This is the windwarrior!
I guess the name and descriptions and all could and probably should be subject to change, but the concept I think works.
The windwarrior believes that speed defines the winner when it comes to fighting. As such he sacrifices everything for more speed.
The class gets a whopping:
+7 dexterity, +3 cunning, and +5 willpower.
However, believing in speed over all else, they get -4 constitution and -2 strength.
They also recieve 0 health per level.
The windwarrior uses dual wielding daggers for damage, focusing on attack speed, precision and criticals.
For defense the windwarrior only trust his mobility.
Talents:
Speed (yeah lame names)
1. Locomotion
Your body is made for speed. Who cares about physical conditioning?
Increases movement speed by (talenlvl * 10%) but decreases constitution by (2*talentlvl)
2. Breeze
Like a breeze, your foes barely notice your attacks. Increases attack speed by (talentlvl *10%) but decreases strength by (2*talentlvl)
3. Bullet dodger
Basicly the movement speed boost when targeted by projectiles talent
4. Ever faster
You force yourself ever fast, however, be aware of high velocity impacts with physical objects (physical damage)
Increases global speed by (dex * talentlvl/5) but decreases physical resist by (dex * talentlvl/8)
Windattack (yeah, even lamer names)
1. Pinpricking
Flurry skill
2. Suprise
Blindside skill
3. Run by
Reckless chargeskill almost without knockback and hate adjustment
4. Unseen tornado
Shadow viel skill without darkness damage and much lower resist all
Else the class gets talent trees as follows:
Speed (new) 1.3
Combat training 1.3
Windattack (new) 1.3
Combat-techniques 1.3
Dualweapon-training 1.3
Mobility 1.3
Field-control 1.3
Combat techniques passive 1.3
Survival 1.3
Tactical (locked) 1.3
Lethality (locked) 1.3
Scoundrel (locked) 1.3
Windwarriors will be super mobile, high damage burst glass cannons. They have no saves, magic defenses or stuff like that. Its all about getting in, dealing damage fast and get out.
They should probably start with a movement infusion and a regeneration to keep with the theme.
As of build options, i guess you could drop the speed skills, but the low starting constitution makes it a risky choice. Else one would have to balance between speed and survivability.
Willpower is used as base for the speed tree on grounds that one have to mentaly force oneself to go faster, using mind over matter (willpower over physical stuff). One should also open up the lethality tree, to get cunning as damage bonus instead of strength. Choices choices. I hope at least interesting choices.
Changes since 0.1:
All skills work as intended except unseen tornado. Get a .lua error... (if someone can see whats wrong then please do tell

Skill pictures added
Changed starting stats for net gain of +9 stats
number tweaks
Missing stuff:
Getting unseen tornado to work
Particle and sound effects
Flavour text on info, skill activate etc
Suggestions and improvements? The windattack tree could need some love, but i like the mobility attacks that are sampled from other talent trees.
To install, put it in addon folder and rename the file to tome-windwarrior.teaa (that is, replace *.zip with *.teaa)