HousePet wrote:Physical Power improves any weapons damage.
Fair enough point, so I ran a little test while backing up my save.
With the ~30 some total strength I had before (didn't record my previous physical power but either way it's not like I had a lot of it), bumps averaged ~27 from the mindstar hits, + 43 per mindstar hit for ~140-160 total. This is by Ardhungol, so pretty unimpressive considering a lot of your weapon skills won't do a whole lot of damage due to the nature of how psiclaw works.
Then I added 50 stat points via LUA console and capped my str, giving me 44 physical power which isn't really high but it's not like we're a normal melee class with weapon mastery so whatever. The bumps went up to ~37 for a 10 point increase (or a total of 20 per bump), which is... not very much, at all.
So... yeah. Nevermind how impossible that would be obviously since I had to add 50 stat points to get that, more physical power doesn't benefit wimpy mindstar damage nearly enough in this instance. It's still workable, but it feels like it's more on the basis of the wolf summons being amazing when they're allowed to do their thing.
edit: That said, while thinking more of it, part of the problem is the sustain itself might need something else attached to it. The phys crit, while nice, doesn't do a whole lot for you because the part of the attack that's critting is so horribly weak to begin with. And going psiclaws makes a lot of the skills that use weapon damage feel meaningless because they're modifying the same weak hits. I'm not sure what you'd do about it though if you wanted to try and keep it distinct from psiblades, is the only problem...