Tried to save/exit, was successful, got back and immediately attempted teleporting, but nothing would work. Watched my precious get pinged down before my eyes...
On a different note, I had so many artifacts! w00t!
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 42
Race : Cornac DEX: 54
Class : Archer MAG: 13
Level : 28 WIL: 29
Exp : 42% CUN: 34
Gold : 886.39 CON: 45
Attack(Main Hand): 57 Life : -6/883 Encumbrance : 39/115
Damage(Main Hand): 30 Stamina : 107/119 Difficulty : Normal
APR (Main Hand): 0 Mana : 257/257
Crit (Main Hand): 8%
Speed (Main Hand): 0.80
Fatigue : 29% Spellpower : 18
Armor : 15 Spell Crit : 8.2%
Defense : 38.4 Spell Speed : 1
Ranged Defense : 38.4
Physical damage : 28%
Cold damage : 5%
Lightning damage : 6%
Physical Save : 36.45963096751
Spell Save : 55.20963096751
Mental Save : 22.75
All Resists: 0%
Cold Resist(cap): 65%( 70%)
Nature Resist(cap): 53%( 70%)
Blight Resist(cap): 20%( 70%)
Blind Resistance: 100%
Number of NPC killed: 1715
Most killed NPC: cold drake hatchling (106)
[Talents Chart]
- Technique / Archery - bows (mastery 1.40)
Bow Mastery (class) 10/10
Piercing Arrow (class) 4/5
Dual Arrows (class) 0/5
Volley of Arrows (class) 0/5
- Technique / Archery - common (mastery 1.30)
Steady Shot (class) 5/5
Aim (class) 1/5
Rapid Shot (class) 1/5
Critical Shot (class) 2/5
- Technique / Archery - utility (mastery 1.30)
Flare (class) 3/5
Crippling Shot (class) 1/5
Pinning Shot (class) 1/5
Scatter Shot (class) 1/5
- Technique / Field control (mastery 1.00)
Disengage (generic) 4/5
Track (generic) 1/5
Heave (generic) 1/5
Slow Motion (generic) 2/5
- Technique / Combat techniques (mastery 0.90)
Precise Strikes (class) 0/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 0.90)
Quick Recovery (class) 1/5
Fast Metabolism (class) 1/5
Spell Shield (class) 5/5
Unending Frenzy (class) 2/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 2/5
Massive Armour Training (generic) 0/5
Health (generic) 4/5
Weapon Combat (generic) 3/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 3/5
Heightened Senses (generic) 1/5
Trap Disarm (generic) 4/5
Evasion (generic) 0/5
- Cunning / Packing (mastery 1.20)
Efficient Packing (generic) 1/5
Insulating Packing (generic) 0/5
Burden Management (generic) 0/5
Pack Rat (generic) 0/5
[Current Effects]
- Chant of Fortitude
- Premonition
- Slow Motion
- Recalling
+ Poisoned
- Premonition Shield
+ Rotting Disease
[Completed Quests]
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: lost sun paladin (level 5 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 5 of Trollshaws.
As a reward you improved Strength by +2.
-- Escort: injured seer (level 1 of Old Forest)
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest.
As a reward you improved talent Premonition (+1 level(s)).
-- Escort: lone alchemist (level 6 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 6 of Old Forest.
As a reward you improved Dexterity by +1.
-- Escort: repented thief (level 5 of Daikara)
You successfully escorted the repented thief to the recall portal on level 5 of Daikara.
As a reward you improved talent Trap Disarm (+1 level(s)).
-- Escort: injured seer (level 8 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 8 of Tol Falas.
As a reward you improved talent Premonition (+1 level(s)).
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Escort: lost anorithil (level 2 of Daikara)
You failed to protect the lost anorithil from death by wretchling.
-- Escort: lost sun paladin (level 3 of Tol Falas)
You successfully escorted the lost sun paladin to the recall portal on level 3 of Tol Falas.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth he belongs to that is dedicated to combat magic.
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Escort: lost anorithil (level 1 of Ruins of Kor'Pul)
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul.
As a reward you improved Cunning by +2.
-- Escort: injured seer (level 5 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 5 of Tol Falas.
As a reward you improved talent Premonition (+1 level(s)).
[Active Quests]
-- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
[Character Equipment]
In main hand
a) mighty elven-wood longbow
Type: weapon / longbow
Firing range: 15
Default ammo(infinite):
43 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Increases damage type: 28% physical.
Dropped by skeleton archer
In off hand
On fingers
b) Vargh Redemption
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
c) onyx ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
Around neck
d) Choker of Dread
Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
Dropped by crimson ooze
Light source
e) scorching alchemist's lamp of clear sight
Type: lite / lite
When wielded/worn:
Damage when hit: 5 fire.
Increases blindness immunity: 50%.
