Hi guys,
It´s me again. So after my last nightmare Arcane Blade win I tried to optimize and push him bejond all boundaries. I created a Adventurer based on an Arcane Blade. I mixed in some cursed / corruption / techniques and cunning.
This Character just steamrolled everything! The final bosses went down in an instant. Anamathon stood 2 turns befor crumbling to dust.
Well what can I say. The skills are pretty straight forward. Max. dmg. In the end i got 40% all dmg increase and 150% physical dmg increase 65% resistance penetration, 100% crit chance, 300% crit multiplier, 180% global speed, 450% movement speed, 70% attack speed.
The best part is that the game somehow bugs out at incredible high movementspeeds. when I poped Rampage and Eden´s Guile and killed monster giving me the Step Up buff, I ended up at 5500-6000% movement speed. Prides were a joke. I could activate both levers at pride levels in 1 single game turn.
If people want to rebuild or need some insight feel free to ask.
Rholor
Code: Select all
[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 70
Race : Thalore DEX: 114
Class : Adventurer MAG: 109
Level : 50 WIL: 56
Exp : 992% CUN: 120
Gold : 3355.87 CON: 44
Accuracy(Main Hand): 90 Life : 1179/1179Encumbrance : 101/166
Damage (Main Hand): 81 Stamina : 258/322 Difficulty : Nightmare
Permadeath : Roguelike
APR (Main Hand): 51 Mana : 287/364
Crit (Main Hand): 96%
Speed (Main Hand): 0.61
Vim : 214/276
Equilibrium : 600
Accuracy(Off Hand): 90
Damage (Off Hand): 41
APR (Off Hand): 51
Crit (Off Hand): 100%
Speed (Off Hand): 0.55
Fatigue : 27% Spellpower : 69.5875
Armor : 45 Spell Crit : 40.784%
Armor Hardiness : 80% Spell Speed : 1
Defense : 54.166
Ranged Defense : 54.166
All damage : 38.6%
Physical damage : 140.6220317632%
Light damage : 41.6%
Darkness damage : 47.6%
Physical Save : 71.158010559743
Spell Save : 66.767256589343
Mental Save : 60.7710039704
All Resists: 45%
Physical Resist(cap): 47%( 70%)
Fire Resist(cap): 58%( 70%)
Blight Resist(cap): 57%( 70%)
Darkness Resist(cap): 58%( 70%)
Mind Resist(cap): 58%( 70%)
Temporal Resist(cap): 46%( 70%)
Disease Resistance: 100%
Confusion Resistance: 10%
Disarm Resistance: 46%
Pinning Resistance: 44%
Stun Resistance: 100%
Knockback Resistance: 50%
Instadeath Resistance: 100%
Number of NPC killed: 4732
Most killed NPC: brittle clear ooze (170)
[Winner!]
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
[Talents Chart]
- Race / Thalore (mastery 1.00)
Wrath of the Woods (generic) 1/5
Unshackled (generic) 1/5
Guardian of the Wood (generic) 5/5
Nature's Pride (generic) 0/5
- Technique / Dual techniques (mastery 1.00)
Dual Strike (class) 1/5
Flurry (class) 1/5
Sweep (class) 1/5
Whirlwind (class) 1/5
- Technique / Battle tactics (mastery 1.00)
Greater Weapon Focus (class) 5/5
Step Up (class) 5/5
Bleeding Edge (class) 0/5
True Grit (class) 0/5
- Technique / Combat training (mastery 1.00)
Thick Skin (generic) 4/5
Armour Training (generic) 5/5
Combat Accuracy (generic) 5/5
Weapons Mastery (generic) 0/5
Dagger Mastery (generic) 5/5
- Technique / Magical combat (mastery 1.00)
Arcane Combat (class) 5/5
Arcane Cunning (class) 2/5
Arcane Feed (class) 1/5
Arcane Destruction (class) 1/5
- Cunning / Lethality (mastery 1.00)
Lethality (class) 5/5
Deadly Strikes (class) 1/5
Willful Combat (class) 1/5
Snap (class) 2/5
- Spell / Stone (mastery 1.00)
Earthen Missiles (class) 5/5
Body of Stone (class) 1/5
Earthquake (class) 1/5
Crystalline Focus (class) 5/5
- Spell / Aegis (mastery 1.00)
Arcane Reconstruction (generic) 5/5
Shielding (generic) 5/5
Arcane Shield (generic) 5/5
Aegis (generic) 5/5
- Wild-gift / Harmony (mastery 1.20)
Waters of Life (generic) 1/5
