Crowley - Human Alchemist

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Final Master
Sher'Tul
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Crowley - Human Alchemist

#1 Post by Final Master »

This character was crazy, and died to a bug because of runes/infusions. Alas, I will probably never have another character at lvl 10 or less capable of dealing greater than 1500 damage a turn to multiple units again. :(

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  7
Race             : Cornac       DEX:  22
Class            : Alchemist    MAG:  42
Level            : 13           WIL:  11
Exp              : 93%          CUN:  13
Gold             : 48.78        CON:  17

Attack(Main Hand):   9          Life             :     -18/264  Encumbrance      : 111/142
Damage(Main Hand):  55                                          Difficulty       : Normal
APR   (Main Hand):   3          Mana             :     189/189
Crit  (Main Hand):   2%         
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : -17%         Spellpower       : 49
Armor            : 7            Spell Crit       : 12.9%
Defense          : 7.2          Spell Speed      : 1
Ranged Defense   : 7.2          

Fire damage      : 4%
Cold damage      : 4%
Lightning damage : 4%
Acid damage      : 4%
Blight damage    : 4%

Physical Save    : 6
Spell Save       : 13.25
Mental Save      : 6

All Resists:   0%
Fire Resist(cap):  15%( 70%)
Cold Resist(cap):  37%( 70%)
Lightning Resist(cap):  15%( 70%)
Acid Resist(cap):  15%( 70%)
Bleed Resistance:  20%
Disarm Resistance:  35%
Knockback Resistance:  40%

Number of NPC killed: 707
Most killed NPC: wolf (40)

  [Talents Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (generic)   0/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  0/5
    Weapon Combat (generic)           1/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Spell / Explosive admixtures       (mastery 1.30)
    Throw Bomb (class)                5/5
    Explosion Expert (class)          3/5
    Alchemist Protection (class)      5/5
    Shockwave Bomb (class)            0/5
 - Spell / Infusion                   (mastery 1.30)
    Fire Infusion (class)             5/5
    Acid Infusion (class)             0/5
    Lightning Infusion (class)        0/5
    Frost Infusion (class)            0/5
 - Spell / Golemancy                  (mastery 1.30)
    Golem: Taunt (class)              0/5
    Golem: Knockback (class)          0/5
    Golem: Crush (class)              0/5
    Invoke Golem (class)              0/5
 - Spell / Stone alchemy              (mastery 1.30)
    Extract Gems (generic)            2/5
    Imbue Item (generic)              0/5
    Gem Portal (generic)              0/5
    Stone Touch (generic)             0/5
 - Spell / Staff combat               (mastery 1.30)
    Channel Staff (generic)           5/5
    Staff Mastery (generic)           5/5
    Defensive Posture (generic)       0/5
    Blunt Thrust (generic)            0/5

  [Current Effects]

- Speed
+ Rotting Disease
+ Weakness Disease
- Surging mana

  [Completed Quests]

 -- Escort: lost warrior (level 2 of Ruins of Kor'Pul)
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul.
As a reward you improved talent Weapon Combat (+1 level(s)).
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   

  [Active Quests]

 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
   * You must explore the Old Forest and find out what lurks there and what treasures are to be gained!   
   * You must explore the Maze and find out what lurks there and what treasures are to be gained!   
   * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!   
   * You must explore the Daikara and find out what lurks there and what treasures are to be gained!   

  [Character Equipment]

 In main hand
a) Kor's Fall (10-12 power, 0 apr, cold damage)
   Type: weapon / staff
10 Power [Range 1.20] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Damage type: cold
When wielded/worn:
Increases damage type: 4% acid,4% blight,4% fire,4% cold,4% lightning.
Spellpower 7, Spell Crit 8%
See invisible: 2

 In off hand
 On fingers
b) copper ring of magic (+3)
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Magic.

c) gold ring of cold resistance (+22%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% cold.

 Around neck
d) Feathersteel Amulet
   Type: jewelry / amulet
When wielded/worn:
Fatigue -20%
Increases maximum encumberance: 20.

