In memory of my ghoul berserker

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martinuzz
Archmage
Posts: 399
Joined: Tue Dec 01, 2009 12:38 pm
Location: Netherlands

In memory of my ghoul berserker

#1 Post by martinuzz »

Okay. So this is my worst YASD ever.
This char was starting to look *really* promising. Just got me a controlled PD, a better shielding rune..
Had a nice crystalline voratun sword.
Was chatting about the char. Forgot to pay attention.. Suffocated in sandworm tunnel :P. Tried to get out with ghoulish leap, ended up in another collapse. Should have used the teleport rune :(
Here's the char dump, in fond memory of my ghoulish zerker, who survived up to level 20 with only the starting shielding rune, which he barely needed.

Code: Select all

Sex              : Male         STR:  60
Race             : Ghoul        DEX:  34
Class            : Berserker    MAG:  10
Level            : 21           WIL:  27
Exp              : 84%          CUN:  15
Gold             : 184.00       CON:  59

Attack(Main Hand):  87          Life             :     496/971  Encumbrance      : 81/218
Damage(Main Hand): 171          Stamina          :     124/124  Difficulty       : Roguelike
APR   (Main Hand):  15          Mana             :     305/305
Crit  (Main Hand):  26%         
Speed (Main Hand): 0.99         
                                
                                

Fatigue          : 17%          Spellpower       : 27
Armor            : 18.96        Spell Crit       : 3.1%
Defense          : 9.2          Spell Speed      : 1
Ranged Defense   : 9.2          

Physical damage  : 5%
Arcane damage    : 10%
Blight damage    : 4%

Physical Save    : 50
Spell Save       : 25.3
Mental Save      : 30.05

All Resists:   8%
Fire Resist(cap):  15%( 70%)
Cold Resist(cap):  15%( 70%)
Lightning Resist(cap):  16%( 70%)
Acid Resist(cap):  14%( 70%)
Blight Resist(cap):  24%( 70%)
Light Resist(cap):  14%( 70%)
Darkness Resist(cap):  27%( 70%)
Poison Resistance:  80%
Bleed Resistance: 100%
Confusion Resistance:  23%
Blind Resistance:  27%
Pinning Resistance:  56%
Stun Resistance: 100%
Fear Resistance: 100%
Knockback Resistance:  40%

Number of NPC killed: 1997
Most killed NPC: giant white rat (131)

  [Talents Chart]

 - Technique / Two-handed weapons     (mastery 1.40)
    Death Dance (class)               1/5
    Berserker (class)                 4/5
    Warshout (class)                  1/5
    Death Blow (class)                0/5
 - Technique / Two-handed maiming     (mastery 1.40)
    Stunning Blow (class)             5/5
    Sunder Armour (class)             0/5
    Sunder Arms (class)               0/5
    Blood Frenzy (class)              0/5
 - Technique / Superiority            (mastery 1.40)
    Juggernaut (class)                1/5
    Onslaught (class)                 1/5
    Battle Call (class)               0/5
    Shattering Impact (class)         0/5
 - Technique / Bloodthirst            (mastery 1.20)
    Bloodbath (class)                 1/5
    Mortal Terror (class)             2/5
    Bloodrage (class)                 0/5
    Unstoppable (class)               0/5
 - Technique / Combat techniques      (mastery 1.40)
    Precise Strikes (class)           5/5
    Rush (class)                      1/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat veterant        (mastery 1.40)
    Quick Recovery (class)            2/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              2/5
    Unending Frenzy (class)           1/5
 - Technique / Combat training        (mastery 1.40)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  4/5
    Weapon Combat (generic)           2/10
    Weapons Mastery (generic)         2/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       0/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5
 - Undead / Ghoul                     (mastery 1.10)
    Ghoul (generic)                   5/5
    Ghoulish Leap (generic)           2/5
    Gnaw (generic)                    4/5
    Retch (generic)                   1/5

  [Inscriptions (3/3)]

Rune: Shielding
Rune: Controlled Phase Door
Rune: Teleportation

  [Current Effects]

- Precise Strikes
- Berserker
- Damage Shield
+ Runic Saturation

  [Character Equipment]

 In main hand
a) Crystalline Voratun greatsword (80-128 power, 4 apr)
   Type: weapon / greatsword
It must be held with both hands.