Elemental Harmony (generic) 4/5
One with Nature (generic) 0/5
Healing Nexus (generic) 0/5
- Corruption / Sanguisuge (mastery 1.00)
Drain (class) 1/5
Bloodcasting (class) 1/5
Absorb Life (class) 1/5
Life Tap (class) 5/5
- Corruption / Hexes (mastery 1.00)
Pacification Hex (generic) 0/5
Burning Hex (generic) 0/5
Empathic Hex (generic) 0/5
Domination Hex (generic) 0/5
- Corruption / Reaving combat (mastery 1.00)
Corrupted Strength (class) 1/5
Bloodlust (class) 0/5
Carrier (class) 0/5
Acid Blood (class) 0/5
- Corruption / Blight (mastery 1.00)
Dark Ritual (class) 5/5
Corrupted Negation (class) 0/5
Corrosive Worm (class) 0/5
Poison Storm (class) 0/5
- Cursed / Rampage (mastery 1.00)
Rampage (class) 5/5
Brutality (class) 5/5
Tenacity (class) 0/5
Slam (class) 0/5
- Uber / Strength (mastery 1.00)
Flexible Combat (class) 1/1
You Shall Be My Weapon! (class) 0/1
Massive Blow (class) 0/1
Steamroller (class) 0/1
Irresistible Sun (class) 0/1
I Can Carry The World! (class) 0/1
Legacy of the Naloren (class) 0/1
Superpower (class) 0/1
- Uber / Dexterity (mastery 1.00)
Through The Crowd (class) 0/1
Swift Hands (class) 0/1
Windblade (class) 0/1
Windtouched Speed (class) 0/1
Giant Leap (class) 0/1
Crafty Hands (class) 0/1
Roll With It (class) 0/1
Vital Shot (class) 0/1
- Uber / Constitution (mastery 1.00)
Draconic Body (class) 1/1
Bloodspring (class) 0/1
Eternal Guard (class) 0/1
Never Stop Running (class) 0/1
Armour of Shadows (class) 0/1
Spine of the World (class) 0/1
Fungal Blood (class) 0/1
Corrupted Shell (class) 0/1
- Uber / Magic (mastery 1.00)
Spectral Shield (class) 0/1
Aether Permeation (class) 0/1
Mystical Cunning (class) 0/1
Arcane Might (class) 0/1
Temporal Form (class) 0/1
Blighted Summoning (class) 0/1
Revisionist History (class) 0/1
Cauterize (class) 0/1
- Uber / Willpower (mastery 1.00)
Draconic Will (class) 0/1
Meteoric Crash (class) 0/1
Garkul's Revenge (class) 0/1
Hidden Resources (class) 0/1
Lucky Day (class) 0/1
Unbreakable Will (class) 0/1
Spell Feedback (class) 0/1
Mental Tyranny (class) 0/1
- Uber / Cunning (mastery 1.00)
Fast As Lightning (class) 0/1
Tricky Defenses (class) 0/1
Endless Woes (class) 0/1
Secrets of Telos (class) 0/1
Elemental Surge (class) 0/1
Eye of the Tiger (class) 0/1
Worldly Knowledge (class) 0/1
Tricks of the Trade (class) 0/1
[Inscriptions (3/3)]
Infusion: Wild
Rune: Shielding
Infusion: Heroism
[Current Effects]
- Arcane Feed
- Dark Ritual
- Arcane Combat
- Chant of Fortitude
- Arcane Shield
- Premonition
- Shielding
- Crystalline Focus
- Damage Shield
+ Infusion Saturation
- Heroism
- Greater Weapon Focus
- Wrath of the Eternals
- Willful Combat
- Rampaging
- Speed
- Life Tap
+ Runic Saturation
[Character Equipment]
In main hand
a) voratun mace 'Fognail' (45-63 power, 6 apr)
Type: weapon / mace ; tier 5
Base power: 45.0 - 63.0
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Armour penetration: +29
Physical crit. chance: +30.0%
Damage when the wearer hits(melee): 2 darkness / 6 fire
Damage when the wearer is hit: 20 darkness / 8 fire
Changes resistances: +3% fire
Changes resistances penetration: +13% physical / +5% fire
Changes damage: +15% physical / +9% darkness
Critical mult.: +20.00%
Dropped by Tanioneb the thalore
In off hand
b) voratun waraxe 'Drondil' (40.5-56.7 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 90%
Damage when this weapon hits: +4 temporal
Damage conversion: 10% temporal
When wielded/worn:
Accuracy: +41
Defense: +14
Changes stats: +6 Str / +7 Dex
Damage when the wearer hits(melee): 2 temporal
Damage when the wearer is hit: 20 temporal
Changes resistances: +3% temporal
Changes resistances penetration: +10% temporal
