Archmage Insane 1.2 Win

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ratbuddy
Higher
Posts: 56
Joined: Wed Dec 18, 2013 7:34 pm

Archmage Insane 1.2 Win

#1 Post by ratbuddy »

Usual pyro build, final fight on youtube: https://www.youtube.com/watch?v=hdfuWnkKstI

Character link http://te4.org/characters/106160/tome/f ... 5b6be31d36 - no gear or talent changes, that's how it was set up in the video.

Any questions, ask away :)

grobblewobble
Archmage
Posts: 336
Joined: Tue Jan 28, 2014 4:39 pm

Re: Archmage Insane 1.2 Win

#2 Post by grobblewobble »

You went for Shivgoroth form? Interesting. Did you take it for the stun immunity?

ratbuddy
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Re: Archmage Insane 1.2 Win

#3 Post by ratbuddy »

grobblewobble wrote:You went for Shivgoroth form? Interesting. Did you take it for the stun immunity?
Yeah, also so I didn't get screwed over by freeze.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Archmage Insane 1.2 Win

#4 Post by edge2054 »

Obviously we need to buff insane!

But seriously, grats on the win ratbuddy :)

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Archmage Insane 1.2 Win

#5 Post by bpat »

Congrats on the win! Figures you'd be the first to beat the new Insane. I'm surprised you skipped Stone Wall, in my opinion you want at least 1/5 if not , what is your reasoning for that? Also I'm surprised you take Harmony over Meta but I suppose Spellcraft isn't as important on Wildfire builds as it is on Aether builds.
My wiki page, which contains a guide and resource compilation and class tier list.

ratbuddy
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Posts: 56
Joined: Wed Dec 18, 2013 7:34 pm

Re: Archmage Insane 1.2 Win

#6 Post by ratbuddy »

bpat wrote:Congrats on the win! Figures you'd be the first to beat the new Insane. I'm surprised you skipped Stone Wall, in my opinion you want at least 1/5 if not , what is your reasoning for that? Also I'm surprised you take Harmony over Meta but I suppose Spellcraft isn't as important on Wildfire builds as it is on Aether builds.
Stone wall? It's the mobs who want to hide, not me. I get annoyed when they cast a wall around me :)

Seriously though, phase door has a short cooldown and is all the movement an archmage needs - if you preplan your encounters and dig when appropriate, making new walls isn't really necessary. Only downside to phase door is when casting it beyond range 10. Unless you have +vision, the spell acts as if you're trying to go on the other side of a wall. Since the target square is not in sight, the spell could fizzle and send you somewhere besides your target..

Harmony is hilarious, and is the reason I keep a bit of shield penetration. My own fire does ~2 damage per tick through my own shield, enough to keep the global speed boost from harmony up forever. 41% or more extra speed every time I'm standing in fire, for six generics and a cat? Sold.
Last edited by ratbuddy on Wed Jun 04, 2014 2:55 pm, edited 1 time in total.

bpat
Uruivellas
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Joined: Sun May 19, 2013 1:58 am

Re: Archmage Insane 1.2 Win

#7 Post by bpat »

You're definitely right about the Harmony pick, I completely forgot about damage shield penetration. I like Stone Wall for dealing with groups of enemies by sealing off some of them while killing the rest. However, if you have enough damage and defense I suppose you could get away with skipping it.
My wiki page, which contains a guide and resource compilation and class tier list.

donkatsu
Uruivellas
Posts: 819
Joined: Mon Dec 12, 2011 4:33 pm

Re: Archmage Insane 1.2 Win

#8 Post by donkatsu »

grobblewobble wrote:You went for Shivgoroth form? Interesting. Did you take it for the stun immunity?
Shivrogoth form is a no-brainer regardless of build. I mean, other classes get talents that give them 50% stun immunity and you never pass those up, why would you ever not take a talent that gives you 100% stun immunity, plus a whole bunch of other goodies?

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