[RC1] 60 wave Adventurer clear

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

[RC1] 60 wave Adventurer clear

#1 Post by Frumple »

Yeeaaaahhh. First thing I did with RC1 was fire up an adventurer, stick golemancy and psi-fighting on it, then jump into the arena. Very first attempt, sixty wave clear like it was nothing. Did it offline, unfortunately, but... still. Not much to say about this guy, I grabbed rampage and a bunch of crap to make my bumps more ridiculous, pumped the golem a bit, and went to bloody town. Everything fell over and stopped moving :lol:

Here's the dump! It was amusing and quick, heh. E: Ah, and it seems like you can get it on the vault later, too. Here's the charvault page.

Code: Select all

  [ToME4 @ www.te4.org Character Dump]

Sex              : Female       STR:  50
Race             : Cornac       DEX:  46
Class            : Adventurer   MAG:  74
Level            : 46           WIL:  71
Exp              : 4%           CUN:  57
Gold             : 229.35       CON:  17

Accuracy(Main Hand):  59        Life             :     982/982  Encumbrance      : 58/170
Damage  (Main Hand):  91                                        Difficulty       : Normal
Permadeath       : Adventure
APR     (Main Hand):   4        Mana             :     548/548
Crit    (Main Hand):  38%       
Speed   (Main Hand): 1.00       
                                
                                
                                Paradox          :     175

Accuracy(Off Hand):  59
Damage  (Off Hand):  49
APR     (Off Hand):   6
Crit    (Off Hand):  43%
Speed   (Off Hand): 1.00

Fatigue          : 0%           Spellpower       : 55.333333333333
Armor            : 35           Spell Crit       : 25.1%
Armor Hardiness  : 30%          Spell Speed      : 1
Defense          : 27.3         
Ranged Defense   : 28.8         
All damage       : 10%
Fire damage      : 36.908468055065%
Lightning damage : 25.277290951727%
Light damage     : 15%

Physical Save    : 21.725
Spell Save       : 35.375
Mental Save      : 39.9

All Resists:   0%
Physical Resist(cap):  22%( 70%)
Fire Resist(cap):  20%( 70%)
Cold Resist(cap):  -5%( 70%)
Lightning Resist(cap):  12%( 70%)
Blight Resist(cap):   3%( 70%)
Light Resist(cap):  12%( 70%)
Darkness Resist(cap):   3%( 70%)
Blind Resistance: 100%

Number of NPC killed: 587
Most killed NPC: green ooze (28)

  [Winner!]

Well done! You have won the Arena: Challenge of the Master

You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.


  [Talents Chart]

