[B40] First win!

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Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

[B40] First win!

#1 Post by Sradac »

http://te4.org/characters/50/tome/62624 ... 06579abe51

50 Higher Summoner, first win!
Cleared the room of death.

Once I closed the portals the fight was fairly easy, I kept the spellcaster out of LOS by summoning jellies just on the edge of my vision, while the rest of my team pounded on the reaver.

Once he was down, we moved on to her. She took a bit longer because she kept blinding my friends, but we got her eventually!

Too bad we couldnt enter the portal to the void!

He has now entered the Infinite Dungeon, to end his days as an unknown, unsung hero in obscurity.

darkgod
Master of Eyal
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Re: [B40] First win!

#2 Post by darkgod »

Nice!

I see you used psiblades, how did you find them ?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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Sradac
Sher'Tul
Posts: 1081
Joined: Fri Sep 21, 2007 3:18 am
Location: Angolwen

Re: [B40] First win!

#3 Post by Sradac »

I loved them, actually. Especially Leaves Tide, super cool skill. Nature's Equilibrium is another really good one, I was hitting with that skill for 600+ and healing for way more, the char dump dosent show it but I had around 140% healing mod just from gear.

I probably should have put more points into combat accuracy so I could actually hit high level enemies. While most fights i hung back outside of melee range, its impossible to never get into melee combat with enemies sometimes and those psiblades really helped even the odds.

My only suggestions after leveling a summoner to 50 and beating the game with it...

Summoners need artifacts!!!!!

I found SO many wyrmic, arch mage, defiler, celestial, etc focused artifacts. But of the wilders, wyrmics are the only ones with artifacts aimed at them. I found both gaping maw and chromatic mail. As you can see, im using the robe of the archmage just for the +% all damage on my summons.

And gauntlets with Disperse Magic on them? Best Idea Ever. I found those shortly before dreadfell and never took them off!


Mindstars are great, psiblades are great. I would also suggest giving thorn grab a buff. I used it when I first picked it up, but quickly stopped using it because frankly, it wasnt worth spending a turn on using it except in very rare situations. Maybe give it a bit of range to it, 2-3 range like most doomed abilities? I could see roots ripping out of the ground and grabbing an enemy a few spaces away because roots are pretty long.

And Wild Summon really dissapointed me. All I used it for was the occasional insidious poison from my spider. Dont need rush on the minotaur, I can just summon him right next to an enemy. War Hound will never actually activate its sustain. Retch never uses its ability. Drake wont use silence. It was a very "meh" ability for it being a high end talent. Maybe give wild summons in addition to new talents, stat buffs?

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