Druid Class v1.5.2
Moderator: Moderator
Re: Druid Class v1.3
Splash damage on death I say!
Re: Druid Class v1.3
Plants don't tend to explode in winter.
They tend not to do anything.
Song of Winter can make plants start asleep!
They tend not to do anything.
Song of Winter can make plants start asleep!

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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Druid Class v1.3
I call shenanigans!!!! EXPLODING TREES!!!!!HousePet wrote:Plants don't tend to explode in winter.
They tend not to do anything.
Song of Winter can make plants start asleep!
However, plants would not. Only trees.
Edit: Perhaps, instead, we could just have plants wither in winter. Make winter exclusive with plants. One or the other, but not both. Again, that fits for winter.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Druid Class v1.4
Updated:
New VFX for Whirlpool, Typhoon, Earthshaker, Fissure and Aurora.
Minor bug fixes.
New VFX for Whirlpool, Typhoon, Earthshaker, Fissure and Aurora.
Minor bug fixes.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Druid Class v1.4
I cant summon plants! 
Any time I try to summon me some poison vines I get this:
I am one sad turtle right now. No little plant friends to keep this turtle company

Any time I try to summon me some poison vines I get this:
Code: Select all
[PARTY] New member, add after poison ivy Turtle Powah
Adding entity 12905 after 1663
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:151: in function </engine/interface/ActorTalents.lua:134>
Lua Error: /engine/interface/GameTargeting.lua:114: /engine/interface/ActorTalents.lua:151: /data-druid/talents/talents.lua:112: attempt to index a nil value
stack traceback:
/data-druid/talents/talents.lua:112: in function 'setupSummon'
/data-druid/talents/gifts/woodland.lua:130: in function </data-druid/talents/gifts/woodland.lua:79>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:146: in function </engine/interface/ActorTalents.lua:134>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:114 fct
At /engine/interface/GameTargeting.lua:120 targetMode
At /engine/interface/GameTargeting.lua:183
At /engine/KeyBind.lua:224
Re: Druid Class v1.4
Minor patch uploaded.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Druid Class v1.4
I"ve been testing this a bit in the arena, to level up quickly. I can't see how you could do enough damage to make the class winnable.
Am I missing something?
Am I missing something?
MADNESS rocks
Re: Druid Class v1.4
Burst damage is a bit low, its more of a quickly erode enemies away class.
Are you leaning more toward casting, summoning or melee?
Are you leaning more toward casting, summoning or melee?
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Druid Class v1.4
Do all the druid staff passives boost channel staff? Also, is the staff combat that the alchemist escort offers different than the one that you start with as druid?
Re: Druid Class v1.4
The extra physical and nature damage won't extend to staff bolts.
The escorts give you a different category.
The escorts give you a different category.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Druid Class v1.4
Does unlocking antimagic with a cat point have the same penalty as being a zigur follower (no arcane powered junk)?
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Druid Class v1.4
Not the last time I checked, but it will still interfere with runes, spells, etc.
Additionally, IIRC, antimagic equipment (not the tree) interferes with spellpower in some way, unless he changed that.
Additionally, IIRC, antimagic equipment (not the tree) interferes with spellpower in some way, unless he changed that.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Druid Class v1.4
Wrong and wrong!Crim, The Red Thunder wrote:Not the last time I checked, but it will still interfere with runes, spells, etc.
Additionally, IIRC, antimagic equipment (not the tree) interferes with spellpower in some way, unless he changed that.
The Antimagic category doesn't interfere with magic/arcane abilities at all. It is completely separate from the being a Zigur follower state.
Druids get a modified version of the antimagic disruption debuff when they equip an arcane disrupting item, which doesn't reduce spellpower and the fail chance doesn't affect nature spells. Also they get reduced equilibrium fail chance from them. This is to compensate for the lack of the Zigur follower bonuses on arcane disrupting artifacts.
My feedback meter decays into coding. Give me feedback and I make mods.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: Druid Class v1.4
I thought those were special artifacts only, and most don't offer anything? I wasn't aware you'd changed that, I do apologize. And I thought anything antimagic (be it equipment or the tree) disrupted spells/runes, zigur follower was only preventing arcane equipment.
Druid just got a lot more useful with teleport runes. Gotta head back to this class.
Druid just got a lot more useful with teleport runes. Gotta head back to this class.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: Druid Class v1.4
Arcane Disrupting equipment will still interfere with those runes. 

My feedback meter decays into coding. Give me feedback and I make mods.