I only got to 19 which for me is pretty strong so I'm happy with it but thinking of the class in general I'm a little perplexed as to how that class can make it very far. Also I was confused on the effectiveness of some of my abilities, namely extracting/imbuing.
Anyway, heres my dump! Yes..its not very impressive, but it's my first dump to a forum so I'm excited.
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 19
Race : Higher DEX: 24
Class : Alchemist MAG: 54
Level : 19 WIL: 28
Exp : 37% CUN: 10
Gold : 160.71 CON: 24
Attack(Main Hand): 11 Life : -7/405 Encumbrance : 62/74
Damage(Main Hand): 54 Difficulty : Normal
APR (Main Hand): 2 Mana : 19/286
Crit (Main Hand): 2%
Speed (Main Hand): 1.00
Fatigue : 0% Spellpower : 55
Armor : 6 Spell Crit : 4%
Defense : 6.9 Spell Speed : 1
Ranged Defense : 6.9
Cold damage : 9%
Physical Save : 10.75
Spell Save : 20.5
Mental Save : 9.5
All Resists: 0%
Fire Resist(cap): 30%( 70%)
Blight Resist(cap): 30%( 70%)
Light Resist(cap): 30%( 70%)
Mind Resist(cap): 9%( 70%)
Number of NPC killed: 1035
Most killed NPC: wolf (51)
[Talents Chart]
- Spell / Explosive admixtures (mastery 1.30)
Throw Bomb (class) 5/5
Explosion Expert (class) 1/5
Alchemist Protection (class) 0/5
Shockwave Bomb (class) 0/5
- Spell / Infusion (mastery 1.30)
Fire Infusion (class) 5/5
Acid Infusion (class) 1/5
Lightning Infusion (class) 1/5
Frost Infusion (class) 5/5
- Spell / Golemancy (mastery 1.30)
Golem: Taunt (class) 1/5
Golem: Knockback (class) 1/5
Golem: Crush (class) 0/5
Invoke Golem (class) 0/5
- Spell / Advanced-golemancy (mastery 1.30)
Golem Power (class) 1/5
Golem Resilience (class) 4/5
Golem: Pound (class) 0/5
Mount Golem (class) 0/5
- Spell / Stone alchemy (mastery 1.30)
Extract Gems (generic) 5/5
Imbue Item (generic) 1/5
Gem Portal (generic) 1/5
Stone Touch (generic) 1/5
- Spell / Staff combat (mastery 1.30)
Channel Staff (generic) 5/5
Staff Mastery (generic) 5/5
Defensive Posture (generic) 0/5
Blunt Thrust (generic) 0/5
[Current Effects]
- Frost Infusion
[Completed Quests]
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
6 lumberjacks have died.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 18/10
-- Escort: repented thief (level 2 of Ruins of Kor'Pul)
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul.
As a reward you improved Dexterity by +2.
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Escort: lost sun paladin (level 6 of Old Forest)
You failed to protect the lost sun paladin from death by fire imp.
-- Escort: injured seer (level 3 of Trollshaws)
You successfully escorted the injured seer to the recall portal on level 3 of Trollshaws.
As a reward you improved Magic by +2.
-- Escort: worried loremaster (level 1 of Tol Falas)
You abandonned worried loremaster to death.
-- Escort: lone alchemist (level 7 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 7 of Old Forest.
As a reward you improved talent Staff Mastery (+1 level(s)).
-- Escort: lost anorithil (level 3 of Ruins of Kor'Pul)
You successfully escorted the lost anorithil to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Magic by +1.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
[Active Quests]
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) icy elm staff (3.5-4.2 power, 2 apr, fire damage)
Type: weapon / staff
3 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: fire
When wielded/worn:
Increases damage type: 9% cold.
Spellpower 1, Spell Crit 1%
Dropped by skeleton mage
In off hand
On fingers
b) copper ring of strength (+3)
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength.
c) copper ring of see invisible
Type: jewelry / ring
When wielded/worn:
See invisible: 6
Around neck
d) steel amulet of willpower (+4)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Willpower.
Light source
e) brass lantern
Type: lite / lite
When wielded/worn:
Light radius 2
Main armor
f) Bindings of Eternal Night (0 def, 0 armor)
Type: armor / mummy
When wielded/worn:
Increases stats: 5 Willpower,5 Magic.
Damage when hit: 10 blight.
Increases resistances: 30% blight,30% light,30% fire.
Regenerates -0.30 hitpoints each turn.
Light radius -1
It can be used to activate talent: Spit Poison (level 2), costing 50 power out of 80/80.
Dropped by ancient elven mummy
Cloak
g) plush linen cloak of Iron Throne (1 def, 6 armor)
Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Strength,2 Constitution.
Dropped by Bill the Stone Troll
On head
h) Aeritha (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases stats: 3 Willpower.
Increases resistances: 9% mind.
Spellpower 0, Spell Crit 2%
Dropped by red ooze
Around waist
i) rough leather belt 'Mayalle'
Type: armor / belt
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 3
Increases critical damage modifier: +9%.
Regenerates 0.60 stamina each turn.
Maximum stamina 40
On hands
On feet
Tool
j) dwarven-steel pickaxe (dig speed 30 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-27 21:42:17
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-27 21:47:21
'Level 10' was achieved for Got a character to level 10. At 2010-11-27 18:44:03
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-27 18:59:41
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-27 21:17:13
[Character Inventory]
a) sneak's regeneration infusion
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the infusion to heal yourself for 307 life over 5 turns.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion..
Dropped by Minotaur of the Labyrinth
b) phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 7
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 10.
It can be used to inscribe your skin with the rune..