Changes damage: +14% physical
Stamina when hit: +2.50
Dropped by Betamiwe the luminous horror
On fingers
c) Bloodcaller
Type: jewelry / ring ; tier 4
When wielded/worn:
Fatigue: -5%
Mental save: -7
Life leech chance: +15%
Life leech: +30%
d) Obsidianworm
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +19
Defense: +20
Damage when the wearer hits(melee): 2 darkness
Damage when the wearer is hit: 4 darkness
Changes resistances: +12% darkness
Changes resistances penetration: +15% darkness
Changes damage: +3% light
Disarm immunity: +46%
Pinning immunity: +44%
Stun/Freeze immunity: +49%
Knockback immunity: +50%
Life regen: +3.20
Movement speed: +28%
It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown :
Effective talent level: 4.0
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns.
Around neck
e) Adventure´s Amulet of Glory
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20
Armour penetration: +16
Physical crit. chance: +12.0%
Physical power: +10
Changes stats: +10 Dex
Damage when the wearer hits(melee): 2 blight
Damage when the wearer is hit: 8 blight
Changes resistances: +9% mind / +3% blight
Changes resistances penetration: +15% mind
Changes damage: +10% physical
Critical mult.: +40.00%
Combat speed: +10%
Light source
f) Eldritch Pearl
Type: lite / lite
When wielded/worn:
Physical power: +12
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck
Allows you to breathe in: water
Spellpower: +12
Light radius: +6
It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) :
Effective talent level: 4.0
Power cost: 80 out of 150/150.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 47.16 cold damage and 81.88 physical damage to all inside, as well as knocking back targets each turn.
The tidal wave lasts for 6 turns.
The damage and duration will increase with your Spellpower.
Dropped by Slasul
Main armor
g) Toratir the voratun plate armour (18 def, 21 armour)
Type: armor / massive ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +9
Armour: +21
Defense: +18
Fatigue: +22%
Changes stats: +4 Str / +2 Dex / +4 Mag / +2 Cun
Changes resistances: +21% fire
Mental save: +21
Spell crit. chance: +3%
Cloak
h) Cloth of Dreams (10 def, 0 armour)
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10
Spell save: +10
Mental save: +10
Mindpower: +6
The wearer is asleep.
Lucid-Dreamer:This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 3.3
Power cost: 10 out of 25/25.
Range: 7.00
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 59 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
On head
i) Steel Helm of Garkul (0 def, 6 armour)
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
Around waist
j) Rope Belt of the Thaloren
Type: armor / belt ; tier 2
When wielded/worn:
Changes stats: +7 Cun / +8 Wil
Talent mastery: +0.20 Wild-gift / Harmony
Mindpower: +12
On hands
k) alchemist's voratun gauntlets of the nighthunter (0 def, 3 armour)
Type: armor / hands ; tier 5
When wielded/worn:
Accuracy: +8
Armour: +3
Changes stats: +4 Mag / +5 Wil / +6 Cun
Damage when the wearer hits(melee): 8 fire / 8 cold / 8 lightning / 8 acid
Changes resistances: +12% darkness
Infravision radius: +2
When used to modify unarmed attacks:
Base power: 29.5 - 41.3
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy: +10
Armour Penetration: +15
Physical crit. chance: +23.0%
Attack speed: 80%
When this weapon crits: Dominate (10% chance level 5).
Damage when this weapon hits: +29 fire / +22 lightning / +13 acid / +26 darkness / +18 ice
It can be used to activate talent Track, placing all other charms into a 30 cooldown :
Effective talent level: 2.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 29 for 5 turns.
