http://te4.org/characters/30061/tome/28 ... d5776c3c4a
My 1st nightmare win! And my 2nd win in a row. I won with a geomancer several betas ago, so I wanted to try out the new and improved earth/stone talents.
Early game: Easy. It feels like normal mode with harder rares.
Mid game: Easy. I nearly got instant-killed by an orc assassin in Reknor, while auto-exploring. Aside from that, nothing proved much of a threat. That incident caused me to get cauterize.
End game: Hard. The east is significantly harder than the west - everyone is a minimum of level 50, melee enemies can rush all day, all casters hit like corruptors, and summons hit like freight trains. Seriously, summons are ridiculous on nightmare.
Once I started getting better gear the difficulty went right back to being easy. I had the blood of life, cauterize, stone wall, and the potion of invulnerability, so I felt pretty safe. I had high saves, providence, relentless pursuit, and draconian will, so I didn't have to worry about status effects either.
My geomancer basically became a corruptor without any of the weaknesses (mobility and defenses) by the end. Every attack dealt 1200-1800 damage, even against the final bosses.
I was dreading the final fight, but it was extremely easy. I didn't lose any HP. I immediately rushed off to close all the portals, but a group of drakes spawned. The bosses got distracted by them. Elandar was my 1st target, because his Freeze spell deals 1750 damage(!). The reaver stopped ignoring me 1 turn before his death. :lol:
Edit: Killed Atamathon and Linaniil.
Atamathon isn't much different on nightmare. His attacks deal 2400-2800 damage. Linaniil gets a major upgrade: meteoric crash has 0 cooldown, and draconian body has a much shorter cooldown. Fighting them was fun.
[1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
Moderator: Moderator
Re: [1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
Congratulations! Did you find that your high saves were useful in the endgame, or did too many powerful enemies penetrate them?
Re: [1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
Having high saves was very useful. I shrugged off the majority of status effects. I only got draconian will to deal with spell feedback, since it ignores my saves. Getting providence was overkill.
Re: [1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
Why would you use Stone Skin, as your armor is still not that high, and it uses 30 Mana?
MADNESS rocks
Re: [1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
Also, what order did you spend your cat points on?
MADNESS rocks
Re: [1.0.1] Stone Dorf Archmage - Nightmare Roguelike Winner
No reason. I already cleared everything, so I was messing around.jenx wrote:Why would you use Stone Skin, as your armor is still not that high, and it uses 30 Mana?
10 - stone treejenx wrote:Also, what order did you spend your cat points on?
20 - light tree
36 - meta tree
wyrm bile - extra slot