Druid Class v1.5.2

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Crim, The Red Thunder
Sher'Tul Godslayer
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Re: Druid Class (beta 2)

#61 Post by Crim, The Red Thunder »

Could be interesting balance issues in making light tree (or regular channel staff, which you'd be well armed for, courtesy of the old staff mastery tree being available at shops.) have some sort of deleterious effect on your EQ, so you wouldn't be able to use them with total impunity, but it might also throw off a TON of builds. Not my call either way, but that could so easily screw the druid six ways from sunday.

Definitely don't make them immune to arcane disruption, though perhap a (passive? Sustained?) talent that allows them to blunt it's effects, without eliminating the failed spell completely, or other flaws? Adding an EQ penalty to failed spells from antimagic would be a particularly evil feat... :twisted:
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jinsediaoying
Wyrmic
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Re: Druid Class (beta 2)

#62 Post by jinsediaoying »

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StarKeep
Uruivellas
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Re: Druid Class (beta 2)

#63 Post by StarKeep »

Alright so I've narrowed down the lua error in the Arena, to when an enemy gets shut in a door.

Also, another... pretty game-breaking bug. Cave-In caught a crystal shard's ice blast mid air, and put it in a random square. From there on, any time I, or an enemy ran into it, a lua error would pop up.
Also, it can block spawn areas for monsters, limiting it to the other sides, I'm not sure what would happen if all got plugged up, but I imagine nothing good.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

HousePet
Perspiring Physicist
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Re: Druid Class v1

#64 Post by HousePet »

Updated: Its done!

Thanks to everyone that provided feedback.
My feedback meter decays into coding. Give me feedback and I make mods.

Rutee
Yeek
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Re: Druid Class v1

#65 Post by Rutee »

I thought there was special dialogue in Zigur? Did I break it by getting Chant of Fortress or something?

Also, a thought about Staff Mastery: Maybe make it more like the other Mastery Talents, at 18, 24, etc? It feels weird to autoattack for more than my Cursed does with very basic staves.

spiralrazor
Thalore
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Re: Druid Class v1

#66 Post by spiralrazor »

Still getting the occasional LUA from Waterspout.


Bolts from the blue still able to hit yourself if you are next to a mob that gets hit, and it still procs a daze on yourself. Its seriously NOT useable with current coding...ive auto-dazed myself sooo many times with it, resulting in a death.


Clear skies needs a buff to dispel certain weather related effects such as Hurricanes. Right now, i would have to agree with the other poster in that the Eel Skin synergy is the only reason to take it and also because Bolts is bad.


The talents that effects other talents like Pure Springs are failing very often at even a measly 5-7% failure rate.

The effects of Whistling Winds need to be much more descriptive. No idea what its doing when its on.

Tremors needs to start at range 1, and increase to 5 with 5 talent points. there should be no "chance to hit". for such a minor effect, it should just work. Earthshaker would be worth investing in then, although the total stun power would have to be looked into so that you dont inflict auto-stun in a huge radii every turn.


Crystal healing doesnt do any healing and it only deals with magic effects...... Its effect is weak andd it has a huge cooldown...Everything about it is bad. Suggest scrapping it and putting in something else. If you really need a Cleanse in the prism tree, then I suggest a sustain toggle that automatically tries to cleanse a single negative status effect per turn, with talent chance based off willpower and talent level, and burning alchemist gems on successful cleanses. WAY more useable, and no better then say Vitality etc.


Rainfall should make them more susceptible to Lightning as well, and give you a bonus Ranged Defence. The Acid/Fire penalty should be increased to the same amount that Cold/Lightning gets buffed.

Judging from my plays through of Rogues, the stealth from Mist Cloak wont be effective. You may want to go with a Misdirection effect.

The three songs after Spring should give you an additional stat boost of some sort. Healing factor and lightning are good enough for a tier 1 talent, but the others are lacking.

Sradac
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Re: Druid Class v1

#67 Post by Sradac »

spiralrazor wrote:


The talents that effects other talents like Pure Springs are failing very often at even a measly 5-7% failure rate.

I agree. Maybe make these not even begin to check against equi failure until you hit a threshold of say 15% or so to not make it annoying?

spiralrazor
Thalore
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Re: Druid Class v1

#68 Post by spiralrazor »

Sradac wrote:
spiralrazor wrote:


The talents that effects other talents like Pure Springs are failing very often at even a measly 5-7% failure rate.

I agree. Maybe make these not even begin to check against equi failure until you hit a threshold of say 15% or so to not make it annoying?

Or check at a reduced rate from once per turn

spiralrazor
Thalore
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Re: Druid Class v1

#69 Post by spiralrazor »

Also, any chance on update of the Werebeast class?


Need some reliable way of reducing Equilibrium.

HousePet
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Re: Druid Class v1

#70 Post by HousePet »

spiralrazor: Why are you telling me about Bolts from the Blue being nasty now?
Also, Clear Skies does dispel Hurricane.

Werebeast does have a way of reducing Equilibrium... Regrowth.
My feedback meter decays into coding. Give me feedback and I make mods.

ajfluffy
Thalore
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Re: Druid Class v1

#71 Post by ajfluffy »

I was using the equilibrium reducing gems as a way to handle that.

spiralrazor
Thalore
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Re: Druid Class v1

#72 Post by spiralrazor »

HousePet wrote:spiralrazor: Why are you telling me about Bolts from the Blue being nasty now?
Also, Clear Skies does dispel Hurricane.

Werebeast does have a way of reducing Equilibrium... Regrowth.

Because Bolts from the Blue is an end line skill that otherwise should be good and something you look forward tooo, thats basically a major liability because it can hit you as well...multiple times in fact...and thats not in the description. Its out of line with the Weather line of talents, and its out of line with the other classes im afraid:(.


Regrowth and Devour, yes. Devour is wonky even for the Wyrmic. Do you really want to sit there and spam Regrowth when you are at full health but high equilibrium? Regrowth is a "keep going" talent, like Second Wind/deep breath imo.(stamina regen).

HousePet
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Re: Druid Class v1

#73 Post by HousePet »

Would anyone like to make artifact suggestions for v1.1? :D
My feedback meter decays into coding. Give me feedback and I make mods.

StarKeep
Uruivellas
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Re: Druid Class v1

#74 Post by StarKeep »

If you meant actual stats for things... I can't really offer too much help there.

The Raging Storm
Cloak
On Spell Hit
Causes a hurricane, sucking all nearby enemies, and allies towards target location, causing chaos.

The Winter's Grasp
Glove
Active
Allows you to grab, and freeze an enemy, at the cost of being immobilized.

The Spring Ring
Ring
On Summon
Summons a soft-rain, that grants plant-based monsters slight healing over time, and stat growth.

Autumn's Rest
Boots
Active
Stops time, for 2 turns, allowing you to move, or cast a non-offensive spell, each at a 50% time cost.

Hope these are interesting/not a nightmare to code, if you think they are interesting.
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal

Hunter
Uruivellas
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Re: Druid Class v1

#75 Post by Hunter »

I've decided to take my usual break from the normal stuff after my latest winner and latched onto this class. One question: am I missing something or is the reference to healing your golem (in the Herbalism tree) just a relic from previous incarnations of the talent description? I can see no immediate way to ever have a golem with this class.

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