The radius will increase with your Cunning.
Dropped by Stoavi the dwarf
On feet
l) Eden's Guile (2 def, 1 armour)
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2
Fatigue: +2%
Changes stats: +3 Cun
Talent mastery: +0.20 Cunning / Survival
It can be used to boost speed, costing 50 power out of 0/50.
Tool
m) Telekinetic Core
Type: charm / torque ; tier 2
When wielded/worn:
Physical power: +3
Changes stats: +5 Wil
Changes resistances: +5% physical
Changes damage: +6% physical
Physical save: +12
Mindpower: +3
It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) :
Effective talent level: 3.0
Power cost: 18 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Pull all foes toward you in radius 5 while dealing 172 physical damage.
The damage will increase with your mindpower.
Quiver
[Player Achievements]
'A dangerous secret (Nightmare difficulty)' was achieved for Found the mysterious staff and told Last Hope about it. At 2013-05-05 17:05:26
'Against all odds (Nightmare difficulty)' was achieved for Killed Ukruk in the ambush. At 2013-05-05 17:01:48
'Anti-Antimagic! (Nightmare difficulty)' was achieved for Destroyed the Ziguranth camp with your Rhaloren allies. At 2013-05-05 20:47:15
'Arachnophobia (Nightmare difficulty)' was achieved for Destroyed the spydric menace. At 2013-05-05 18:10:24
'Atamathoned! (Nightmare difficulty)' was achieved for Killed the giant golem Atamathon after foolishly reactivating it. At 2013-05-05 23:38:44
'Back and there again (Nightmare difficulty)' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2013-05-05 20:43:46
'Brave new world (Nightmare difficulty)' was achieved for Went to the Far East and took part in the war. At 2013-05-05 17:53:01
'Clone War (Nightmare difficulty)' was achieved for Destroyed your own Shade. At 2013-05-05 19:23:18
'Curse Lifter (Nightmare difficulty)' was achieved for Killed Ben Cruthdar the Cursed. At 2013-04-30 11:13:08
'Destroyer of the creation (Nightmare difficulty)' was achieved for Killed Slasul. At 2013-05-05 18:35:28
'Destroyer's bane (Nightmare difficulty)' was achieved for Killed Golbug the Destroyer. At 2013-05-05 17:31:01
'Evil denied (Nightmare difficulty)' was achieved for Won ToME by preventing the Void portal from opening. At 2013-05-05 23:35:50
'Exterminator (Nightmare difficulty)' was achieved for Killed 1000 creatures. At 2013-05-02 17:09:45
'Eye of the storm (Nightmare difficulty)' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2013-05-05 15:25:15
'Fear me not! (Nightmare difficulty)' was achieved for Survived the Fearscape! At 2013-05-05 20:44:53
'Flooder (Nightmare difficulty)' was achieved for Defeated Ukllmswwik while doing his own quest. At 2013-05-05 18:36:47
'Genocide (Nightmare difficulty)' was achieved for Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race. At 2013-05-05 22:19:17
'Guiding Hand (Nightmare difficulty)' was achieved for Saved all escorted adventurers. At 2013-05-05 17:10:18
'Home sweet home (Nightmare difficulty)' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2013-05-04 17:47:35
'Level 10 (Nightmare difficulty)' was achieved for Got a character to level 10. At 2013-04-30 11:28:20
'Level 20 (Nightmare difficulty)' was achieved for Got a character to level 20. At 2013-05-04 17:17:37
'Level 30 (Nightmare difficulty)' was achieved for Got a character to level 30. At 2013-05-05 17:31:01
'Level 40 (Nightmare difficulty)' was achieved for Got a character to level 40. At 2013-05-05 20:16:02
'Level 50 (Nightmare difficulty)' was achieved for Got a character to level 50. At 2013-05-05 23:33:00
'Orcrist (Nightmare difficulty)' was achieved for Killed the leaders of the Orc Pride. At 2013-05-05 22:27:41
'Portal master (Nightmare difficulty)' was achieved for Fought the two Sorcerers and closed four invocation portals. At 2013-05-05 23:35:45
'Race through fire (Nightmare difficulty)' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2013-05-05 21:58:10
'Rescuer of the lost (Nightmare difficulty)' was achieved for Rescued the merchant from the assassin lord. At 2013-05-02 10:35:52
'Size is everything (Nightmare difficulty)' was achieved for Did over 1500 damage in one attack. At 2013-05-05 21:50:33
'Size matters (Nightmare difficulty)' was achieved for Did over 600 damage in one attack. At 2013-05-05 17:21:12
'Sliders (Nightmare difficulty)' was achieved for Activated a portal using the Orb of Many Ways. At 2013-05-05 17:33:47
'The Arena (Nightmare difficulty)' was achieved for Unlocked Arena mode. At 2013-04-30 11:11:38
'The secret city (Nightmare difficulty)' was achieved for Discovered the truth about mages. At 2013-04-30 11:19:22
'There and back again (Nightmare difficulty)' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2013-05-05 19:24:10
'Thralless (Nightmare difficulty)' was achieved for Freed at least 30 enthralled slaves in the slavers compound. At 2013-05-04 17:28:40
'Treasure Hoarder (Nightmare difficulty)' was achieved for Amassed 3000 gold pieces. At 2013-05-05 17:04:04
