Sex : Male STR: 64
Race : Dwarf DEX: 14
Class : Berserker MAG: 10
Level : 25 WIL: 23
Exp : 93% CUN: 10
Gold : 776.83 CON: 61
Attack(Main Hand): 92 Life : -61/1092 Encumbrance : 103/175
Damage(Main Hand): 246 Stamina : 138/158 Difficulty : Normal
APR (Main Hand): 3 Mana : 309/309
Crit (Main Hand): 18%
Speed (Main Hand): 1.00
Fatigue : 0% Spellpower : 10
Armor : 20.02 Spell Crit : 1%
Defense : -4.6 Spell Speed : 1
Ranged Defense : -4.6
Physical Save : 53.45
Spell Save : 42.45
Mental Save : 8.25
All Resists: 0%
Fire Resist(cap): 10%( 70%)
Cold Resist(cap): 20%( 70%)
Acid Resist(cap): 22%( 70%)
Nature Resist(cap): 20%( 70%)
Blight Resist(cap): 30%( 70%)
Darkness Resist(cap): 10%( 70%)
Blind Resistance: 50%
Disarm Resistance: 30%
Pinning Resistance: 65%
Stun Resistance: 100%
Knockback Resistance: 30%
Number of NPC killed: 1965
Most killed NPC: cold drake hatchling (174)
[Talents Chart]
- Technique / Two-handed weapons (mastery 1.30)
Death Dance (class) 1/5
Berserker (class) 5/5
Warshout (class) 0/5
Death Blow (class) 0/5
- Technique / Two-handed weapons (mastery 1.30)
Stunning Blow (class) 1/5
Sunder Armour (class) 0/5
Sunder Arms (class) 0/5
Blood Frenzy (class) 0/5
- Technique / Bloodthirst (mastery 1.30)
Bloodbath (class) 1/5
Mortal Terror (class) 5/5
Bloodrage (class) 1/5
Unstoppable (class) 4/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 1/5
Rush (class) 1/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Quick Recovery (class) 3/5
Fast Metabolism (class) 5/5
Spell Shield (class) 2/5
Unending Frenzy (class) 4/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 5/5
Weapon Combat (generic) 9/10
Weapons Mastery (generic) 7/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
[Current Effects]
- Berserker
- Dwarven Resilience
- Regeneration
[Completed Quests]
-- Escort: repented thief (level 4 of Ruins of Kor'Pul)
You successfully escorted the repented thief to the recall portal on level 4 of Ruins of Kor'Pul.
As a reward you improved Dexterity by +2.
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
4 lumberjacks have died.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: lost sun paladin (level 5 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 5 of Trollshaws.
As a reward you improved Strength by +2.
-- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!
* You have explored the ruins of Kor'Pul and vanquished the Shade.
* You have explored the Trollshaws and vanquished the Bill the Stone Troll.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.
-- Escort: injured seer (level 2 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 2 of Tol Falas.
As a reward you improved talent Vision (+1 level(s)).
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Escort: lost warrior (level 6 of Daikara)
You failed to protect the lost warrior from death by cold drake.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Escort: injured seer (level 4 of Daikara)
You failed to protect the injured seer from death by cold drake.
-- Escort: lone alchemist (level 6 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 6 of Old Forest.
As a reward you improved Dexterity by +1.
[Active Quests]
-- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
[Character Equipment]
In main hand
a) poisonous stralite greatsword (49-78.4 power, 3 apr)
Type: weapon / greatsword
49 Power [Range 1.60] (+120% Strength), 0 Attack, 3 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 25 poison.
In off hand
On fingers
b) copper ring of strength (+2)
Type: jewelry / ring
When wielded/worn:
Increases stats: 2 Strength.
Dropped by Bill the Stone Troll
c) copper ring of dexterity (+2)
Type: jewelry / ring
When wielded/worn:
Increases stats: 2 Dexterity.
Around neck
d) Feathersteel Amulet
Type: jewelry / amulet
When wielded/worn:
Fatigue -20%
Increases maximum encumberance: 20.
Light source
e) bright brass lantern of clear sight
Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 3
Dropped by The Shade
Main armor
f) Iron Mail of Bloodletting (2 def, 4 armor)
Type: armor / heavy
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 12%
Increases stats: 2 Strength,2 Constitution.
Increases resistances: 10% fire,10% acid,10% blight,10% darkness.
Increases talent masteries: 0.10 Technique / Bloodthirst.
Regenerates 0.50 hitpoints each turn.
