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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 7
Race : Cornac DEX: 22
Class : Alchemist MAG: 42
Level : 13 WIL: 11
Exp : 93% CUN: 13
Gold : 48.78 CON: 17
Attack(Main Hand): 9 Life : -18/264 Encumbrance : 111/142
Damage(Main Hand): 55 Difficulty : Normal
APR (Main Hand): 3 Mana : 189/189
Crit (Main Hand): 2%
Speed (Main Hand): 1.00
Fatigue : -17% Spellpower : 49
Armor : 7 Spell Crit : 12.9%
Defense : 7.2 Spell Speed : 1
Ranged Defense : 7.2
Fire damage : 4%
Cold damage : 4%
Lightning damage : 4%
Acid damage : 4%
Blight damage : 4%
Physical Save : 6
Spell Save : 13.25
Mental Save : 6
All Resists: 0%
Fire Resist(cap): 15%( 70%)
Cold Resist(cap): 37%( 70%)
Lightning Resist(cap): 15%( 70%)
Acid Resist(cap): 15%( 70%)
Bleed Resistance: 20%
Disarm Resistance: 35%
Knockback Resistance: 40%
Number of NPC killed: 707
Most killed NPC: wolf (40)
[Talents Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 0/5
Weapon Combat (generic) 1/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Explosive admixtures (mastery 1.30)
Throw Bomb (class) 5/5
Explosion Expert (class) 3/5
Alchemist Protection (class) 5/5
Shockwave Bomb (class) 0/5
- Spell / Infusion (mastery 1.30)
Fire Infusion (class) 5/5
Acid Infusion (class) 0/5
Lightning Infusion (class) 0/5
Frost Infusion (class) 0/5
- Spell / Golemancy (mastery 1.30)
Golem: Taunt (class) 0/5
Golem: Knockback (class) 0/5
Golem: Crush (class) 0/5
Invoke Golem (class) 0/5
- Spell / Stone alchemy (mastery 1.30)
Extract Gems (generic) 2/5
Imbue Item (generic) 0/5
Gem Portal (generic) 0/5
Stone Touch (generic) 0/5
- Spell / Staff combat (mastery 1.30)
Channel Staff (generic) 5/5
Staff Mastery (generic) 5/5
Defensive Posture (generic) 0/5
Blunt Thrust (generic) 0/5
[Current Effects]
- Speed
+ Rotting Disease
+ Weakness Disease
- Surging mana
[Completed Quests]
-- Escort: lost warrior (level 2 of Ruins of Kor'Pul)
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.
As a reward you improved talent Weapon Combat (+1 level(s)).
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
[Active Quests]
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!
* You must explore the Maze and find out what lurks there and what treasures are to be gained!
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) Kor's Fall (10-12 power, 0 apr, cold damage)
Type: weapon / staff
10 Power [Range 1.20] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: cold
When wielded/worn:
Increases damage type: 4% acid,4% blight,4% fire,4% cold,4% lightning.
Spellpower 7, Spell Crit 8%
See invisible: 2
In off hand
On fingers
b) copper ring of magic (+3)
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Magic.
c) gold ring of cold resistance (+22%)
Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% cold.
Around neck
d) Feathersteel Amulet
Type: jewelry / amulet
When wielded/worn:
Fatigue -20%
Increases maximum encumberance: 20.
Light source
e) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
f) Falyldir (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases stats: 5 Dexterity.
Increases critical damage modifier: +18%.
Increases cut immunity: 20%.
Increases disarm immunity: 35%.
Maximum stamina 15
Cloak
g) linen cloak of Iron Throne (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
Dropped by cutpurse
On head
h) Earihek the rough leather cap (0 def, 1 armor)
Type: armor / head
When wielded/worn:
Attack 0, Armor Penetration 3, Physical Crit 0%, Physical power 0
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Spellpower 0, Spell Crit 3%
Increases all healing by 45%
Around waist
i) Mighty Girdle
Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.