 Light source
e) brass lantern
   Type: lite / lite
When wielded/worn:
Light radius 2

 Main armor
f) Falyldir (0 def, 0 armor)
   Type: armor / cloth
When wielded/worn:
Increases stats: 5 Dexterity.
Increases critical damage modifier: +18%.
Increases cut immunity: 20%.
Increases disarm immunity: 35%.
Maximum stamina 15

 Cloak
g) linen cloak of Iron Throne (1 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.

   Dropped by cutpurse
 On head
h) Earihek the rough leather cap (0 def, 1 armor)
   Type: armor / head
When wielded/worn:
Attack 0, Armor Penetration 3, Physical Crit 0%, Physical power 0
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Spellpower 0, Spell Crit 3%
Increases all healing by 45%

 Around waist
i) Mighty Girdle
   Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

 In your belt
 On hands
j) rough leather gloves (0 def, 1 armor)
   Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0

   Dropped by yellow ooze
 On feet
k) Eden's Guile (2 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 2, Ranged Defense 0
Fatigue 2%
Increases stats: 3 Cunning.
Increases talent masteries: 0.20 Cunning / Survival.
It can be used to boost speed, costing 50 power out of 3/50.
 Tool
l) iron pickaxe (dig speed 35 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
m) 116 alchemist agate
   Type: alchemist-gem / black
When used as an alchemist bomb:
Bomb damage +5%


  [Player Achievements]

'Level 10' was achieved for Got a character to level 10. At 2010-11-30 11:49:30
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-30 11:53:18

  [Character Inventory]

a) movement infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 11
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 3 turns.

It can be used to inscribe your skin with the infusion..
b) movement infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to prevent stuns, dazes and pinning effects for 2 turns.

It can be used to inscribe your skin with the infusion..
c) sneak's wild infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, physical, poison, mental effects and reduce all damage taken by 11% for 5 turns.
Its effects scale with your Cunning stat.

It can be used to inscribe your skin with the infusion..
d) titan's wild infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, disease, poison, physical, curse effects and reduce all damage taken by 15% for 6 turns.
Its effects scale with your Constitution stat.

It can be used to inscribe your skin with the infusion..
e) wild infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of mental, physical, poison effects and reduce all damage taken by 11% for 5 turns.

It can be used to inscribe your skin with the infusion..
f) wild infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 1.0
Use mode: Activated
Range: melee/personal
Cooldown: 14
Travel Speed: instantaneous
Usage Speed: instant
Description: Activate the infusion to cure yourself of hex, poison effects and reduce all damage taken by 12% for 4 turns.

It can be used to inscribe your skin with the infusion..
g) wizard's healing infusion
   Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 306 life.
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the infusion..
h) duelist's teleportation rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 10
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 42 with a minimun range of 15.
Its effects scale with your Dexterity stat.

It can be used to inscribe your skin with the rune..
i) lightning rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 5.00
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to fire a beam of lightning, doing 17.33 to 52.00 lightning damage.

It can be used to inscribe your skin with the rune..
j) phase door rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 8
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.

It can be used to inscribe your skin with the rune..
k) teleportation rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 36 with a minimun range of 15.

It can be used to inscribe your skin with the rune..
l) teleportation rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 41 with a minimun range of 15.

It can be used to inscribe your skin with the rune..
m) vision rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 21
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to get a vision of the area surrounding you (10 radius) and to allow you to see invisible (power 14) for 18 turns.

It can be used to inscribe your skin with the rune..
n) wizard's phase door rune
   Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 6
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 7.
Its effects scale with your Magic stat.

It can be used to inscribe your skin with the rune..
o) grounding copper amulet
   Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% lightning.
Increases stun immunity: 10%.