80 Power [Range 1.60] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 5%
Damage type: arcane
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
Increases stats: 3 Willpower,3 Constitution.
Increases damage type: 10% arcane.
Spellpower 12, Spell Crit 0%

 In off hand
 On fingers
b) Ring of the War Master
   Type: jewelry / ring

When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed maiming,0.10 Technique / Archery - bows,0.10 Technique / Archery training,0.10 Technique / Shield offense,0.10 Technique / Dual techniques,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Shield defense,0.10 Technique / Combat training,0.10 Technique / Combat veterant,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual weapons,0.10 Technique / Archery prowess,0.10 Technique / Archery - slings.

c) gladiator's gold ring
   Type: jewelry / ring

When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 9
Increases stats: 6 Strength,7 Constitution.

 Around neck
d) shielding steel amulet
   Type: jewelry / amulet

When wielded/worn:
Increases blindness immunity: 14%.
Increases confusion immunity: 13%.

   Dropped by ghoul
 Light source
e) reflective brass lantern
   Type: lite / lite

When wielded/worn:
Increases resistances: 6% light,6% darkness.
Increases blindness immunity: 13%.
Light radius 2

 Main armor
f) radiant voratun mail armour of the sky (5 def, 10 armor)
   Type: armor / heavy

When wielded/worn:
Armor 10, Defense 5, Ranged Defense 0
Fatigue 16%
Increases stats: 4 Dexterity,3 Willpower,2 Luck.
Damage on hit(melee): 6 light.
Increases resistances: 6% acid,16% blight,7% fire,7% cold,8% lightning,13% darkness.

 Cloak
g) Cloak of Deception
   Type: armor / cloak

When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%

   Dropped by Necromancer
 On head
h) defender's dwarven-steel helm of trickery (5 def, 10 armor)
   Type: armor / head

When wielded/worn:
Attack 0, Armor Penetration 6, Physical Crit 0%, Physical power 0
Armor 10, Defense 5, Ranged Defense 0
Fatigue 4%
Increases stats: 3 Dexterity,3 Cunning.
Increases physical save: 8.

 Around waist
i) Mighty Girdle
   Type: armor / belt

When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

 On hands
j) powerful hardened leather gloves of mighty criticals (0 def, 2 armor)
   Type: armor / hands

When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases damage type: 5% physical.
Increases critical damage modifier: +15.00%.

 On feet
k) invigorating pair of rough leather boots of disengagement (0 def, 1 armor)
   Type: armor / feet

When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue -3%
Increases stats: 2 Dexterity,3 Cunning.
Maximum life 32
Movement speed: -10%
It can be used to activate talent: Disengage (level 2), costing 80 power out of 80/80.
 Tool
l) Tooth of the Mouth (dig speed 12 turns)
   Type: tool / digger

When wielded/worn:
Attack 0, Armor Penetration 5, Physical Crit 0%, Physical power 0
Damage when hit: 15 blight.
Increases damage type: 4% blight.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2011-03-10 17:22:51
'Exterminator' was achieved for Killed 1000 creatures At 2011-03-11 00:03:13
'Home sweet home' was achieved for Dispatched the Weirdling Beast and taken possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2011-03-11 04:53:59
'Level 10' was achieved for Got a character to level 10. At 2011-03-10 17:52:42
'Level 20' was achieved for Got a character to level 20. At 2011-03-11 02:25:03
'Size matters' was achieved for Do over 600 damage in one attack At 2011-03-11 02:23:14
'The Arena' was achieved for Unlocked Arena mode. At 2011-03-10 17:15:46
'The secret city' was achieved for Discovered the truth about mages. At 2011-03-10 23:57:14

  [Character Inventory]

a) Blood of Life
   Type: potion / potion

It can be used to quaff the Blood of Life to grant an extra life.
b) brawler's heat beam rune [195 fire damage]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 25
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of heat doing 195.00 fire damage over 5 turns.
Its effects scale with your Strength stat.

