Improved NPC Targeting

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Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Improved NPC Targeting

#16 Post by Hachem_Muche »

I've completely deleted the addon from the server, resubmitted it, and confirmed that it validates with a new character.

As part of this, I have rebuilt the .teaa file (still version 1.2) and included a special check to prevent the problem Jenx reported.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Improved NPC Targeting

#17 Post by Hachem_Muche »

I've uploaded a new version at http://te4.org/sites/default/files/game ... et1.3.teaa

This fixes a bug that was causing NPCs to skip the obfuscation code and locate the player too effectively, and moves the addon weight to 45 for better compatibility with other addons.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

Hachem_Muche
Uruivellas
Posts: 744
Joined: Thu Nov 18, 2010 6:42 pm

Re: Improved NPC Targeting

#18 Post by Hachem_Muche »

The changes from this addon have been committed for ToME 1.0.5.
Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.

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