Sun Paladins are strong.
Bathe in Light is silly good now.
Playing Melee without Stun Resist is annoying.
A lot of skills felt unrewarding to level past 3.
Likely should have moved away from Chant of Fortitude eventually but I liked the feeling of being a Yeek with an actual HP pool. Had 300 more HP than my winning Shalore Berserker.
Celestial/Sun is fun, but post Tier-2 Dungeons Sun's Vengeance was really just a way to gain Positive Energy as a free action.
Lost the Blood of Life trying to clear a Horror Vault after successfully teleporting away and going back. Something worth teleporting away from once is worth avoiding altogether if you can.
Got Titanic so took Eternal Guard at level 30. After getting Eternal Guard I put Block on autocast. Once I realized the negative synergy of doing this with a movement infusion I decided to just replace it instead of stopping.
Reached Level 50 in the first Orc Pride. Yeeks level fast.
Searing Sight, Brittle Oozes, and Corpathus have an interesting synergy.

This synergy does not extend to Retribution. Oops.
In retrospect I would not have leveled Searing Sight past level 1.
Near the end I kept not noticing my sustains getting deactivated all the time. This almost lead to a death to a High Peak Guardian Champion of Urh'Rok.
Not sure what, if anything to play next. I guess Nightmare?