I would like to make some simple changes to various lua files, to output much more information to the screen regarding combat, saving throws, etc. Mainly to help players understand more how the game works and also to save time trawling through the log file to find this information.
I've already done this for myself, but it seems that my characters are not valid as the code has changed.
If I am just adding in this case some lines of code here and there to combat.lua etc, how do I do this as an addon so that it is a valid addon?
I want to call the addon verbatim.
HELP WANTED: Verbatim add-on
Moderator: Moderator
HELP WANTED: Verbatim add-on
MADNESS rocks
Re: HELP WANTED: Verbatim add-on
Generally For making changes overloading works the best but you where incredibly generic in what you want. More detail would be nice.
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: HELP WANTED: Verbatim add-on
I've read that overloading can cause problems and that superloading is better?
MADNESS rocks
Re: HELP WANTED: Verbatim add-on
yeah superloading and using hooks is much better but there are things that need to use overloading. You should still tell us what you want for us to help.
Those who complain are just Volunteering to fix the problem
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
<yufra> every vault designer should ask themselves exactly that: What Would Grey Do?
Re: HELP WANTED: Verbatim add-on
Ok, I will. I Just need some time to do the coding, then I'll post it here.
It is very basic!
It is very basic!
MADNESS rocks