In your belt
On hands
j) rough leather gloves (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Dropped by yellow ooze
On feet
k) Eden's Guile (2 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 2, Ranged Defense 0
Fatigue 2%
Increases stats: 3 Cunning.
Increases talent masteries: 0.20 Cunning / Survival.
It can be used to boost speed, costing 50 power out of 3/50.
Tool
l) iron pickaxe (dig speed 35 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
m) 116 alchemist agate
Type: alchemist-gem / black
When used as an alchemist bomb:
Bomb damage +5%
[Player Achievements]
'Level 10' was achieved for Got a character to level 10. At 2010-11-30 11:49:30
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-30 11:53:18
[Character Inventory]
a) movement infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 3 turns.
It can be used to inscribe your skin with the infusion..
b) movement infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 2 turns.
It can be used to inscribe your skin with the infusion..
c) sneak's wild infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, physical, poison, mental effects and reduce all damage taken by 11% for 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
d) titan's wild infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, disease, poison, physical, curse effects and reduce all damage taken by 15% for 6 turns.
Its effects scale with your Constitution stat.
It can be used to inscribe your skin with the infusion..
e) wild infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental, physical, poison effects and reduce all damage taken by 11% for 5 turns.
It can be used to inscribe your skin with the infusion..
f) wild infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, poison effects and reduce all damage taken by 12% for 4 turns.
It can be used to inscribe your skin with the infusion..
g) wizard's healing infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 306 life.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion..
h) duelist's teleportation rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 42 with a minimun range of 15.
Its effects scale with your Dexterity stat.
It can be used to inscribe your skin with the rune..
i) lightning rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of lightning, doing 17.33 to 52.00 lightning damage.
It can be used to inscribe your skin with the rune..
j) phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.
It can be used to inscribe your skin with the rune..
k) teleportation rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 36 with a minimun range of 15.
It can be used to inscribe your skin with the rune..
l) teleportation rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 41 with a minimun range of 15.
It can be used to inscribe your skin with the rune..
m) vision rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible (power 14) for 18 turns.
It can be used to inscribe your skin with the rune..
n) wizard's phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune..
o) grounding copper amulet
Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% lightning.
Increases stun immunity: 10%.
Dropped by skeleton mage
p) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
q) copper ring
Type: jewelry / ring
Dropped by skeleton warrior
r) steel ring
Type: jewelry / ring
Dropped by white ooze
s) steel ring
Type: jewelry / ring
t) steel battleaxe (20.5-30.75 power, 2 apr)
Type: weapon / battleaxe
20 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 5%
Damage type: physical
u) dwarven-steel dagger (19-24.7 power, 7 apr)
Type: weapon / dagger
19 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
v) iron dagger 'Turoldil' (5-6.5 power, 5 apr)
Type: weapon / dagger
5 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases resistances: 21% cold,18% lightning.
Increases blindness immunity: 40%.
Increases pinning immunity: 15%.
Dropped by rogue
w) ash longbow
Type: weapon / longbow
Firing range: 10
Default ammo(infinite):
18 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical
x) mighty elm longbow
Type: weapon / longbow
Firing range: 8
Default ammo(infinite):
8 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 5 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Increases damage type: 10% physical.
y) steel longsword (12-16.8 power, 3 apr)
Type: weapon / longsword
12 Power [Range 1.40] (+100% Strength), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: physical
z) iron mace (7-9.8 power, 2 apr)
Type: weapon / mace
7 Power [Range 1.40] (+100% Strength), 0 Attack, 2 Armor Penetration, Crit 0%
Damage type: physical
{) ash staff of might (10.5-12.6 power, 3 apr, blight damage)
Type: weapon / staff
10 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: blight
When wielded/worn:
Spellpower 2, Spell Crit 7%
Dropped by skeleton mage
|) blighted elm staff (4-4.8 power, 2 apr, cold damage)
Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: cold
When wielded/worn:
Increases damage type: 8% blight.
