beta 42
beta 41
Since it was really really easy, I made a quick addon that adds in exotic weapons that can drop normally.
If I understand the code, I set them to drop at the same rate as pickaxes, which seems about right.
If you have any suggestions or ideas for more artifacts or whatever be sure to let me know.
[b41] More Exotic Weapons
Moderator: Moderator
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
[b41] More Exotic Weapons
Last edited by grayswandir on Sun Sep 02, 2012 6:09 am, edited 2 times in total.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: More Exotic Weapons
why has pander not commented on this yet...
Re: [b41] More Exotic Weapons
Pander is busy collecting whips.
Re: [b41] More Exotic Weapons
Is there any chance this will be updated to work for b42?
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: [b41] More Exotic Weapons
Added for b42. Also made them a bit more common.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

Re: [b41] More Exotic Weapons
Any chance of getting this updated for 1.0.4
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: [b41] More Exotic Weapons
This particular addon adds generic whips throughout the game. (Also some other stuff) and standard tridents already existed, though I think it made them marginally more common. Should do what you want. Though if Greyswandir did more then just add in the exotic weapons, then maybe it doesn't do everything he did.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: [b41] More Exotic Weapons
Oh ok cool. It just says Auto:Incompatible in addon options, I thought it wouldn't work at all.
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- Sher'Tul Godslayer
- Posts: 2000
- Joined: Fri May 07, 2004 8:26 pm
- Location: Nahgharash
Re: [b41] More Exotic Weapons
Errrr... My post appears to have borked up. It was supposed to have this link at the start: http://forums.te4.org/viewtopic.php?f=50&t=38139
That addon is more up to date, and adds whips throughout the game, along with shortstaves and rapiers. It's more up to date, though it does more then just whips. I'm not sure it adjusts the trident drop rates, though.
However, that said, THIS addon might still work if you change it from auto to manual:active. Greyswandir's other out of date addon (monk) does the same thing. It's a shame, both of these really ought to be updated, given the niches they fill.
That addon is more up to date, and adds whips throughout the game, along with shortstaves and rapiers. It's more up to date, though it does more then just whips. I'm not sure it adjusts the trident drop rates, though.
However, that said, THIS addon might still work if you change it from auto to manual:active. Greyswandir's other out of date addon (monk) does the same thing. It's a shame, both of these really ought to be updated, given the niches they fill.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.