 - Technique / Bloodthirst            (mastery 1.00)
    Bloodbath (class)                 5/5
    Mortal Terror (class)             5/5
    Bloodrage (class)                 0/5
    Unstoppable (class)               0/5
 - Technique / Combat training        (mastery 1.00)
    Thick Skin (generic)              0/5
    Armour Training (generic)         1/5
    Combat Accuracy (generic)         5/5
    Weapons Mastery (generic)         5/5
    Dagger Mastery (generic)          0/5
 - Cunning / Scoundrel                (mastery 1.00)
    Lacerating Strikes (generic)      5/5
    Scoundrel's Strategies (generic)  1/5
    Nimble Movements (generic)        0/5
    Misdirection (generic)            0/5
 - Spell / Enhancement                (mastery 1.00)
    Fiery Hands (class)               3/5
    Earthen Barrier (class)           1/5
    Shock Hands (class)               1/5
    Inner Power (class)               5/5
 - Spell / Golemancy                  (mastery 1.00)
    Golem Power (class)               4/5
    Golem Resilience (class)          4/5
    Invoke Golem (class)              0/5
    Golem Portal (class)              0/5
 - Spell / Advanced-golemancy         (mastery 1.00)
    Life Tap (class)                  1/5
    Gem Golem (class)                 1/5
    Supercharge Golem (class)         1/5
    Runic Golem (class)               5/5
 - Corruption / Reaving combat        (mastery 1.00)
    Corrupted Strength (class)        1/5
    Bloodlust (class)                 0/5
    Carrier (class)                   0/5
    Acid Blood (class)                0/5
 - Cursed / Rampage                   (mastery 1.00)
    Rampage (class)                   5/5
    Brutality (class)                 5/5
    Tenacity (class)                  5/5
    Slam (class)                      0/5
 - Chronomancy / Energy               (mastery 1.00)
    Energy Decomposition (generic)    5/5
    Entropic Field (generic)          5/5
    Energy Absorption (generic)       0/5
    Redux (generic)                   0/5
 - Psionic / Psi-fighting             (mastery 1.00)
    Telekinetic Smash (class)         1/5
    Augmentation (class)              5/5
    Conduit (class)                   0/5
    Frenzied Psifighting (class)      0/5
 - Psionic / Finer energy manipulations(mastery 1.00)
    Perfect Control (generic)         1/5
    Reshape Weapon (generic)          5/5
    Reshape Armour (generic)          5/5
    Matter is Energy (generic)        0/5
 - Uber / Strength                    (mastery 1.00)
    Flexible Combat (class)           1/1
    You Shall Be My Weapon! (class)   0/1
    Massive Blow (class)              0/1
    Steamroller (class)               0/1
    Irresistible Sun (class)          0/1
    I Can Carry The World! (class)    0/1
    Legacy of the Naloren (class)     0/1
 - Uber / Dexterity                   (mastery 1.00)
    Through The Crowd (class)         0/1
    Swift Hands (class)               0/1
    Windblade (class)                 0/1
    Windtouched Speed (class)         0/1
    Giant Leap (class)                0/1
    Crafty Hands (class)              0/1
    Roll With It (class)              0/1
 - Uber / Constitution                (mastery 1.00)
    Draconic Body (class)             0/1
    Bloodspring (class)               0/1
    Eternal Guard (class)             0/1
    Never Stop Running (class)        0/1
    Armour of Shadows (class)         0/1
    Spine of the World (class)        0/1
    Fungal Blood (class)              0/1
 - Uber / Magic                       (mastery 1.00)
    Spectral Shield (class)           0/1
    Aether Permeation (class)         0/1
    Mystical Cunning (class)          0/1
    Arcane Might (class)              0/1
    Temporal Form (class)             0/1
    Blighted Summoning (class)        0/1
    Revisionist History (class)       0/1
 - Uber / Willpower                   (mastery 1.00)
    Draconic Will (class)             0/1
    Meteoric Crash (class)            0/1
    Garkul's Revenge (class)          0/1
    Hidden Resources (class)          0/1
    Lucky Day (class)                 0/1
    Unbreakable Will (class)          0/1
    Spell Feedback (class)            0/1
 - Uber / Cunning                     (mastery 1.00)
    Fast As Lightning (class)         0/1
    Tricky Defenses (class)           0/1
    Endless Woes (class)              0/1
    Secrets of Telos (class)          0/1
    Elemental Surge (class)           0/1
    Eye of the Tiger (class)          0/1
    Worldly Knowledge (class)         0/1

  [Inscriptions (3/3)]

Infusion: Wild
Infusion: Regeneration
Rune: Manasurge

  [Current Effects]

- Augmentation
- Fiery Hands
- Inner Power
- Shock Hands
- Energy Decomposition
- Entropic Field
- Beyond the Flesh
+ Empathic Hex
- Bloodbath

  [Character Equipment]

 In main hand
a) reshaped dwarven-steel mace 'Fogsage' (50.5-70.7 power, 4 apr)
   Type: weapon / mace ; tier 3

Base power: 50.5 - 70.7
Uses stat: 100% Str
Damage type: Physical
Accuracy: +14
Armour Penetration: +4
Physical crit. chance: +1.5%
Attack speed: 100%
Damage when this weapon hits: +11 mind
When wielded/worn:
Damage when the wearer is hit: 12 darkness
Changes resistances: +3% darkness / +3% blight
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
   Dropped by green ooze
 In off hand
b) reshaped voratun waraxe of erosion (53.5-74.9 power, 6 apr)
   Type: weapon / waraxe ; tier 5

Base power: 53.5 - 74.9
Uses stat: 100% Str
Damage type: Physical
Accuracy: +14
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
Damage when this weapon hits: +7 nature / +16 temporal

 Psionic focus
c) reshaped Colaryem (59-94.4 power, 5 apr)
   Type: weapon / greatsword ; tier 3

Base power: 59.0 - 94.4
Uses stat: 120% Str
Damage type: Physical
Accuracy: +14
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 120%
When wielded/worn:
Fatigue: -12%
Changes stats: +5 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumberance: +40
Movement speed: +7%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.