Spellpower 1, Spell Crit 1%
}) crackling ash staff of might (9-10.8 power, 3 apr, cold damage)
Type: weapon / staff
9 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: cold
When wielded/worn:
Increases damage type: 8% lightning.
Spellpower 2, Spell Crit 7%
~) elm staff (4-4.8 power, 2 apr, acid damage)
Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: acid
When wielded/worn:
Spellpower 1, Spell Crit 1%
Dropped by forest troll
) flaming dwarven-steel waraxe (20-28 power, 4 apr)
Type: weapon / waraxe
20 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 4 fire.
€) rough leather belt of the titan
Type: armor / belt
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 3
?) linen cloak (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
‚) woollen robe (0 def, 0 armor)
Type: armor / cloth
?) woollen robe of cold resistance (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases resistances: 21% cold.
„) linen wizard hat (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
…) rough leather cap (0 def, 1 armor)
Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
†) rough leather cap of strength (+3) (0 def, 1 armor)
Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stats: 3 Strength.
‡) cured leather armour (2 def, 4 armor)
Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%
?) steel plate armour (4 def, 9 armor)
Type: armor / massive
When wielded/worn:
Armor 9, Defense 4, Ranged Defense 0
Fatigue 22%
‰) 64 alchemist aquamarine
Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 20
Š) 56 alchemist topaz
Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb thrown range +3
‹) 3 opal
Type: gem / blue
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.
?) 190 alchemist spinel
Type: alchemist-gem / green
When used as an alchemist bomb:
Mana regain 10
?) 65 alchemist turquoise
Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 30 acid damage
Ž) emerald
Type: gem / green
When used to imbue an object:
Increases resistances: 6% all.
?) 112 iron shot (8.5-10.2 power, 1 apr)
Type: ammo / shot
8 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 1 Armor Penetration, Crit 4%
Damage type: physical
?) 147 alchemist amethyst
Type: alchemist-gem / violet
When used as an alchemist bomb:
Additional 25 arcane damage
‘) ash wand of conjuration (7/7)
Type: wand / wand
It can be used to fire a bolt of a random element, with 7 charges out of 7.
’) elm wand of teleportation (4/4)
Type: wand / wand
It can be used to teleport randomly, with 4 charges out of 4.
Dropped by cave troll
“) 2 diamond
Type: gem / white
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
”) 147 alchemist ametrine
Type: alchemist-gem / yellow
When used as an alchemist bomb:
Additional 1 lite damage
•) 217 alchemist citrine
Type: alchemist-gem / yellow
When used as an alchemist bomb:
Bomb thrown range +1
–) 127 alchemist zircon
Type: alchemist-gem / yellow
When used as an alchemist bomb:
20% chance to daze for 3 turns
[Last Messages]
Crowley hits Z'quikzshl the skeletal mold for 53.18 fire damage.
Z'quikzshl the skeletal mold is on fire!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley speeds up.
Crowley speeds up!
Crowley hits Z'quikzshl the skeletal mold for 17.73 fire damage.
Z'quikzshl the skeletal mold diseases Crowley.
Z'quikzshl the skeletal mold hits Crowley for 39.00 physical damage.
Crowley is afflicted by a rotting disease!
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Rune: Manasurge.
Crowley starts to surge mana.
Talent Infusion: Regeneration is ready to use.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Channel Staff.
Crowley hits Z'quikzshl the skeletal mold for 75.70 cold damage.
Talent Throw Bomb is ready to use.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Throw Bomb.
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley hits Z'quikzshl the skeletal mold for 53.18 fire damage.
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley hits Z'quikzshl the skeletal mold for 29.55 fire damage.
Z'quikzshl the skeletal mold diseases Crowley.
Z'quikzshl the skeletal mold hits Crowley for 41.00 physical damage.
Crowley is afflicted by a weakness disease!
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Z'quikzshl the skeletal mold killed Crowley!
Crowley is no longer pinned.