'Treasure Hunter (Nightmare difficulty)' was achieved for Amassed 1000 gold pieces. At 2013-05-04 16:18:55
'Vampire crusher (Nightmare difficulty)' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2013-05-05 16:55:44
[Character Inventory]
) duelist's insidious poison infusion (65 nature damage, 31% healing reduction)
Type: scroll / infusion ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 4.00
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to spit a bolt of poison doing 65.05 nature damage per turns for 7 turns, and reducing the target's healing received by 31%.
The sudden stream of natural forces also strips you of one random detrimental magical effect.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion..
Dropped by Linaniil, Supreme Archmage of Angolwen
) duelist's regeneration infusion (heal 903 over 5 turns)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 903 life over 5 turns.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the infusion..
Dropped by brittle clear ooze
) movement infusion (1077% speed; 9 turns)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 1077% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 9 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
Dropped by orc elite berserker
) movement infusion (884% speed; 5 turns)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 884% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 5 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
) movement infusion (735% speed; 9 turns)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 735% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 9 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
Dropped by Orc Greatmother
) sneak's healing infusion (heal 601)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 601 life.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
) sneak's heroism infusion (+22 for 9 turns, die at -747)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 23
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 22 for 9 turns.
Also while Heroism is active, you will only die when reaching -747 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends.
It will always increase your three highest stats.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
) titan's heroism infusion (+14 for 13 turns, die at -862)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 14 for 13 turns.
Also while Heroism is active, you will only die when reaching -862 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends.
It will always increase your three highest stats.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion..
) warrior's healing infusion (heal 476)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 476 life.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion..
Dropped by brittle clear ooze
) wizard's heroism infusion (+20 for 12 turns, die at -943)
Type: scroll / infusion ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns.
Also while Heroism is active, you will only die when reaching -943 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends.
It will always increase your three highest stats.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
) wizard's regeneration infusion (heal 643 over 5 turns)
Type: scroll / infusion ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 643 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
Dropped by cave troll
) manasurge rune (1070% regen over 10 turns; 54 instant mana)
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1070% over 10 turns and instantly restoring 54 mana.
Also when resting your mana will regenerate at 0.5 per turn.
It can be used to inscribe your skin with the rune..
Dropped by Tarmdu the thalore
) psychic's phase door rune (range 12; power 37; dur 7)
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 12.
Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 37%, your defense is increased by 37 and all your resistances by 37%.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
Dropped by The Shade of Telos
) sneak's shielding rune (absorb 620 for 7 turns)
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 620 damage for 7 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the rune..
Dropped by Grushnak, Battlemaster of the Pride
) warrior's shielding rune (absorb 672 for 7 turns)
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 672 damage for 7 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
) warrior's shielding rune (absorb 294 for 4 turns)
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 294 damage for 4 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
) wizard's manasurge rune (1819% regen over 10 turns; 91 instant mana)
Type: scroll / rune ; tier 1
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 31
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1819% over 10 turns and instantly restoring 91 mana.
