Beholder race/classes

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Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#76 Post by Sradac »

no not OP, extremely useful. I can swap gems out as I please. Sure the ring itself isnt that great, but I can not only change it for higher tiers, I can also swap gems based on the situation which is nothing to sneeze at.

It makes up for the fact that I finally find the wrap of stone and I CANT USE IT :(

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#77 Post by ajfluffy »

Haha sorry about your item woes :P
I think adding belt and cloak and removing two rings can be arranged.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#78 Post by Sradac »

another observation, I think spiked tentacles is either not behaving right, or the description is wrong. It says it does 4.95 dmg per turn, but its doing 29 per turn to bill and really messing him up

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Beholder race/classes

#79 Post by Zonk »

Nice improvements, especially the ring!

Some feedback(more to come later perhaps):

1. Why make Tentacle Mastery unlearnable? I didn't notice it was at first and that was somewhat annoying.
2. Ring is very nice but has a minor bug - the first time I used it, it duplicated itself in the hotkey bar. Might be because of the name change?
3. Have you considered having the player start with phase door rather than wild? Might make them more magical(and that's what Shalore get). Also works well if you get the fire eye talent that can hurt yourself and are surrounded.
4. Spiked Tentacles typo: posion->poison
5. Are you 100% sure the 'ignore sleeping targets' code on Tentacle Mastery is working as intended? It didn't seem to against Bill...
6. Noticed you changed Extraplanar Origin to require > 50 damage for phasing. That's a fixed amount so at later levels it would still trigger like, all of the time..why not use something like 20% of max life instead?
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#80 Post by ajfluffy »

1. Ok, I had different plans for the talent initially

2. Yeah, that's a settings issue probably. I update the hotkeys to fix them but if your settings have you create hotkeys for new items you may get 2

3. If I did then blindness from rogues would be rough I though, but def doable.

4. Oye

5. Your right, was only checking dazed.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#81 Post by Sradac »

How bout the poison damage of spiked tentacles I pointed out? Does that get an Oye also?

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#82 Post by Sradac »

LUA Error when trying to replace the gem in my ring with a higher tier gem. It works fine when swapping for gems of the same tier, but better ones it breaks with:

Code: Select all

[LOG]	You remove your zircon.
Lua Error: /data-beholder/general/objects/beholder_rings.lua:35: attempt to index upvalue 'Stats' (a nil value)
	At [C]:-1 __index
	At /data-beholder/general/objects/beholder_rings.lua:35 action
	At /mod/dialogs/ShowInventory.lua:94 use
	At /mod/dialogs/ShowInventory.lua:39 fct
	At /engine/ui/Inventory.lua:114 fct
	At /engine/ui/ListColumns.lua:459 onUse
	At /engine/ui/ListColumns.lua:141 
	At /engine/KeyBind.lua:224 receiveKey
	At /engine/ui/Dialog.lua:533 keyEvent
	At /engine/ui/Dialog.lua:306 

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#83 Post by ajfluffy »

you sure your using latest version? I thought I had already addressed this :/
mind you since objects are stored fully simply downloading latest and using old save wont fix it

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#84 Post by ajfluffy »

uploaded a new version. Will do some more work with the melee type tomorrow I hope.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#85 Post by Sradac »

ah, yeah I did update from a previous version and use a previous beholder of mine, Icyu

bonus points if you know what his name means.

I'll roll a new guy I guess. Was kicking serious ass though, cheesed the minotaur and the weirdling beast

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#86 Post by ajfluffy »

Sorry, hard to make things compatible across versions. Poison fixed too

loimprevisto
Thalore
Posts: 131
Joined: Sun Apr 21, 2013 8:27 am

Re: Beholder race/classes

#87 Post by loimprevisto »

I've been having fun subjecting beholders to horrible deaths in the ID, but I noticed that I don't get the quest or the item eating talent while playing through the ID... any idea why?

EDIT: Also, I had just downloaded the latest version and I'm getting LUA errors when I try to resocket the ring.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#88 Post by ajfluffy »

Hmm, I think I may know what's up with the lua errors. Will try changing ring and see if that fixes it.

Not sure about ID but ill look into it.

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: Beholder race/classes

#89 Post by Sradac »

do you maybe have i500 loaded up? Wouldn't be surprised if they conflict since this and arcanum conflict as well

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Beholder race/classes

#90 Post by ajfluffy »

The conflict with arcanum should have been resolved. I FINALLY understand the ring bug.

Generally I load up a new game each time I test something but never reload it from a new game. This only was occuring when I exited the game and then reloaded an old save. Will upload a new save after the morning meetings!

I am also researching the ID issue still :/

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