It can be used to inscribe your skin with the rune..
   Dropped by red ooze
c) duelist's teleportation rune [range 95]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 95 with a minimum range of 15.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
d) invisibility rune [power 9 for 7 turns; 5 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 9) for 7 turns.
Charges remaining: 5

It can be used to inscribe your skin with the rune..
e) invisibility rune [power 7 for 6 turns; 6 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to become invisible (power 7) for 6 turns.
Charges remaining: 6

It can be used to inscribe your skin with the rune..
f) sneak's vision rune [radius 13]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 27
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible (power 21) for 24 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the rune..
   Dropped by grave wight
g) speed rune [speed 30% for 3 turns; 5 charges]
   Type: scroll / rune

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to increase your global speed by 30% for 3 turns.
Charges remaining: 5

It can be used to inscribe your skin with the rune..
h) anchoring steel amulet
   Type: jewelry / amulet

When wielded/worn:
Increases resistances: 8% temporal.

   Dropped by Rhaloren Inquisitor
i) enraging voratun amulet
   Type: jewelry / amulet

When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases damage type: 7% physical.

j) stabilizing gold amulet
   Type: jewelry / amulet

When wielded/worn:
Increases stun immunity: 13%.
Increases knockback immunity: 11%.

k) vitalizing gold amulet
   Type: jewelry / amulet

When wielded/worn:
Increases stats: 3 Constitution.
Increases resistances: 8% blight.
Increases physical save: 5.
Regenerates 0.50 hitpoints each turn.
Maximum life 48
Maximum stamina 12

l) brawler's steel ring
   Type: jewelry / ring

When wielded/worn:
Armor 0, Defense 4, Ranged Defense 0
Increases stats: 4 Strength.

m) steel ring of mana (+0.22/turn)
   Type: jewelry / ring

When wielded/worn:
Regenerates 0.22 mana each turn.

   Dropped by black ooze
n) steel ring of see invisible
   Type: jewelry / ring

When wielded/worn:
See invisible: 7

o) voratun battleaxe (54-81 power, 4 apr)
   Type: weapon / battleaxe
It must be held with both hands.

54 Power [Range 1.50] (+120% Strength), 0 Attack, 4 Armor Penetration, Crit 8%
Damage type: physical

p) Moon (30-39 power, 30 apr)
   Type: weapon / dagger

30 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 30 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 20 darkness.
When wielded/worn:
Increases damage type: 10% darkness.
Light radius -1

   Dropped by thief
q) Star (25-32.5 power, 20 apr)
   Type: weapon / dagger

25 Power [Range 1.30] (+45% Dexterity,+45% Cunning), 0 Attack, 20 Armor Penetration, Crit 20%
Damage type: physical
Damage on strike(melee): 20 light.
When wielded/worn:
Increases damage type: 10% light.
Light radius 1

   Dropped by rogue
r) mighty cured leather sling of power
   Type: weapon / sling

0 Power [Range 1.10] (), 0 Attack, 1 Armor Penetration, Crit 0%
Damage type: physical
Firing range: 7
Default ammo(infinite):
22 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases damage type: 10% physical.

   Dropped by blue ooze
s) Penitence (10-12 power, 4 apr, arcane damage)
   Type: weapon / staff
It must be held with both hands.

