This was the strongest feeling character I've yet made. But, when I got surrounded by seven dreads in Dreadfell, everything kind of fell apart.
Levels 1-9 I spread out my talent points, putting extras in gloom. From 10-23 I focused on the rampage tree, and getting surge.
Generics were mainly spent on combat as far as stats allowed and Relentless.
Any tips or advice on how I could build this character better would be very much appreciated.
In particular, I see a lot of people writing "max x stat." Should I ignore every other stat and just get Strength with Cursed? Maybe putting in enough Willpower for talent requirements?
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[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 70
Race : Dwarf DEX: 17
Class : Cursed MAG: 8
Level : 23 WIL: 59
Exp : 99% CUN: 25
Gold : 2818.51 CON: 48
Accuracy(Main Hand): 46 Life : -2/769 Encumbrance : 96/166
Damage (Main Hand): 100 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 4
Crit (Main Hand): 9%
Speed (Main Hand): 0.90
Fatigue : 31% Spellpower : 4
Armor : 59.56 Spell Crit : 7.3%
Armor Hardiness : 82% Spell Speed : 1
Defense : 28.425
Ranged Defense : 32.425
All damage : 10%
Physical damage : 22%
Cold damage : 25%
Nature damage : 20%
Darkness damage : 24%
Physical Save : 41.116666666667
Spell Save : 29.75
Mental Save : 28.725
All Resists: 9%
Cold Resist(cap): 27%( 70%)
Nature Resist(cap): 36%( 70%)
Mind Resist(cap): 36%( 70%)
Confusion Resistance: 75%
Disarm Resistance: 21%
Pinning Resistance: 26%
Stun Resistance: 75%
Fear Resistance: 75%
Knockback Resistance: 99%
Instadeath Resistance: 100%
Number of NPC killed: 2050
Most killed NPC: giant white rat (66)
[Talents Chart]
- Race / Dwarf (mastery 1.00)
Resilience of the Dwarves (generic) 1/5
Stoneskin (generic) 1/5
Power is Money (generic) 1/5
Stone Walking (generic) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 3/5
Armour Training (generic) 4/5
Combat Accuracy (generic) 5/5
Weapons Mastery (generic) 4/5
Dagger Mastery (generic) 0/5
- Cursed / Slaughter (mastery 1.30)
Slash (class) 1/5
Frenzy (class) 1/5
Reckless Charge (class) 0/5
Cleave (class) 0/5
- Cursed / Endless hunt (mastery 1.30)
Stalk (class) 1/5
Beckon (class) 1/5
Harass Prey (class) 1/5
Surge (class) 2/5
- Cursed / Strife (mastery 1.30)
Dominate (class) 1/5
Preternatural Senses (class) 1/5
Blindside (class) 1/5
Repel (class) 0/5
- Cursed / Gloom (mastery 1.30)
Gloom (class) 5/5
Weakness (class) 2/5
Dismay (class) 1/5
Sanctuary (class) 2/5
- Cursed / Rampage (mastery 1.00)
Rampage (class) 5/5
Brutality (class) 1/5
Tenacity (class) 5/5
Slam (class) 0/5
- Cursed / Cursed form (mastery 1.00)
Unnatural Body (generic) 1/5
Relentless (generic) 5/5
Seethe (generic) 1/5
Grim Resolve (generic) 2/5
[Inscriptions (4/4)]
Infusion: Movement
Infusion: Regeneration
Infusion: Healing
Infusion: Regeneration