   Dropped by Burb the snow giant champion
 On fingers
d) psionicist's gold ring of blasting
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +4 Wil
Damage when the wearer hits(melee): 3 lightning / 3 physical
Damage when the wearer is hit: 3 lightning / 5 physical
Mental save: +8

   Dropped by red crystal
e) sneakthief's gold ring of arcane power
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +6 Cun / +6 Dex
Spellpower: +9

   Dropped by blue crystal
 Around neck
f) Choker of Dread
   Type: jewelry / amulet ; tier 3

When wielded/worn:
Physical power: +5
Blindness immunity: +100%
Spellpower: +5
See invisible: +10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by golden crystal
 Light source
g) brass lantern
   Type: lite / lite ; tier 1

When wielded/worn:
Light radius: +2

 Main armor
h) reshaped Molten Skin (15 def, 15 armour)
   Type: armor / light ; tier 5

When wielded/worn:
Physical crit. chance: +8.0%
Armour: +15
Defense: +15
Fatigue: +0%
Changes stats: +6 Cun / +6 Mag
Damage when the wearer hits(melee): 15 light / 30 fire
Damage when the wearer hits(ranged): 15 light / 30 fire
Damage when the wearer is hit: 30 fire
Changes resistances: +20% fire / -5% cold / +12% light
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire 
Critical mult.: +20.00%
Spellpower: +15
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.4
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with radius 5, knocking back anything caught inside and setting them ablaze and doing 182.89 fire damage over 3 turns.
The damage will increase with your Spellpower.
   Dropped by orc assassin
 Cloak
i) reshaped lightening linen cloak of Eldoral (1 def, 3 armour)
   Type: armor / cloak ; tier 1

When wielded/worn:
Armour: +3
Defense: +1
Fatigue: -3%
Changes stats: +1 Cun / +1 Dex

   Dropped by homeless fighter
 On head
j) reshaped thaloren hardened leather cap of precognition (4 def, 6 armour)
   Type: armor / head ; tier 3

When wielded/worn:
Accuracy: +3
Armour: +6
Defense: +4
Fatigue: +0%
Changes stats: +4 Cun / +2 Wil
Mental save: +7

   Dropped by Burb the snow giant champion
 Around waist
k) reshaped spiritwalker's hardened leather belt
   Type: armor / belt ; tier 3

When wielded/worn:
Armour: +3
Fatigue: +0%
Changes stats: +3 Mag
Mana each turn: +0.13
Maximum mana: +28.00

   Dropped by ghoul
 On hands
l) reshaped storm iron gauntlets of dexterity (+3) (0 def, 4 armour)
   Type: armor / hands ; tier 1

When wielded/worn:
Accuracy: +10
Armour: +4
Fatigue: +0%
Changes stats: +3 Dex
Damage when the wearer hits(melee): 6 lightning
Changes resistances: +5% lightning
Changes damage: +4% lightning
When used to modify unarmed attacks:
Base power: 11.5 - 16.1
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy: +5
Armour Penetration: +3
Physical crit. chance: +7.0%
Attack speed: 80%
When this weapon hits: Lightning Breath (10% chance level 1).
Burst (radius 2) on crit: +7 lightning
Damage conversion: 28% lightning

 On feet
m) reshaped scholar's pair of rough leather boots of uncanny dodging (2 def, 4 armour)
   Type: armor / feet ; tier 1

When wielded/worn:
Armour: +4
Defense: +2
Ranged Defense: +3
Fatigue: +0%
Spellpower: +3

   Dropped by homeless fighter
 Tool
n) quick elm totem of cure poisons [power 1]  (13 cooldown)
   Type: charm / totem ; tier 1

It can be used to removes up to 1 poisons from the target, placing all other charms into a 13 cooldown.
   Dropped by white ooze
 Quiver
o) 259 alchemist agate
   Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%

   Dropped by alchemist

  [Player Achievements]

'Arena Battler 20' was achieved for Got to wave 20 in the arena. At 2012-12-16 18:39:38
'Arena Battler 50' was achieved for Got to wave 50 in the arena. At 2012-12-16 19:43:57
'Level 10' was achieved for Got a character to level 10. At 2012-12-16 18:13:26
'Level 20' was achieved for Got a character to level 20. At 2012-12-16 18:35:59
'Level 30' was achieved for Got a character to level 30. At 2012-12-16 18:56:36
'Level 40' was achieved for Got a character to level 40. At 2012-12-16 19:44:41
'Master of Arena' was achieved for Became the new master of the arena in 60-wave mode. At 2012-12-16 20:03:39

  [Character Inventory]

a) movement infusion (636% speed; 6 turns)
   Type: scroll / infusion ; tier 3

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to increase movement speed by 636% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 6 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion..
   Dropped by orc archer
b) regeneration infusion (heal 260 over 5 turns)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 260 life over 5 turns.
It can be used to inscribe your skin with the infusion..
c) regeneration infusion (heal 60 over 5 turns)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: 1 turn
Is: a nature gift
Description: Activate the infusion to heal yourself for 60 life over 5 turns.
It can be used to inscribe your skin with the infusion..
   Dropped by white ooze
d) wild infusion (resist 27%; cure physical)
   Type: scroll / infusion ; tier 1