Dropped by yellow ooze
c) psychic's phase door rune
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 9
Travel Speed: instantaneous
Usage Speed: 1 turn
Description: Activate the rune to teleport randomly in a range of 9.
Its effects scale with your Willpower stat.
It can be used to inscribe your skin with the rune..
d) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
e) Ring of the War Master
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.
Dropped by blue ooze
f) shocking iron battleaxe of massacre (11.5-17.25 power, 1 apr)
Type: weapon / battleaxe
11 Power [Range 1.50] (+120% Strength), 0 Attack, 1 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 5 lightning.
When wielded/worn:
Increases damage type: 10% physical.
Dropped by Ben Cruthdar, the Cursed
g) icy dwarven-steel dagger (20.5-26.65 power, 7 apr)
Type: weapon / dagger
20 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 6 ice.
Dropped by thief
h) steady ash longbow of dexterity (+3)
Type: weapon / longbow
Firing range: 10
Default ammo(infinite):
21 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Increases stats: 3 Dexterity.
Reduces talent cooldowns: Steady Shot (1).
Dropped by Minotaur of the Labyrinth
i) Ivutha
Type: weapon / sling
Firing range: 10
Default ammo(infinite):
16 Power [Range 1.20] (+70% Dexterity,+50% Cunning), 0 Attack, 2 Armor Penetration, Crit 4%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 9 cold.
Increases resistances: 12% light.
Increases stun immunity: 15%.
j) poisonous iron waraxe of massacre (7-9.8 power, 2 apr)
Type: weapon / waraxe
7 Power [Range 1.40] (+100% Strength), 0 Attack, 2 Armor Penetration, Crit 3%
Damage type: physical
Damage on strike(melee): 9 poison.
When wielded/worn:
Increases damage type: 10% physical.
Dropped by Ben Cruthdar, the Cursed
k) stealthy pair of rough leather boots of rushing (0 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue 1%
Increases stealth bonus: 6.
It can be used to activate talent: Rush (level 2), costing 80 power out of 80/80.
Dropped by Minotaur of the Labyrinth
l) cured leather armour of fire resistance (agate) (2 def, 4 armor)
Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning,1 Constitution.
Increases resistances: 10% fire.
Dropped by orc assassin
m) prismatic cured leather armour (2 def, 4 armor)
Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%
Increases resistances: 11% light,10% darkness.
Dropped by thief
n) 153 poisonous ash arrow (20.5-28.7 power, 7 apr)
Type: ammo / arrow
20 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 7 poison.
Dropped by armoured skeleton warrior
o) 8 agate
Type: gem / black
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.
p) aquamarine
Type: gem / blue
When used to imbue an object:
Increases resistances: 4% all.
q) 2 opal
Type: gem / blue
When used to imbue an object:
Increases stats: 2 Strength,2 Dexterity,2 Magic,2 Willpower,2 Cunning,2 Constitution.
r) 2 topaz
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0
s) 8 spinel
Type: gem / green
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0
t) 2 alchemist zircon
Type: alchemist-gem / yellow
When used as an alchemist bomb:
20% chance to daze for 3 turns
u) 9 ametrine
Type: gem / yellow
When used to imbue an object:
Increases damage type: 2% all.
v) 9 citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1
w) 3 zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.
[Last Messages]
Alkor uses Infusion: Regeneration.
Alkor starts to regenerating health quickly.
White wolf hits Alkor for 9.00 physical damage.
Alkor hits white wolf for 10.00 blight damage.
Alkor uses Infusion: Wild.
Alkor stops regenerating health quickly.
Alkor is cured!
Alkor lessen the pain.
Alkor casts Rune: Teleportation.
Great wolf howls
Snow giant thunderer casts Lightning.
Snow giant thunderer hits snow giant chieftain for 66.00 lightning damage.
Snow giant thunderer hits Alkor for 55.44 lightning damage.
Snow giant thunderer hits white wolf for 66.00 lightning damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hits Alkor for 73.08 physical damage.
Alkor is knocked back!
Alkor casts Throw Bomb.
Alkor's spell looks more powerful!
Alkor hits white wolf for 0.00 cold damage.
Alkor's spell looks more powerful!
White wolf howls
Talent Stone Touch is ready to use.
Alkor casts Channel Staff.
Alkor hits white wolf for 77.88 arcane damage.
Alkor casts Channel Staff.
Alkor hits white wolf for 76.68 arcane damage.
Alkor killed white wolf!
Talent Throw Bomb is ready to use.
Alkor casts Throw Bomb.
Alkor hits snow giant chieftain for 63.64 cold damage.
Snow giant chieftain is frozen!
Alkor feels pain.
Something hits Alkor for 87.00 physical damage.
Alkor is knocked back!
Alkor casts Stone Touch.
Snow giant chieftain warms up.
Xaren hits Alkor for 33.00 acid damage.
Xaren killed Alkor!
Alkor hits xaren for 9.18 blight damage.
Although my #'s were impressive, about 500 hp with my golem dancing around 1100 hp, I still felt very ineffective. My golem fought almost every battle for me with me tossing gems over his shoulder for minimal effect. Once I hit the mountain range, his hp would skyrocket downwards with each hit and he couldn't last very long. With my weakling damage I couldn't do much but jump from floor to floor avoiding death. When I finally died it was an epic chase across a map with me popping cooldowns at every turn. My golem was left at the start, swarmed by Fragments and I was gem portaling through every wall I could find along with teleporting trying to find an open room, alas...there was none and I eventually died. Quite entertaining however.
Would love comments but most importantly...ideas...on how to proceed with an alchemist and use his skills effectively...only was able to imbue my chest items which seemed lame