Dropped by armoured skeleton warrior
Cloak
g) oiled cashmere cloak of the Shaloren (2 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.
Increases resistances: 12% acid.
Dropped by gelatinous cube
On head
h) shaloran iron helm (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 2 Willpower.
Increases stun immunity: 20%.
Around waist
i) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%
On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.
On feet
k) pair of dwarven-steel boots of phasing (0 def, 4 armor)
Type: armor / feet
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 3%
It can be used to blink to a nearby random location, costing 35 power out of 34/60.
Tool
l) voratun pickaxe of strength (dig speed 23 turns)
Type: tool / digger
When wielded/worn:
Increases stats: 3 Strength.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver
[Player Achievements]
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-22 21:22:35
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-22 23:40:08
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-11-23 00:06:37
'Level 10' was achieved for Got a character to level 10. At 2010-11-22 21:42:31
'Level 20' was achieved for Got a character to level 20. At 2010-11-22 23:40:18
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-22 21:42:56
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-22 23:02:12
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-22 22:23:47
'Unstoppable' was achieved for Has returned from the dead. At 2010-11-23 01:38:10
[Character Inventory]
a) Daneth's Neckguard
Type: jewelry / amulet
When wielded/worn:
Armor 10, Defense 0, Ranged Defense 0
Fatigue 10%
Increases stats: 4 Strength,4 Constitution.
It can be used to activate talent: Juggernaut (level 2), costing 30 power out of 60/60.
b) stralite amulet
Type: jewelry / amulet
c) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) voratun ring of spell save
Type: jewelry / ring
When wielded/worn:
Increases spell save: 14.
e) dwarven-steel dagger of accuracy (19-24.7 power, 7 apr)
Type: weapon / dagger
19 Power [Range 1.30] (+45% Dexterity,+45% Strength), 8 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
Dropped by orc master assassin
f) dwarven-steel dagger of massacre (20.5-26.65 power, 7 apr)
Type: weapon / dagger
20 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 7 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Increases damage type: 14% physical.
Dropped by orc master assassin
g) dwarven-steel greatsword of accuracy (35-56 power, 2 apr)
Type: weapon / greatsword
35 Power [Range 1.60] (+120% Strength), 11 Attack, 2 Armor Penetration, Crit 3%
Damage type: physical
Dropped by degenerated skeleton warrior
h) flaming stralite greatsword (48.5-77.6 power, 3 apr)
Type: weapon / greatsword
48 Power [Range 1.60] (+120% Strength), 0 Attack, 3 Armor Penetration, Crit 4%
Damage type: physical
Damage on strike(melee): 12 fire.
Dropped by ghoulking
i) steel greatsword of torment (22-35.2 power, 2 apr)
Type: weapon / greatsword
22 Power [Range 1.60] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 3%
Damage type: physical
Special effect on hit: 10% chance to torment the target
Dropped by skeleton warrior
j) acidic dwarven-steel longsword (23-32.2 power, 4 apr)
Type: weapon / longsword
23 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: physical
Damage on strike(melee): 14 acid.
Dropped by quasit
k) dwarven-steel waraxe (20-28 power, 4 apr)
Type: weapon / waraxe
20 Power [Range 1.40] (+100% Strength), 0 Attack, 4 Armor Penetration, Crit 4%
Damage type: physical
Dropped by ghoul
l) Loruyadur the Tempestspitter (5 def, 11 armor)
Type: armor / massive
When wielded/worn:
Armor 11, Defense 5, Ranged Defense 0
Fatigue 24%
Increases resistances: 9% light.
Increases spell save: 15.
Increases poison immunity: 65%.
Increases pinning immunity: 20%.
Increases stun immunity: 25%.
m) 127 acidic icy yew arrow (34-47.6 power, 10 apr)
Type: ammo / arrow
34 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 9 ice,12 acid.
Dropped by orc archer
n) 126 flaming elven-wood arrow (43.5-60.9 power, 14 apr)
Type: ammo / arrow
43 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 12 fire.
Dropped by skeleton archer
o) 298 flaming yew arrow (37-51.8 power, 10 apr)
Type: ammo / arrow
37 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 16 fire.
Dropped by skeleton archer
p) 165 poisonous elven-wood arrow (42.5-59.5 power, 14 apr)
Type: ammo / arrow
42 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 14 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 34 poison.
