Adventurer Category multiplier.

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Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Adventurer Category multiplier.

#1 Post by Elkan »

The adventurer class assembles it category list quite elegently, but I can't work out how to change Individual categories or the whole lot to a lower or higher scale.

if i wanted everything to start at .8 mastery or 1.2 would this be possible? How about individual trees such as golemancy or armour training?

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Adventurer Category multiplier.

#2 Post by lukep »

It should be quite easy to change all of them, just change lines 64-66 from:

Code: Select all

					for t, _ in pairs(tt) do
						tts[t] = {false, 0}
					end
to:

Code: Select all

					for t, _ in pairs(tt) do
						tts[t] = {false, 0.2}
					end
to give them talent categories at 1.2 mastery, and do the same thing at lines 74-76 as well.

as for changing just a few of them, I don't think it could be done simply, but it could be done.

EDIT: PS, you can also give them all of the categories unlocked by changing "false" to "true"...
Last edited by lukep on Wed Dec 05, 2012 8:53 pm, edited 1 time in total.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Elkan
Archmage
Posts: 336
Joined: Wed Aug 08, 2007 12:23 pm

Re: Adventurer Category multiplier.

#3 Post by Elkan »

Cheers! that's quite helpful and seems totally obvious in hindsight, hihi. I appreciate the help :)

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