Draconian race

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rexorcorum
Graphical God
Posts: 482
Joined: Wed Jan 05, 2011 8:05 am
Location: There and Back again

Re: Draconian race

#106 Post by rexorcorum »

Doctornull wrote:Very nice graphics. Haven't tested everything but what I've seen so far is cool stuff.

Thank you!
ajfluffy wrote:Thank Rex for the graphics, if it was up to me they would all be stick figures.
[rexorcorum bows humbly] 8)

Oh, and I will be posting all my various addon graphics in the ToME wiki under "Resources" (some time next month probably). In case of "Draconian" - when all species and models are done (meaning a bit later ;) )
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Draconian race

#107 Post by kemott11 »

Since version draconic_5 the game gets stuck at 100% with some other addons activated. I did some testing on v. 7:

Draconian works with :
-Added difficulties
-Conveyance reward
- Equipmennt and Critter Tweaks
-Wights
- Double sided weapons
-No locked categories


It doesn't load anymore with:
-Starting Prodigy
-Constitution based stamina
- Trolls
-Werebeast
-Spellsword
-Vanguard
-Empyreal
-Arcanum cp
-Druid


I hope you will find what's wrong. I can still use draconic_4 file with all the addons I listed.

Avernite
Wayist
Posts: 16
Joined: Wed Jul 10, 2013 9:55 pm

Re: Draconian race

#108 Post by Avernite »

kemott11 wrote:Since version draconic_5 the game gets stuck at 100% with some other addons activated. I did some testing on v. 7:

Draconian works with :
-Added difficulties
-Conveyance reward
- Equipmennt and Critter Tweaks
-Wights
- Double sided weapons
-No locked categories


It doesn't load anymore with:
-Starting Prodigy
-Constitution based stamina
- Trolls
-Werebeast
-Spellsword
-Vanguard
-Empyreal
-Arcanum cp
-Druid


I hope you will find what's wrong. I can still use draconic_4 file with all the addons I listed.

Tested with spellsword and Empyreal.
Doesn't work.
Which is weird because the previous version worked with spellsword

Draconian also WORKS with Arcane Ascetic

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#109 Post by ajfluffy »

I had managed to break the addon for compatibility while trying to address the compatibility. Managed to get a resolution from DG.

new version uploaded, I would caution against using taints if your planning on doing lich quest as you may get unpredicable results until taints is updated as well :)

kemott11
Higher
Posts: 52
Joined: Fri Jan 18, 2013 9:37 pm

Re: Draconian race

#110 Post by kemott11 »

Good job! V.8 seems to be working with most addons now (didn't test all classes/trolls).

Avernite
Wayist
Posts: 16
Joined: Wed Jul 10, 2013 9:55 pm

Re: Draconian race

#111 Post by Avernite »

Dude.

The amulet didn't drop for my Arcanum's arcanist. I though there are still some compatibility issues, but the same happened to my next char - the paradox mage. Neither the 1st boss or the troll dropped the amulet.
Is that how its supposed to work?

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#112 Post by ajfluffy »

Yeah looks like a direct conflict with that add-on as they are both trying to grant items (alchemists drops from bosses) so looks like alchemist add-on is winning and necklace is blocked :/

I'll look into fixing it on my side, but I'm rather cleanly superloading that function.

Avernite
Wayist
Posts: 16
Joined: Wed Jul 10, 2013 9:55 pm

Re: Draconian race

#113 Post by Avernite »

ajfluffy wrote:Yeah looks like a direct conflict with that add-on as they are both trying to grant items (alchemists drops from bosses) so looks like alchemist add-on is winning and necklace is blocked :/

I'll look into fixing it on my side, but I'm rather cleanly superloading that function.
I mean its blocking the drop for even non-addon classes?
That's sad. I guess I'll have to disable the Arcanum pack =3

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Draconian race

#114 Post by HousePet »

Yay my addon is stronger! lol

I'll be updating Arcanum again soon. Just working on a Necromancy+ atm. Its almost done.
My feedback meter decays into coding. Give me feedback and I make mods.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#115 Post by ajfluffy »

DG said you were naughty :P

Niddhog
Low Yeek
Posts: 5
Joined: Sat Jul 27, 2013 6:02 pm

Re: Draconian race

#116 Post by Niddhog »

Myself and another were experiencing a weird "Lost Wife Dream" bug with this addon (Identical bug, only addon overlap was this mod). The ghouls take a few turns to appear, during which time they can attack the "Lost Man" and other Yeeks normally, but moving onto its tile will only cause damage to the player. The Lost Wife never appears, however. She'll spit (which is visible) at the player, but otherwise invisible and untouchable. I even had her spawn in a 1 tile wide corridor. I could go back/forth and forth/back, but still only take damage (basically, impossible to miss her location, normal invisible I would have started attacking). When I take damage from them, their icon/name still appear normally on the combat log, but still can't see/damage them.

Attaching the info log file with this. I've entered the dream a handful of times and experienced this problem at least 3 times on this file.

Note, my previous file was too large. I ran around the dream room with the bugged lost wife in this one, before letting her kill me. I ment to go back into the dream and get a 2nd version, but I wasn't thinking (something about it being 3 AM) and killed the mindworm >.> I hope this is enough. If its not, I can always bring another toon through here to get a better bug log.
Attachments
te4_log.txt
(146.27 KiB) Downloaded 318 times

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#117 Post by ajfluffy »

Looks like your log is from after whatever may have happened had already occurred. It just shows you standing and letting the lost wife beat you up and then you killing mindworm. I'll see if I can replicate this in testing.

ajfluffy
Thalore
Posts: 190
Joined: Thu Jan 17, 2013 2:49 pm

Re: Draconian race

#118 Post by ajfluffy »

Ok yup, so small bug in my code was causing issue :(

in my defense, it was my first try at superloading

Niddhog
Low Yeek
Posts: 5
Joined: Sat Jul 27, 2013 6:02 pm

Re: Draconian race

#119 Post by Niddhog »

Again, my first log (which had me entering/exiting the dream 3-4 times) was simply too large to upload. So I resumed the game from inside the dream. Since it was so damned late (early?) I wasn't thinking and killed off the mindworm, right as I was about to get sucked back in. I had already completed the mouse dream, which worked fine (other than sometimes bringing my golem into it as well).

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: Draconian race

#120 Post by Crim, The Red Thunder »

For future reference, you can also upload a logfile to a file sharing website (such as sendspace) and post a link to it here, and you can trigger a new dream now, safely. (I THINK...) While using the altar is fatal, if you return to area 1, I think the 600 turn timer keeps moving. If you go back there, I think dreams are still safe? Would take longer, but you should be able to do it.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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