Also when resting your mana will regenerate at 0.5 per turn.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
) wizard's shielding rune (absorb 632 for 7 turns)
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 18
Travel Speed: instantaneous
Usage Speed: instant
Is: a spell
Description: Activate the rune to create a protective shield absorbing at most 632 damage for 7 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
Dropped by orc pyromancer
) wizard's teleportation rune (range 146)
Type: scroll / rune ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a spell
Description: Activate the rune to teleport randomly in a range of 146 with a minimum range of 15.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
) Sealed Scroll of Last Hope
Type: scroll / scroll
It can be used to open the seal and read the message.
) Ancient Tome titled 'Gems and their uses'
[Plot Item]
Type: scroll / tome
Dropped by Vor, Grand Geomancer of the Pride
) Orb of Many Ways
[Plot Item]
Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
Dropped by Tannen
) Ring of the War Master
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Con
Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings
) Spidersmash
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +5 Cun / +5 Dex
Damage when the wearer is hit: 20 nature
Light radius: +3
Dropped by Ivygatha the faerlhing
) huntsman's dwarven-steel battleaxe (32-48 power, 2 apr)
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.0 - 48.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
Damage when this weapon hits: +9 nature
Damage against: +16% Animal
Dropped by Archmage Tarelion
) Life Drinker (42-54.6 power, 11 apr)
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Armour Penetration: +11
Physical crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +25
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6.00
Travel Speed: 600% of base
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 18.70 acid and 18.70 blight damage.
If not cleared after five turns it will inflict 260.81 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
) Spellblaze Shard (20-26 power, 10 apr)
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
) psychic's voratun dagger of rage (38-49.4 power, 9 apr)
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10
Changes stats: +6 Str / +6 Wil / +4 Cun
Changes damage: +12% physical
Stamina when hit: +2.00
Mindpower: +8
Dropped by Sienaen the shalore
) icy dwarven-steel greatmaul of massacre (48-72 power, 2 apr)
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.5%
Attack speed: 100%
Damage when this weapon hits: +10 ice
Dropped by Linaniil, Supreme Archmage of Angolwen
) Murkoath (62.5-87.5 power, 6 apr)
Type: weapon / mace ; tier 5
Base power: 62.5 - 87.5
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 90%
When wielded/worn:
Accuracy: +19
Defense: +10
Changes stats: +7 Dex
Damage when the wearer is hit: 4 nature
Changes resistances: +6% nature
Changes resistances penetration: +5% nature / +15% temporal
Dropped by Aerogamina the naga myrmidon
) Voroldathra the Kindlestun (54-75.6 power, 6 apr)
Type: weapon / mace ; tier 5
Base power: 54.0 - 75.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
When wielded/worn:
Accuracy: +9
Physical crit. chance: +15.0%
Changes stats: +6 Str
Damage when the wearer is hit: 12 temporal
Changes resistances: +12% fire / +3% temporal
Changes damage: +14% physical
Stamina when hit: +1.50
Dropped by Vorawen the orc summoner
) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)
Type: weapon / staff
It must be held with both hands.
Base power: 60.0 - 72.0
Uses stat: 130% Mag
Damage type: Arcane
Accuracy: +30
Armour Penetration: +60
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil / +10 Mag
Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning
Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning
Talent granted: +1 Command Staff
Maximum mana: +100.00
Spellpower: +48
Spell crit. chance: +15%
Allows you to speak and read the old Sher'Tul language.
It can be used to absorb energies, costing 200 power out of 200/200.
Dropped by Elandar
) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
Type: weapon / waraxe ; tier 5
Base power: 58.0 - 81.2
Uses stat: 100% Str
Damage type: Physical + bleeding
Armour Penetration: +16
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +4 Dex
Changes damage: +10% physical
See invisible: +5
Dropped by orc elite fighter
) manaburning dwarven-steel waraxe of projection (19.5-27.3 power, 4 apr)
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage when this weapon hits: +10 mind / +25 manaburn
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Dropped by Archmage Tarelion
) Serpentine Cloak (10 def, 0 armour)
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10
Changes stats: +6 Cun / +5 Con
Changes resistances penetration: +15% nature
Talent mastery: +0.10 Cunning / Stealth
It can be used to activate talent Phase Door (costing 30 power out of 60/60) :
Effective talent level: 2.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a small range of up to 12 grids.
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 5). If the target area is not in line of sight, there is a chance the spell will fizzle.
The range will increase with your Spellpower.