   Dropped by skeleton mage
p) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
q) copper ring
   Type: jewelry / ring

   Dropped by skeleton warrior
r) steel ring
   Type: jewelry / ring

   Dropped by white ooze
s) steel ring
   Type: jewelry / ring

t) steel battleaxe (20.5-30.75 power, 2 apr)
   Type: weapon / battleaxe
20 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 5%
Damage type: physical

u) dwarven-steel dagger (19-24.7 power, 7 apr)
   Type: weapon / dagger
19 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical

v) iron dagger 'Turoldil' (5-6.5 power, 5 apr)
   Type: weapon / dagger
5 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Increases resistances: 21% cold,18% lightning.
Increases blindness immunity: 40%.
Increases pinning immunity: 15%.

   Dropped by rogue
w) ash longbow
   Type: weapon / longbow
Firing range: 10
Default ammo(infinite):
18 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical

x) mighty elm longbow
   Type: weapon / longbow
Firing range: 8
Default ammo(infinite):
8 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 5 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Increases damage type: 10% physical.

y) steel longsword (12-16.8 power, 3 apr)
   Type: weapon / longsword
12 Power [Range 1.40] (+100% Strength), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: physical

z) iron mace (7-9.8 power, 2 apr)
   Type: weapon / mace
7 Power [Range 1.40] (+100% Strength), 0 Attack, 2 Armor Penetration, Crit 0%
Damage type: physical

{) ash staff of might (10.5-12.6 power, 3 apr, blight damage)
   Type: weapon / staff
10 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: blight
When wielded/worn:
Spellpower 2, Spell Crit 7%

   Dropped by skeleton mage
|) blighted elm staff (4-4.8 power, 2 apr, cold damage)
   Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: cold
When wielded/worn:
Increases damage type: 8% blight.
Spellpower 1, Spell Crit 1%

}) crackling ash staff of might (9-10.8 power, 3 apr, cold damage)
   Type: weapon / staff
9 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: cold
When wielded/worn:
Increases damage type: 8% lightning.
Spellpower 2, Spell Crit 7%

~) elm staff (4-4.8 power, 2 apr, acid damage)
   Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: acid
When wielded/worn:
Spellpower 1, Spell Crit 1%

   Dropped by forest troll
) flaming dwarven-steel waraxe (20-28 power, 4 apr)
   Type: weapon / waraxe
20 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 4 fire.

€) rough leather belt of the titan
   Type: armor / belt
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 3

?) linen cloak (1 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0

‚) woollen robe (0 def, 0 armor)
   Type: armor / cloth

?) woollen robe of cold resistance (0 def, 0 armor)
   Type: armor / cloth
When wielded/worn:
Increases resistances: 21% cold.

„) linen wizard hat (1 def, 0 armor)
   Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0

…) rough leather cap (0 def, 1 armor)
   Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%

†) rough leather cap of strength (+3) (0 def, 1 armor)
   Type: armor / head
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stats: 3 Strength.

‡) cured leather armour (2 def, 4 armor)
   Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%

?) steel plate armour (4 def, 9 armor)
   Type: armor / massive
When wielded/worn:
Armor 9, Defense 4, Ranged Defense 0
Fatigue 22%

‰) 64 alchemist aquamarine
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 20

Š) 56 alchemist topaz
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb thrown range +3

‹) 3 opal
   Type: gem / blue
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.

?) 190 alchemist spinel
   Type: alchemist-gem / green
When used as an alchemist bomb:
Mana regain 10

?) 65 alchemist turquoise
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 30 acid damage

Ž) emerald
   Type: gem / green
When used to imbue an object:
Increases resistances: 6% all.

?) 112 iron shot (8.5-10.2 power, 1 apr)
   Type: ammo / shot
8 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 1 Armor Penetration, Crit 4%
Damage type: physical

?) 147 alchemist amethyst
   Type: alchemist-gem / violet
When used as an alchemist bomb:
Additional 25 arcane damage

‘) ash wand of conjuration (7/7)
   Type: wand / wand
It can be used to fire a bolt of a random element, with 7 charges out of 7.
’) elm wand of teleportation (4/4)
   Type: wand / wand
It can be used to teleport randomly, with 4 charges out of 4.
   Dropped by cave troll
“) 2 diamond
   Type: gem / white
When used to imbue an object:
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.

