »

I forgot to mention that Ice Shards will now fire a spread of shards at random tiles in the target area and that the description (sort of)makes sense now.
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
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Re: Arcanum Class Pack v1.5

#160 Post by StarKeep »

White crystals are now insane due to that change.

And I love it.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Sradac
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Re: Arcanum Class Pack v1.5

#161 Post by Sradac »

Mousing over Glacial Vapours as an Elementalist causes a LUA error. For some reason that error isnt going into my log though

StarKeep
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Re: Arcanum Class Pack v1.5

#162 Post by StarKeep »

Is Spellblaze supposed to ignore Spellcraft?
Because if so, just saying 'Uncontrollable' feels like a fairly terrible warning. (nearly destroyed myself first testing it out.)
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

mordecai
Cornac
Posts: 36
Joined: Fri Oct 04, 2013 7:12 pm

Re: Arcanum Class Pack v1.5

#163 Post by mordecai »

Well, it looks like the latest version of ZOmnibus and Arcanum conflict.

In particular, if I have ZOmnibus loaded then I get errors when visiting the Arcane School. I will see if I can identify which component of ZOmnibus causes the issue.

Update:
I broke the package out to the individual components that I use and it looks like the offender is the TalentPlanner addon.

HousePet
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Joined: Sun Sep 09, 2012 7:43 am

Re: Arcanum Class Pack v1.5

#164 Post by HousePet »

Sradac wrote:Mousing over Glacial Vapours as an Elementalist causes a LUA error. For some reason that error isnt going into my log though
That should have been corrected in the non beta version.
StarKeep wrote:Is Spellblaze supposed to ignore Spellcraft?
Because if so, just saying 'Uncontrollable' feels like a fairly terrible warning. (nearly destroyed myself first testing it out.)
Did you really think that something called Spellblaze would be safe? Do you need a history lesson? :P
My feedback meter decays into coding. Give me feedback and I make mods.

Zizzo
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Re: Arcanum Class Pack v1.5

#165 Post by Zizzo »

mordecai wrote:Update:
I broke the package out to the individual components that I use and it looks like the offender is the TalentPlanner addon.
If you can give me a log file or the error dump, I'll try to fix it.
"Blessed are the yeeks, for they shall inherit Arda..."

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