10 Power [Range 1.20] (+120% Magic), 0 Attack, 4 Armor Penetration, Crit 0%
Damage type: arcane
When wielded/worn:
Increases resistances: 30% blight.
Spellpower 15, Spell Crit 10%
It can be used to cure diseases, costing 50 power out of 60/60.
t) Girdle of the Calm Waters
   Type: armor / belt

When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

   Dropped by white ooze
u) insulating dwarven-steel helm of the depths (0 def, 4 armor)
   Type: armor / head

When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 4%
Increases resistances: 8% fire,8% cold.
Allows you to breathe in: water.

v) fortifying voratun mail armour of Toknor (5 def, 10 armor)
   Type: armor / heavy

When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 3%, Physical power 6
Armor 10, Defense 5, Ranged Defense 0
Fatigue 16%
Increases stats: 2 Strength,2 Constitution.
Increases critical damage modifier: +13.00%.
Maximum life 30
Physical Crit 3%

w) onyx
   Type: gem / black

When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

   Dropped by Wrathroot
x) Wintertide Phial
   Type: lite / lite

When wielded/worn:
Light radius 1
Infravision radius 6

y) dwarven lantern
   Type: lite / lite

When wielded/worn:
Light radius 4

z) fire opal
   Type: gem / red

When wielded/worn:
Increases damage type: 10% all.
When used to imbue an object:
Increases damage type: 10% all.

{) Transmogrification Chest
   Type: chest / sher'tul

It can be used to open a portal to send items to the Fortress core, extracting energies from it for the Fortress and sending back useless gold., costing 0 power out of 1000/1000.
|) Rod of Recall (1/1)
   Type: wand / wand

It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
}) elven-wood wand of detection (11/11)
   Type: wand / wand

It can be used to detect the presence of creatures around you, with 11 charges out of 11.
~) solid yew wand of illumination (18/18)
   Type: wand / wand

It can be used to light the area, with 18 charges out of 18.
) solid yew wand of teleportation (7/7)
   Type: wand / wand

It can be used to teleport randomly, with 7 charges out of 7.

  [Last Messages]

Martinuzz hits sandworm for 16 blight damage.
Martinuzz performs a critical strike!
Martinuzz killed sandworm!
There is an item here: mighty cured leather sling of power
Martinuzz hits sandworm for 393 arcane damage.
Sand-drake uses Knockback.
Sand-drake hits martinuzz for 35 physical damage.
Martinuzz hits sand-drake for 16 blight damage.
Martinuzz killed sand-drake!
There is an item here: mighty cured leather sling of power
Martinuzz hits sand-drake for 273 arcane damage.
Yellow ooze hits martinuzz for 11 lightning damage.
Martinuzz hits yellow ooze for 16 blight damage.
Martinuzz killed yellow ooze!
There is an item here: mighty cured leather sling of power
Martinuzz hits yellow ooze for 192 arcane damage.
Black ooze hits martinuzz for 10 acid damage.
Martinuzz hits black ooze for 16 blight damage.
Martinuzz killed black ooze!
Martinuzz hits black ooze for 245 arcane damage.
The unstable sand tunnel collapses!
There is an item here: mighty cured leather sling of power
The unstable sand tunnel collapses!
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Unstable sand tunnel hits martinuzz for 415 physical damage.
Martinuzz picks up (r.): mighty cured leather sling of power.
The unstable sand tunnel collapses!
Martinuzz casts Rune: Shielding.
A shield forms around martinuzz.
Martinuzz uses Ghoulish Leap.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Unstable sand tunnel hits martinuzz for 0 physical damage.
The unstable sand tunnel collapses!
There is an item here: iron pickaxe (dig speed 38 turns)
You pickup 0.70 gold pieces.
The unstable sand tunnel collapses!
You are crushed by the collapsing tunnel! You suffocate!
Martinuzz suffocates to death!

PhoenixToME
Cornac
Posts: 42
Joined: Sun Mar 06, 2011 10:24 am
Location: Dying like a moron somewhere.

Re: In memory of my ghoul berserker

#2 Post by PhoenixToME »

It happened to my dwarf warrior too. Teleport and/or movement runes and moving very carefully. I hate that area.

Incognito
Low Yeek
Posts: 7
Joined: Sat Mar 12, 2011 10:57 am

Re: In memory of my ghoul berserker

#3 Post by Incognito »

I just lost my nice halfling rogue to the same thing. PD'd into an alley that was collapsing and got pinned by a monster. I hate the sandworm lair.

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