Light radius 3
Dropped by Sandworm Queen
Main armor
f) Skin of Many (12 def, 6 armor)
Type: armor / light
When wielded/worn:
Armor 6, Defense 12, Ranged Defense 0
Fatigue 7%
Increases stats: 4 Constitution.
Increases talent masteries: -0.20 Cunning / Stealth.
Maximum life 40
Infravision radius 6
Dropped by rogue
Cloak
g) Serpentine Cloak (10 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 4 Cunning,3 Constitution.
Increases talent masteries: 0.10 Cunning / Stealth.
It can be used to activate talent: Phase Door (level 2), costing 30 power out of 60/60.
Dropped by Minotaur of the Labyrinth
On head
h) Steel Helm of Garkul (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) charged voratun gauntlets of dexterity (+3) (0 def, 3 armor)
Type: armor / hands
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Increases stats: 3 Dexterity.
Increases damage type: 6% lightning.
On feet
k) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Tool
l) dwarven-steel pickaxe (dig speed 28 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by gelatinous cube
Quiver
m) 107 shocking slime-covered elven-wood arrow (40.5-56.7 power, 14 apr)
Type: ammo / arrow
40 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 17 slime,16 lightning.
Dropped by skeleton master archer
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2010-12-01 15:50:06
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-01 14:29:55
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-01 13:37:37
'Level 10' was achieved for Got a character to level 10. At 2010-11-29 22:06:28
'Level 20' was achieved for Got a character to level 20. At 2010-12-01 14:02:05
'Size matters' was achieved for Do over 600 damage in one attack At 2010-12-01 15:56:58
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-01 13:26:28
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-12-01 15:34:13
[Character Inventory]
a) movement infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 4 turns.
It can be used to inscribe your skin with the infusion..
Dropped by skeleton mage
b) sneak's wild infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, disease, poison, magical effects and reduce all damage taken by 20% for 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
c) brawler's vision rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible (power 25) for 17 turns.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the rune..
d) phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 12.
It can be used to inscribe your skin with the rune..
Dropped by ghast
e) wizard's teleportation rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 33 with a minimun range of 15.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
f) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
g) Wintertide (45-63 power, 10 apr)
Type: weapon / longsword
45 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
Damage type: physical
Damage on strike(melee): 15 ice.
When wielded/worn:
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Light radius 1
See invisible: 2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
Dropped by Greater Mummy Lord
h) 3 onyx
Type: gem / black
When used to imbue an object:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.
Dropped by master vampire
i) 5 aquamarine
Type: gem / blue
When used to imbue an object:
Increases resistances: 4% all.
j) 2 lapis lazuli
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
Dropped by white ooze
k) 2 opal
Type: gem / blue
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
Dropped by black ooze
l) 4 topaz
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0
m) spinel
Type: gem / green
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0
n) amethyst
Type: gem / violet
When used to imbue an object:
Increases damage type: 4% all.
o) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Urkis, the High Tempest
p) ash wand of teleportation (5/5)
Type: wand / wand
It can be used to teleport randomly, with 5 charges out of 5.
q) yew wand of healing (3/3)
Type: wand / wand
It can be used to heal, with 3 charges out of 3.
r) 2 quartz
Type: gem / white
When used to imbue an object:
Increases stun immunity: 30%.
Dropped by green ooze
s) citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1
Dropped by rogue
t) zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.
[Last Messages]
Carrion worm mass misses Pherliep.
Carrion worm mass hits Pherliep for 9.00 physical damage.
Pherliep hits carrion worm mass for 5.00 fire damage.
Pherliep hits carrion worm mass for 2.50 light damage.
Carrion worm mass uses Multiply.
Carrion worm mass misses Pherliep.
Today is the 58th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass diseases Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass uses Multiply.
Carrion worm mass misses Pherliep.
Carrion worm mass uses Multiply.
Carrion worm mass misses Pherliep.
Carrion worm mass diseases Pherliep.
Carrion worm mass hits Pherliep for 8.52 physical damage.
Pherliep hits carrion worm mass for 5.00 fire damage.
Pherliep hits carrion worm mass for 2.50 light damage.
Pherliep resists the disease!
Carrion worm mass misses Pherliep.
Carrion worm mass uses Multiply.
Carrion worm mass hits Pherliep for 9.00 physical damage.
Pherliep hits carrion worm mass for 5.00 fire damage.
Pherliep hits carrion worm mass for 2.50 light damage.
Carrion worm mass misses Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass hits Pherliep for 9.00 physical damage.
Pherliep hits carrion worm mass for 5.00 fire damage.
Pherliep hits carrion worm mass for 2.50 light damage.
Carrion worm mass diseases Pherliep.
Carrion worm mass misses Pherliep.
Carrion worm mass hits Pherliep for 9.00 physical damage.
Carrion worm mass killed Pherliep!
Pherliep hits carrion worm mass for 5.00 fire damage.
Pherliep hits carrion worm mass for 2.51 light damage.