When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Is: a nature gift
Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 7 turns.
It can be used to inscribe your skin with the infusion..
   Dropped by ice wyrmic
e) clarifying voratun amulet of murder
   Type: jewelry / amulet ; tier 5

When wielded/worn:
Accuracy: +9
Armour penetration: +7
Physical crit. chance: +6.0%
Changes resistances: +22% mind
Critical mult.: +16.00%
Confusion immunity: +38%

   Dropped by white crystal
f) copper amulet of magic (+2)
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes stats: +2 Mag

   Dropped by white crystal
g) copper amulet of magic (+3)
   Type: jewelry / amulet ; tier 1

When wielded/worn:
Changes stats: +3 Mag

   Dropped by golden crystal
h) shielding steel amulet of dexterity (+2)
   Type: jewelry / amulet ; tier 2

When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +14% light
Blindness immunity: +22%

   Dropped by white crystal
i) gold ring of arcana(+0.10/turn)
   Type: jewelry / ring ; tier 3

When wielded/worn:
Silence immunity: +20%
Mana each turn: +0.10

   Dropped by golden crystal
j) psionicist's voratun ring of misery
   Type: jewelry / ring ; tier 5

When wielded/worn:
Changes stats: +5 Cun / +6 Wil
Mental save: +12
Hate when firing a critical mind attack: +2.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 154% weapon damage.
If the attack hits the target will bleed for 293% weapon damage over 7 turns and all healing will be reduced by 30%.
   Dropped by white crystal
k) wizard's gold ring of mental power
   Type: jewelry / ring ; tier 3

When wielded/worn:
Changes stats: +4 Mag
Spell save: +8
Mindpower: +8

   Dropped by golden crystal
l) blazebringer's dwarven-steel dagger of erosion (16-20.8 power, 7 apr)
   Type: weapon / dagger ; tier 3

Base power: 16.0 - 20.8
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
Damage when this weapon hits: +7 nature / +5 temporal
Damage conversion: 24% fire
When wielded/worn:
Changes resistances penetration: +6% fire
Global speed: +3%

   Dropped by homeless fighter
m) reshaped Isolle (50-80 power, 2 apr)
   Type: weapon / greatsword ; tier 3
It must be held with both hands.

Base power: 50.0 - 80.0
Uses stat: 120% Str
Damage type: Physical
Accuracy: +13
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Special effect when this weapon crits: cripple the target
Damage when this weapon hits: +14 mind
Damage conversion: 34% mind
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +15.0%
Changes stats: +2 Wil
Allows you to breathe in: water 
Critical mult.: +15.00%

   Dropped by dremling
n) reshaped acidic iron longsword of massacre (21-29.4 power, 2 apr)
   Type: weapon / longsword ; tier 1

Base power: 21.0 - 29.4
Uses stat: 100% Str
Damage type: Physical
Accuracy: +8
Armour Penetration: +2
Physical crit. chance: +2.5%
Attack speed: 100%
Special effect when this weapon crits: splashes the target with acid
Damage when this weapon hits: +6 acid

   Dropped by gladiator
o) voratun mace (44-61.6 power, 6 apr)
   Type: weapon / mace ; tier 5

Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%

   Dropped by great gladiator
p) reshaped Bolbum's Big Knocker (77-92.4 power, 10 apr, physical damage)
   Type: weapon / staff ; tier 3
It must be held with both hands.

Base power: 77.0 - 92.4
Uses stat: 140% Mag
Damage type: Physical
Accuracy: +13
Armour Penetration: +10
Attack speed: 100%
When wielded/worn:
Accuracy: +7
Changes damage: +20% physical
Talent mastery: +0.20 Spell / Staff combat 
Spellpower: +12
Spell crit. chance: +18%

   Dropped by star crusader
q) void walker's elven-wood magestaff of wizardry (25-30 power, 5 apr, cold damage)
   Type: weapon / staff ; tier 4
It must be held with both hands.

