[v1.0.1] Old RPG Tileset & Darkwood UI

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Prime
Yeek
Posts: 13
Joined: Fri Dec 10, 2010 7:05 pm

Re: [b42] Old RPG Tileset & Darkwood UI

#211 Post by Prime »

daftigod wrote:Do you have shaders disabled? The only time I've seen the dark bars is when shaders were disabled. They are supposed to be bright, there's a pic earlier in this thread that shows what the bars should look like. Glad you're enjoying the set, and thanks for the kind words guys!

Also, DG added some hooks for new UI's for the next beta and I will see if i can separate darkwood again.
Ah, yup, that was it. My laptop has two graphics cards and one of them doesn't support it. Normally I don't use that card, but I guess I accidentally turned it on and didn't notice. Thanks!

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [b42] Old RPG Tileset & Darkwood UI

#212 Post by daftigod »

Updated for b43

tome-oldrpg-b43.teaa (23.5 MB)

*links removed, see OP

feel free to add mirrors :)

New Stuff:
-Some more polish to Dwarf/Human male armors
Last edited by daftigod on Thu Dec 20, 2012 3:48 am, edited 1 time in total.

blueLotus
Low Yeek
Posts: 9
Joined: Tue Jul 26, 2011 2:24 pm

Re: [b43] Old RPG Tileset & Darkwood UI

#213 Post by blueLotus »

This is practically a required add-on for me. Thanks for all the hard work!

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [b43] Old RPG Tileset & Darkwood UI

#214 Post by daftigod »

new mail/plate :)
Attachments
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chezzo
Higher
Posts: 55
Joined: Thu Aug 16, 2012 10:52 pm
Location: Philadelphia, Pennsylvania, USA
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Re: [b43] Old RPG Tileset & Darkwood UI

#215 Post by chezzo »

Love this tileset, and love that you keep updating it. Thanks for all your hard work.

Bielawa
Posts: 2
Joined: Thu May 10, 2012 6:22 pm

Re: [b43] Old RPG Tileset & Darkwood UI

#216 Post by Bielawa »

1.0.0RC1 version please?

mtrixis
Posts: 1
Joined: Tue Dec 18, 2012 10:39 pm

Re: [b43] Old RPG Tileset & Darkwood UI

#217 Post by mtrixis »

Registered just to say I love this tileset - I literally won't play the game without it! Looking forward to an update for the new version.

blueLotus
Low Yeek
Posts: 9
Joined: Tue Jul 26, 2011 2:24 pm

Re: [b43] Old RPG Tileset & Darkwood UI

#218 Post by blueLotus »

I'm quite enjoying RC1, but i'd enjoy it even *more* with OldRPG! :D

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [b43] Old RPG Tileset & Darkwood UI

#219 Post by daftigod »

Thanks guys :)

I'll update it when i get home from work, with a few new additions. Elven npcs have had different heads spliced in to make them look like elves, more fixed armors, stuff like that. Check back in about 8 hours!

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [b43] Old RPG Tileset & Darkwood UI

#220 Post by daftigod »

As promised, oldRPG for RC1 is available here:

http://www.mediafire.com/?nud1s7md3awdlgd

tome-oldrpg-rc1.teaa (25.65 MB)

Enjoy!

edit - new download, fixed the status bar problem for non-shader users. delete or overwrite the old version if you had this problem.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [RC1] Old RPG Tileset & Darkwood UI

#221 Post by Crim, The Red Thunder »

Daftigod, you're a saint. Taking time out of playing your game to help me figure out my problem, and then even rushing another version of the addon to fix it? Fantastic. I thank you profoundly. Now I can continue to enjoy my kawaii tiles without dying to a surprise death.

Yay!
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: [RC1] Old RPG Tileset & Darkwood UI

#222 Post by darkgod »

One more congrats from me, you're doing awesome job :)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

blueLotus
Low Yeek
Posts: 9
Joined: Tue Jul 26, 2011 2:24 pm

Re: [RC1] Old RPG Tileset & Darkwood UI

#223 Post by blueLotus »

I'd love to be using this, but with it enabled, the game runs incredibly slowly.. :( The level up screen, for example, takes 2 seconds or so to pop up, autoexplore is noticeably slower by several times, and loading a saved game takes anywhere from 3 to 5 minutes. Am I the only one having this issue?

daftigod
Archmage
Posts: 300
Joined: Fri Feb 18, 2011 6:15 am

Re: [RC1] Old RPG Tileset & Darkwood UI

#224 Post by daftigod »

how many addons are you using blue? i've seen that when using more than 3 addons at the same time. can you list the ones you're using please? I made some talent icons for some of the user created classes (gardener, wights, etc) and was supposed to have removed those from the oldrpg pack before uploading, but it's possible that i left some in the pack. if that's the case then they would conflict.

Crim- no problem man, I just want people to enjoy using this. my pleasure!

Thanks DG!

blueLotus
Low Yeek
Posts: 9
Joined: Tue Jul 26, 2011 2:24 pm

Re: [RC1] Old RPG Tileset & Darkwood UI

#225 Post by blueLotus »

I'm running a bunch, that's likely the issue: Stone Wardens DLC Class, Items Vault, Plenum Tooltip, Glove Stats

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