http://te4.org/characters/34419/tome/53 ... f0143d4f57
test1 the Dwarven Marauder.
A very enjoyable experience. Almost too simple in the end, really.
At the start, I concentrated on Flurry, Bloodbath and healing - having a high life regeneration really helps things.
Everything happened just right, I got rush and a movement infusion, then relatively soon afterwards Garkul's helmet,
a controlled phase door rune, Greater Weapon Focus - everything you need, basically.
At the end, where I had about 100% crit chance on both hands, a very cool high power long sword
thanks to the artifact shop and 50 life regeneration without bloodbath almost everything was a breesze. The
last level in High Peak was so simple, I didn't need to heal between the two.
I'm tempted to say Windblade is a trifle overpowered. Attacking a unique with Giant Leap, Windblade then Skullcracker
only rarely leaves them able to say something back. It also clears entire rooms in High Peak vaults in a single sweep.
Perhaps damage should get lower the further away from the character?
All in all, a marauder was much easier than a bulwark or a rogue, in my opinion.
[1.0.5] Marauder winner
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