Base power: 25.0 - 30.0
Uses stat: 100% Mag
Damage type: Cold
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Wil / +1 Mag
Changes damage: +25% cold
Talent granted: +1 Command Staff 
Maximum mana: +27.00
Spellpower: +14
Spell crit. chance: +4%
Defense after a teleport: +9
Resist all after a teleport: +12%
Effect duration reduction after a teleport: +21%

   Dropped by master alchemist
r) reshaped insidious iron waraxe (15.5-21.7 power, 2 apr)
   Type: weapon / waraxe ; tier 1

Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Accuracy: +8
Armour Penetration: +2
Physical crit. chance: +3.5%
Attack speed: 100%
Damage when this weapon hits: +12 insidious poison

   Dropped by homeless fighter
s) iron helm of dexterity (+2) (0 def, 3 armour)
   Type: armor / head ; tier 1

When wielded/worn:
Armour: +3
Fatigue: +5%
Changes stats: +2 Dex

   Dropped by homeless fighter
t) 533 alchemist agate
   Type: alchemist-gem / black ; tier 1

When used as an alchemist bomb:
Bomb damage +5%

   Dropped by alchemist
u) onyx
   Type: gem / black ; tier 3

When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con

   Dropped by green ooze
v) aquamarine
   Type: gem / blue ; tier 2

When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all

   Dropped by cutpurse
w) jade
   Type: gem / green ; tier 4

When wielded/worn:
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all

   Dropped by green ooze
x) Orb of Scrying
   [Plot Item]
Type: orb / orb

When carried:
It can be used to use the orb, costing 1 power out of 1/1.
y) fire opal
   Type: gem / red ; tier 5

When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%

   Dropped by green ooze

  [Last Messages]

Rej Arkatis is not dazed anymore.
Jack Threearm hits Rej Arkatis for 33 physical damage.
Rej Arkatis hits Jack Threearm for 0 physical damage.
Golem (servant of Jack Threearm) casts Rune: Heat Beam.
Rej Arkatis is on fire!
Rej Arkatis casts Illuminate.
Golem (servant of Jack Threearm) resists the blinding light!
Jack Threearm resists the blinding light!
The shield around golem (servant of Jack Threearm) crumbles.
Golem (servant of Jack Threearm) hits Rej Arkatis for 141 physical, 3 nature, 8 temporal, 7 fire, 21 light damage (total 177.20).
Rej Arkatis hits golem (servant of Jack Threearm) for 0 physical, 0 nature, 0 temporal, 0 fire, 67 light damage (total 66.95).
Rej Arkatis hits Jack Threearm for 54 light damage.

Rej Arkatis resists the mind attack!
Jack Threearm performs a critical strike!
Jack Threearm performs a critical strike!
Rej Arkatis resists!
Jack Threearm has shrugged off 41 damage and is ready for more.
Jack Threearm hits Rej Arkatis for 118 physical, 5 mind, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 70 physical, 3 nature, 14 temporal, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 272 physical, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 21 lightning, 64 physical, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 7 lightning damage (total 924.97).
Rej Arkatis hits Jack Threearm for 6 physical, 1 mind, 1 physical, 2 fire, 1 lightning, 1 light, 1 lightning, 3 physical, 1 nature, 1 temporal, 1 physical, 2 fire, 1 lightning, 1 light, 1 lightning, 12 physical, 1 physical, 2 fire, 1 lightning, 1 light, 1 lightning, 1 lightning, 3 physical, 1 physical, 2 fire, 1 lightning, 1 light, 1 lightning, 1 lightning damage (total 35.69).

Jack Threearm performs a critical strike!
Rej Arkatis resists the mind attack!
Jack Threearm performs a critical strike!
Jack Threearm performs a critical strike!
Jack Threearm performs a critical strike!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Welcome to level 46 [Golem (servant of Jack Threearm)].
Golem (servant of Jack Threearm) has 2 stat point(s) to spend. Select golem (servant of Jack Threearm) in the party list and press G to use them.
Welcome to level 46 [Jack Threearm].
Jack Threearm has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Your hate has conquered a great adversary! (+24 hate)
Jack Threearm hits Rej Arkatis for 219 physical, 5 mind, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 113 physical, 3 nature, 14 temporal, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 231 physical, 4 physical, 57 fire, 9 lightning, 14 light, 6 lightning, 23 lightning, 69 physical, 4 physical, 57 fire, 9 lightning, 14 light damage (total 1023.60).
Jack Threearm killed Rej Arkatis!
Rej Arkatis hits Jack Threearm for 0 physical, 0 mind, 0 physical, 0 fire, 0 lightning, 0 light, 0 lightning, 0 physical, 0 nature, 0 temporal, 0 physical, 0 fire, 0 lightning, 0 light, 0 lightning, 0 physical, 0 physical, 0 fire, 0 lightning, 0 light, 0 lightning, 0 lightning, 0 physical, 0 physical, 0 fire, 0 lightning, 0 light damage (total 0.00).
Jack Threearm is no longer rampaging.

You pickup 0.95 gold pieces.

org Character Dump

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