Dropped by orc archer
q) 280 slime-covered yew arrow (36.5-51.1 power, 10 apr)
Type: ammo / arrow
36 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 10 Armor Penetration, Crit 2%
Damage type: physical
When wielded/worn:
Damage on hit(ranged): 18 slime.
Dropped by skeleton archer
r) lapis lazuli
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 6, Ranged Defense 0
Dropped by ghoul
s) garnets
Type: gem / red
When used to imbue an object:
Increases damage type: 6% all.
t) ruby
Type: gem / red
When used to imbue an object:
Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning,4 Constitution.
u) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Urkis, the High Tempest
v) solid yew wand of conjuration (9/9)
Type: wand / wand
It can be used to fire a bolt of a random element, with 9 charges out of 9.
Dropped by lesser vampire
[Last Messages]
Barrow wight drains Korgas experience!
Forest wight casts Mind Disruption.
Korgas wanders around!.
Skeleton master archer shoots!
Skeleton master archer hits Korgas for 99.00 physical damage.
Korgas hits skeleton warrior for 4.17 nature damage.
Skeleton warrior is not stunned anymore.
Ghast uses Summon.
Ghast summons ghoul!
Talent Rune: Phase Door is ready to use.
Korgas is confused and fails to use Death Dance.
Barrow wight casts Flameshock.
Korgas resists the searing flame!
Forest wight hits Korgas for 3.50 blight damage.
Korgas resists!
Skeleton master archer shoots!
Skeleton master archer hits Korgas for 85.00 physical damage.
Skeleton warrior stops being poisoned.
Skeleton warrior uses Stunning Blow.
Skeleton warrior hits Korgas for 126.84 physical damage.
Korgas resists the stunning blow!
Talent Stunning Blow is ready to use.
Korgas casts Rune: Phase Door.
Skeleton master archer shoots!
Forest wight casts Lightning.
Forest wight hits skeleton master archer for 52.00 lightning damage.
Forest wight hits Korgas for 52.00 lightning damage.
Skeleton master archer hits Korgas for 97.00 physical damage.
Skeleton master archer shoots!
Korgas seems more focused.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.
Hotkey page 2 is now displayed.
Hotkey page 1 is now displayed.
Korgas uses Resilience of the Dwarves.
Korgas's skin turns to stone.
Korgas uses Infusion: Regeneration.
Korgas starts to regenerating health quickly.
Skeleton master archer hits Korgas for 92.00 physical damage.
Skeleton master archer killed Korgas!
NOTES
My first char dump - I think this was my best character overall, one I had grown quite attached too.
Anyway, died(twice!) while clearing out a vault in Tol Falas.
I got the Blood of Life early on from the ruined dungeons - went there for the guaranteed artifact.
I actually went there TWICE....way later on, I needed like 5% exp so I thought I'd visit the place again..and I noticed the level had reset

The OTHER ego loot was nice though, got the boots of phasing.
Anyway, I went to Tol Falas(though I was tempted to enter the Spellblaze first).
There were some interesting vaults, like one full of deep water...where I faced stern opposition, mainly from a naga.
I was who silenced me, which meant no infusions or runes(ouch! a bug, though DG said he fixed it for the next releases)
I did win that fight though. ..and realized this:
bnecause you cannot teleport on ANY vault square...phase dooring from inside ALWAYS gets you outside. Which is quite useful for retreating

Anyway, I eventually made it to another, huge vault...The kind with a large central room and side corridors.
In the southern part there was a RIDICOLOUS(as in good) treasure cache.
Rather than starting to loot it immediately, I decided to clean the east corridor...and there I found a greater demon which cast firestorm. After a decent fight I died and resurrected. Then I kept fighting, but things went sour...I teleported outside into a room with a bunch of undeads.
I phase doored again(I had both an infusion and the boots)..and ended in an adjacent square.
The wight confused me, after which I desperately tried to activate some other infusions - it didn't work, and thus I died - definitely, this time

Still was a fun character and learned a few lessons - such as actually grabbing a phase door rune(my previous zerkers didn't bother with that. weird I know).
I'd appreciate suggestions/criticism - I do know the copper rings were silly but I didn't have much better - wanted to make +4/+5 stat rings but couldn't find the proper rings to mount.
edit: I noticed the dump doesn't list infusions/runes. Here's what I remember having..
1)A regen infusion for about 350 Life.
2)Shielding for ~320.
3)Wild, 20% reduction to damage for..6 turns I think.
4)Phase door for 12 squares, low cooldown(6?). Spent my level 20 category point to get this slot, and I'm fairly sure it was worth it.