) linen robe of corrosion (+16%) (0 def, 0 armour)
Type: armor / cloth ; tier 1
When wielded/worn:
Changes resistances: +16% acid
Changes damage: +11% acid
Dropped by Archmage Tarelion
) Fists of the Desert Scorpion (8 def, 4 armour)
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8
Changes stats: +3 Str / +3 Cun / +3 Wil
Changes damage: +8% physical
Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3
When used to modify unarmed attacks:
Base power: 25.0 - 35.0
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 75%
When this weapon hits: Poisonous Bite (20% chance level 3).
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6.00
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent.
) Pusraptor (0 def, 3 armour)
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +3
Damage when the wearer hits(melee): 40 mind / 15 cold / 29 darkness
Changes resistances: +6% nature / +10% cold
Changes resistances penetration: +10% nature
Changes damage: +3% darkness / +11% cold
Mental save: -6
Mana each turn: +0.40
Spellpower: +8
Spell crit. chance: +5%
Mindpower: +10
When used to modify unarmed attacks:
Base power: 28.0 - 39.2
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 80%
When this weapon hits: Reproach (10% chance level 5).
When this weapon hits: Ice Breath (10% chance level 5).
When this weapon hits: Elemental bolt (10% chance level 5).
Damage when this weapon hits: +19 arcane / +30 insidious poison / +4 darkness
Burst (radius 1) on hit: +4 darkness
Burst (radius 2) on crit: +4 nature / +15 cold / +20 % chance to cause a gloom effect
Damage conversion: 50% cold
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5.00
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Dropped by Yvirama the Fearsome
) restful dwarven-steel gauntlets of magic (+4) (0 def, 2 armour)
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Changes stats: +4 Mag
Changes damage: +5% arcane
Life regen: +0.80
Stamina each turn: +0.80
Maximum stamina: +15.00
When used to modify unarmed attacks:
Base power: 19.5 - 27.3
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Armour Penetration: +9
Physical crit. chance: +8.0%
Attack speed: 80%
When this weapon hits: Slumber (10% chance level 3).
Damage when this weapon hits: +11 arcane
Burst (radius 2) on crit: +8 arcane
Dropped by Linaniil, Supreme Archmage of Angolwen
) prismatic hardened leather armour of lightning resistance (3 def, 6 armour)
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3
Fatigue: +8%
Changes resistances: +13% darkness / +20% lightning / +12% light
Dropped by Linaniil, Supreme Archmage of Angolwen
) Plate of the Blackened Mind (15 def, 20 armour)
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +20
Defense: +15
Fatigue: +17%
Changes stats: +6 Wil / +4 Cun / +3 Con
Damage when the wearer is hit: 14 % chance to cause a gloom effect
Changes resistances: +15% acid / +20% blight / +15% light / +20% darkness / +25% mind
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.0
Power cost: 15 out of 25/25.
Range: 2.50
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 9 Armour, 14 Defense and your attacks will gain 26% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
Dropped by Orc Greatmother
) Goedalath Rock
Type: gem / black ; tier 5
When carried:
Damage when the wearer is hit: 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when the wearer is hit: 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
) 119 alchemist agate
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Dropped by Eilinymina the orc fighter
) onyx
Type: gem / black ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Dropped by slimy ooze
) aquamarine
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Dropped by golem
) 2 topaz
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4
When used to imbue an object:
Defense: +4
Physical save: +4
Spell save: +4
Mental save: +4
Dropped by alchemist golem
) Tooth of the Mouth (dig speed 12 turns)
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when the wearer is hit: 15 blight
Changes damage: +4% blight
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by Norgos, the Guardian
) spinel
Type: gem / green ; tier 1
When wielded/worn:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2
When used to imbue an object:
Defense: +2
Physical save: +2
Spell save: +2
Mental save: +2
Dropped by crimson ooze
) turquoise
Type: gem / green ; tier 4
When wielded/worn:
See stealth: +10
See invisible: +10
When used to imbue an object:
See stealth: +10
See invisible: +10
Dropped by Vor, Grand Geomancer of the Pride
) Arthasahad the dwarven lantern
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Changes stats: +7 Cun / +1 Str
Damage when the wearer hits(melee): 6 physical
Damage when the wearer is hit: 8 physical / 30 fire
Changes resistances penetration: +15% physical
