First time I beat the game without dying. Thalore make a good combination with Anorithil because stacking saves and Resist All works well on a high sustain character. I still did get hit by quite a few status effects, but a high Physical save meant a wild infusion could keep Stuns under control.
http://te4.org/characters/26403/tome/b0 ... 9843f89f7e
the build:
Class: 1 point in everything but Sunburst (weak) and Darkest Light (I didn't see the need for a very fiddly invis spell.) I maxed Moonlight Ray early on, since as the lowest cooldown and longest range spell it gets used a lot. 3 points in Sun Flare, then 3 in Starfall to hit the break points. Two points into the Glyph tree to get Glyph of Repulsion (a good instant cast to help stall enemies) then focused on Corona.
Generic: I put 3-4 in Chant of Fortitude, 1 in each of the first three hymns and went for 3 in Thalore saves and 5 in resistances. Maxed out and switched to Hymn of Moonlight during the first trip East, once I had the energy pool to support it. This was around level 31.
Stats: Max Magic, focusing on Con as secondary up through Dreadfell to survive elite skeletons and vaults, and focusing more on Cunning after that.
Cat: First cat point went to unlock Glyphs and the next two to inscription slots - I started with Wild + Regen + Teleport then added a Movement infusion at level 20 for repositioning and an extra escape, then a rune. The last point went into boosting Celestial / Starfury.
Prodigies: Meteoric Crash added a lot to the class with a strong opening burst, even though I had to wait until Vor Pride to get the unlock. Then Garkul's Revenge primarily for the bonus damage against the end bosses (and pesky nagas in high peak.)
The build turned out to be very solid despite having fairly weak equipment for the first half of the game, with the only good early artifact being Wintertide Phial. I picked up Fortune's Eye in a Dreadfell vault and then Sceptre of the Arch Lich which I used for the rest of the game for its boost to the Starfury tree, since I never found Tarelion's staff or a good offhand for Lifedrinker. Pendant of the Sun and Moons, Black Robe, and Frozen Shroud all dropped in the orc prides which was a very useful boost for the endgame.
Hymn of Moonlight + Corona proved to be effective even without any proc items. Late game I had enough spellpower boosts that I could take the stairs into a packed room and blind/confuse would disable most of the enemies. Although occasionally I had to turn moonlight off when there was way too much stuff on screen in order to conserve negative energy.
The final fight was unusual because I shot the mage boss with Moonlight Ray while closing the first portal, and he stayed locked on me for the rest of the fight, which was a good thing as it was a long fight and this took the heat off Aeryn. Ended up killing the reaver first after getting the mage down to half, because the mage had an annoying habit of running away and staying out of range. Once he went down, Aeryn then proceeded to stand in the middle and do nothing for the rest of the fight while the mage fled to the corner.
[1.0.0] Serenity the Thalore Anorithil - winner, no deaths
Moderator: Moderator
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- Yeek
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- Joined: Sun Dec 30, 2012 3:30 am
Re: [1.0.0] Serenity the Thalore Anorithil - winner, no deat
Congrats!!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