”) 147 alchemist ametrine
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
Additional 1 lite damage

•) 217 alchemist citrine
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
Bomb thrown range +1

–) 127 alchemist zircon
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
20% chance to daze for 3 turns


  [Last Messages]

Crowley hits Z'quikzshl the skeletal mold for 53.18 fire damage.
Z'quikzshl the skeletal mold is on fire!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley speeds up.
Crowley speeds up!
Crowley hits Z'quikzshl the skeletal mold for 17.73 fire damage.
Z'quikzshl the skeletal mold diseases Crowley.
Z'quikzshl the skeletal mold hits Crowley for 39.00 physical damage.
Crowley is afflicted by a rotting disease!
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Rune: Manasurge.
Crowley starts to surge mana.
Talent Infusion: Regeneration is ready to use.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Channel Staff.
Crowley hits Z'quikzshl the skeletal mold for 75.70 cold damage.
Talent Throw Bomb is ready to use.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Crowley casts Throw Bomb.
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley hits Z'quikzshl the skeletal mold for 53.18 fire damage.
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley's spell looks more powerful!
Crowley hits Z'quikzshl the skeletal mold for 29.55 fire damage.
Z'quikzshl the skeletal mold diseases Crowley.
Z'quikzshl the skeletal mold hits Crowley for 41.00 physical damage.
Crowley is afflicted by a weakness disease!
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Z'quikzshl the skeletal mold hits Crowley for 24.67 blight damage.
Z'quikzshl the skeletal mold killed Crowley!
Crowley is no longer pinned.
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Lailoken
Higher
Posts: 76
Joined: Wed May 19, 2010 4:11 pm

Re: Crowley - Human Alchemist

#2 Post by Lailoken »

Heh, nice name.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Crowley - Human Alchemist

#3 Post by Sirrocco »

The point in weapon combat was a waste, but you probably knew that. The only things really worth getting in that tree are health and 1 point in heavy armor

Final Master
Sher'Tul
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Contact:

Re: Crowley - Human Alchemist

#4 Post by Final Master »

The character will/would have eventually raised it quite high, as he will be a bomber/staff combatant as I'm not a huge fan of the golem talents, so I will invest class points in more combative talents. This drives my generic choice of weapon combat.
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Edge: Final Master... official Tome 4 (thread) necromancer.
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Dranwin
Higher
Posts: 70
Joined: Tue Jun 14, 2005 3:24 am
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Re: Crowley - Human Alchemist

#5 Post by Dranwin »

Although your Golem is not the OP tank it first seems to be, putting a few talent points in your Golem can be veryyy effective. If only to get invoke Golem for those situations where you had to phase door/teleport out of a bad situation, you will most likely need that Invoke. The Toughness/Resilience tree is also worth the 5 points.

Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Re: Crowley - Human Alchemist

#6 Post by Zaive »

Crowley... Atelier Iris 3?
There was an alchemist named Crowley in that game.... Coincidence?

Also, where did you get the 1500 damages from? o.o
Burb Lulls wrote:"FLURRYFLURRYFLURRYFLURRYFLURRYFLURRY"

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Crowley - Human Alchemist

#7 Post by Sirrocco »

- Weapon combat has no effect on staff blasts, which autohit.
- Staff blasts cost 5 mana each. If you're running out of mana for staff blasts, you ought to invest in more mana, not try to find non-blasty workarounds
- Assuming the mana situation is taken care of, there is no situation where a standard attack with a staff is a better idea than a max-skill staff blast

So... you were intending to do it for the blunt thrust, or something?

greycat
Sher'Tul
Posts: 1396
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Re: Crowley - Human Alchemist

#8 Post by greycat »

Zaive wrote:Crowley... Atelier Iris 3?
There was an alchemist named Crowley in that game.... Coincidence?
http://en.wikipedia.org/wiki/Aleister_Crowley

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