Physical save: +18
Light radius: +4
Infravision radius: +4
Healing mod.: +10%
Dropped by Emelavena the dredgling
) healer's alchemist's lamp of focus
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +4 Wil
Changes damage: +7% mind
Light radius: +3
Healing mod.: +15%
Dropped by Archmage Tarelion
) Dragon Orb (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Cun
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Gorbat, Supreme Wyrmic of the Pride
) Elemental Orb (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Mag
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Vor, Grand Geomancer of the Pride
) Orb of Destruction (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Str
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Grushnak, Battlemaster of the Pride
) Orb of Undeath (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Dex
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Rak'shor, Grand Necromancer of the Pride
) Scrying Orb
[Plot Item]
Type: orb / orb
When carried:
) Atamathon's Ruby Eye
[Plot Item]
Type: gem / red ; tier 5
When wielded/worn:
Damage when the wearer is hit: 100 fire
Changes damage: +20% fire
Pinning immunity: +50%
Maximum life: +60.00
Light radius: +2
When used to imbue an object:
Damage when the wearer is hit: 100 fire
Changes damage: +20% fire
Pinning immunity: +50%
Maximum life: +60.00
Light radius: +2
Dropped by Atamathon the Giant Golem
) Runed Skull
Type: gem / red ; tier 5
When carried:
Damage when the wearer is hit: 25 fire
Spellpower: +7
Dropped by Pale Drake
) 4 bloodstone
Type: gem / red ; tier 5
When wielded/worn:
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Dropped by Argoniel
) 3 fire opal
Type: gem / red ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
) ruby
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
) Gwai's Burninator
Type: charm / rod ; tier 3
It can be used to shoot a cone of fire, costing 50 power out of 75/75.
) Rod of Recall (1/1)
[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap, costing 202 power out of 400/400.
) Transmogrification Chest
[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000.
) 2 amethyst
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Dropped by Atamathon the Giant Golem
) Void Shard
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +8 Mag
Damage when the wearer is hit: 16 void
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spell save: +15
Spellpower: +3
It can be used to release a burst of void energy, costing 20 power out of 40/40.
) Pearl of Life and Death
Type: gem / white
When carried:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck
Changes resistances: +7% all
Changes damage: +7% all
Stun/Freeze immunity: +100%
Light radius: +1
Dropped by Argoniel
) 5 diamond
Type: gem / white ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Dropped by young orc
) 5 moonstone
Type: gem / white ; tier 5
When wielded/worn:
Defense: +10
Physical save: +10
Spell save: +10
Mental save: +10
When used to imbue an object:
Defense: +10
Physical save: +10
Spell save: +10
Mental save: +10
Dropped by Xerosetira the orc necromancer
) 9 pearl
Type: gem / white ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Dropped by Cyamiria the shalore
) amber
Type: gem / yellow ; tier 4
When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Dropped by Aerimira the orc pyromancer
) citrine
Type: gem / yellow ; tier 1
When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2
Dropped by gelatinous cube
[Last Messages]
Resting starts...
The shield around Champion_Rholor crumbles.
Talent Arcane Reconstruction is ready to use.
Rested for 64 turns (stop reason: all resources and life at maximum).
Champion_Rholor casts Arcane Reconstruction.
Champion_Rholor's spell attains critical power!
A shield forms around Champion_Rholor.
Champion_Rholor casts Aegis.
Resting starts...
The shield around Champion_Rholor crumbles.
Talent Arcane Reconstruction is ready to use.
Talent Aegis is ready to use.
Today is the 71st Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 125 turns (stop reason: all resources and life at maximum).
Champion_Rholor casts Rune: Shielding.
A shield forms around Champion_Rholor.
Resting starts...
The shield around Champion_Rholor crumbles.
Talent Rune: Shielding is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).
Champion_Rholor uses Infusion: Heroism.
Champion_Rholor casts Rune: Shielding.
A shield forms around Champion_Rholor.
Champion_Rholor uses Wrath of the Woods.
Champion_Rholor radiates power.
Champion_Rholor uses Willful Combat.
Champion_Rholor lashes out with pure willpower.
Champion_Rholor uses Greater Weapon Focus.
Champion_Rholor casts Aegis.
Champion_Rholor casts Life Tap.
Champion_Rholor is overloaded with power.
Champion_Rholor uses Rampage.
Champion_Rholor begins rampaging!
Champion_Rholor speeds up.