http://te4.org/games/addons/tome/tweake ... ed-racials
This makes the base racial powers scale based on character level + 10 + talent level * 5 rather than on a specific stat.
So you don't have to worry about your racial power not working so well because it scales with a stat that you can't afford to raise, and putting points into your base racial talent does something else than lowering cooldown.
This WILL, however, nerf the powers for those with very high values in the appropriate stats.
As an extra, since I didn't want to leave Cornacs out of the 'improve racial bonuses by simply gaining levels', I made Cornacs get +1 generic every 10 levels.
Likely overpowered, but I thought it 'fit' - might consider removing it later.
Do note:
1)I haven't touched non base racial powers which scale off a specific stat, like Highborn Bloom or the undead racials. I plan to, however.
2)This affects NPC, including Orcs. So don't complain if you find that some Orcs do more damage because their Orcish Fury is stronger.
