Buffed up Cornacs

A place to post your add ons and ideas for them

Moderator: Moderator

Post Reply
Message
Author
Calodine
Cornac
Posts: 40
Joined: Fri Dec 30, 2011 4:21 am

Buffed up Cornacs

#1 Post by Calodine »

People were saying Cornacs were weak, we started saying 'hey, X/Y would be cool', and then I got bored and made this.

Basically, on top of the category point, they get a free level on birth - Three stat points, one class point and one generic. Then they get an extra stat point at level 5, 10, 15, 20 etc.
I'd still say they're worse than Dwarves...But then so are Halflings, and Shalore, and Thalore :P

Fits with the theme in that they're still the adaptable race, with more points to spend on rounding out their build, but they still don't have anything unique to 'em. Makes them a bit better for hybrid classes (especially the AB), since they tend to have a lot of unlockable trees, and the extra stats help since they gotta spread them around a bit more. All in all, at level 50 you're missing out on a racial tree, but get an extra class point (but not a generic, since the others get one with the racial tree AFAIK), 13 stat points (Compared to the skeleton's 9) and a category point.

It all works, but it will invalidate characters.

Other ideas were to let them get a generic on level 10/20/etc, and to gain 1 life rating every ten levels. So you'd get 10 per level for 1-10, 11 for 11-20 and so on.

http://www.mediafire.com/?t1wucdeil7jiusz
Last edited by Calodine on Fri Dec 30, 2011 7:40 am, edited 1 time in total.
20:23 DarkGod: googina .. hum

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: Buffed up Cornacs

#2 Post by Final Master »

Cornacs are already one of the most powerful if not the most powerful race [really, people seriously underestimate an extra category point]; and this would definitely put them in damn near cheat zone.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D

Calodine
Cornac
Posts: 40
Joined: Fri Dec 30, 2011 4:21 am

Re: Buffed up Cornacs

#3 Post by Calodine »

Really? I'd put dwarves higher just for their saves, not to mention the other stuff. I was actually arguing about Cornacs not being so bad earlier, my reasoning being that they get their pick of the escort trees as their racial. It was rather quickly pointed out that none of them can really compare with any of the decent racial trees and none of them are unavailable to anyone else. It's nice and all, but I'd still say at least half the other races have more to offer. Could well see it working better at one point every ten levels, though. 13 is a bit high in hindsight.

But honestly it was as much for my sake as anything else. I'd never even looked at a lua file before. People were talking about it, so I figured 'this sounds fairly simple, i'll have a go'. Gotta start somewhere.

In other news, I forgot the link :P
20:23 DarkGod: googina .. hum

Calodine
Cornac
Posts: 40
Joined: Fri Dec 30, 2011 4:21 am

Re: Buffed up Cornacs

#4 Post by Calodine »

In other, other news, I got rid of the extra stats every few levels and left the birth bonuses. Also put on here, so it won't invalidate characters anymore. http://te4.org/games/addons/tome/buffed-cornac
20:23 DarkGod: googina .. hum

Post Reply