[b41] More Exotic Weapons

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grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

[b41] More Exotic Weapons

#1 Post by grayswandir »

beta 42
beta 41

Since it was really really easy, I made a quick addon that adds in exotic weapons that can drop normally.

If I understand the code, I set them to drop at the same rate as pickaxes, which seems about right.

If you have any suggestions or ideas for more artifacts or whatever be sure to let me know.
Last edited by grayswandir on Sun Sep 02, 2012 6:09 am, edited 2 times in total.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: More Exotic Weapons

#2 Post by Sradac »

why has pander not commented on this yet...

ho hum
Yeek
Posts: 13
Joined: Fri May 04, 2012 10:03 pm

Re: [b41] More Exotic Weapons

#3 Post by ho hum »

Pander is busy collecting whips.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: [b41] More Exotic Weapons

#4 Post by Planetus »

Is there any chance this will be updated to work for b42?

grayswandir
Uruivellas
Posts: 708
Joined: Wed Apr 30, 2008 5:55 pm

Re: [b41] More Exotic Weapons

#5 Post by grayswandir »

Added for b42. Also made them a bit more common.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated. :)

Praxis
Cornac
Posts: 40
Joined: Tue Jul 23, 2013 10:12 am

Re: [b41] More Exotic Weapons

#6 Post by Praxis »

Any chance of getting this updated for 1.0.4

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [b41] More Exotic Weapons

#7 Post by Crim, The Red Thunder »

This particular addon adds generic whips throughout the game. (Also some other stuff) and standard tridents already existed, though I think it made them marginally more common. Should do what you want. Though if Greyswandir did more then just add in the exotic weapons, then maybe it doesn't do everything he did.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

Praxis
Cornac
Posts: 40
Joined: Tue Jul 23, 2013 10:12 am

Re: [b41] More Exotic Weapons

#8 Post by Praxis »

Oh ok cool. It just says Auto:Incompatible in addon options, I thought it wouldn't work at all.

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: [b41] More Exotic Weapons

#9 Post by Crim, The Red Thunder »

Errrr... My post appears to have borked up. It was supposed to have this link at the start: http://forums.te4.org/viewtopic.php?f=50&t=38139

That addon is more up to date, and adds whips throughout the game, along with shortstaves and rapiers. It's more up to date, though it does more then just whips. I'm not sure it adjusts the trident drop rates, though.

However, that said, THIS addon might still work if you change it from auto to manual:active. Greyswandir's other out of date addon (monk) does the same thing. It's a shame, both of these really ought to be updated, given the niches they fill.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.

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