So here she is... The toughest bit about this is not to pick things up and sell them... It seems I just can't help it! It has taken me to 9th level to stop the nasty habit!
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 24
Race : Skeleton DEX: 24
Class : Archmage MAG: 27
Level : 11 WIL: 31
Exp : 17% CUN: 11
Gold : 37.30 CON: 22
Attack(Main Hand): 25 Life : 274/276 Encumbrance : 74.5/83
Damage(Main Hand): 19 Difficulty : Normal
APR (Main Hand): 3 Mana : 210/245
Crit (Main Hand): 3%
Speed (Main Hand): 1.00
Fatigue : 13% Spellpower : 52
Armor : 10 Spell Crit : 3.3%
Defense : 7.9 Spell Speed : 1
Ranged Defense : 7.9
Physical damage : 4%
Blight damage : 12%
Physical Save : 11.5
Spell Save : 14.5
Mental Save : 10.5
Cold Resist: 38%
Nature Resist: 10%
Poison Resistance: 100%
Bleed Resistance: 100%
Fear Resistance: 100%
Number of NPC killed: 463
Most killed NPC: white worm mass (34)
[Talents Chart]
- Technique / Combat training (mastery 0.70)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 1/5
Health (generic) 0/5
Weapon Combat (generic) 0/10
Sword Mastery (generic) 0/10
Axe Mastery (generic) 0/10
Mace Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 5/5
Manathrust (class) 3/5
Manaflow (class) 0/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.30)
Flame (class) 2/5
Flameshock (class) 0/5
Fireflash (class) 0/5
Inferno (class) 0/5
- Spell / Earth (mastery 1.30)
Stone Skin (class) 0/5
Dig (class) 0/5
Strike (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.30)
Corrosive Vapour (class) 3/5
Freeze (class) 0/5
Tidal Wave (class) 0/5
Ice Storm (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 3/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 1/5
Teleport (generic) 1/5
Displacement Shield (generic) 0/5
Probability Travel (generic) 0/5
- Spell / Nature (mastery 1.30)
Regeneration (generic) 0/5
Heal (generic) 0/5
Restoration (generic) 0/5
Nature's Call (generic) 0/5
- Spell / Divination (mastery 1.30)
Sense (generic) 1/5
Identify (generic) 1/5
Vision (generic) 0/5
Telepathy (generic) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 1/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 5/5
Sharp Bones (generic) 0/5
Bone Armour (generic) 0/5
Re-assemble (generic) 0/5
[Current Effects]
- Arcane Power
[Completed Quests]
-- Escort: lone alchemist (level 4 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest.
As a reward you improved talent Imbue Item (+1 level(s)).
-- Escort: lost warrior (level 3 of Old Forest)
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.
As a reward you gained talent category Technique / Combat training (at mastery 0.70).
-- The rotting stench of the dead
You have been resurrected as an undead by some dark powers.
However the ritual failed in some way and you retain your own mind, you need to get out of this dark place and try to carve a place for yourself in the world.
You have found a very special cloak that will help you walk among the living without trouble.
[Active Quests]
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 0/15
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You must explore the Maze and find out what lurks there and what treasures are to be gained!
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore Carn D?m and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) blighted ash staff (7-8.4 power, 3 apr, fire damage)
Type: weapon / staff
7 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: fire
When wielded/worn:
Increases damage type: 12% blight.
Spellpower 2, Spell Crit 2%
In off hand
On fingers
b) copper ring of constitution (+3)
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution.
c) Ring of Ulmo
Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Around neck
Light source
d) Phial of Undead
Type: lite / lite
When wielded/worn:
Light radius 1
Infravision radius 6
Dropped by Half-Finished Bone Giant
Main armor
e) hardened leather armour of cold resistance (3 def, 6 armor)
Type: armor / light
When wielded/worn:
Armor 6, Defense 3
Fatigue 8%
Increases resistances: 13% cold.
Dropped by cutpurse
Cloak
f) Cloak of Deception
Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%
Dropped by Necromancer
On head
g) iron helm (0 def, 3 armor)
Type: armor / head
When wielded/worn:
Armor 3, Defense 0
Fatigue 5%
Around waist
h) hardened leather belt
Type: armor / belt
On hands
i) powerful iron gauntlets of attack (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Attack 11, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 1, Defense 0
Increases damage type: 4% physical.
Dropped by Half-Finished Bone Giant
On feet
Tool
j) iron pickaxe (dig speed 36 turns)
Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Dropped by degenerated skeleton warrior
Quiver
Second weapon set: In main hand
Second weapon set: In off hand
[Player Achievements]
'Level 10' was achieved for Got a character to level 10. At 2010-10-19 20:21:11
[Character Inventory]
a) acid-proof potion of cure poison
Type: potion / potion
It can be used to cure poison.
b) acid-proof potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
c) 2 giant potion of lesser healing
Type: potion / potion
It can be used to heal some life.
d) 11 potion of cure disease
Type: potion / potion
It can be used to cure poison.
e) 6 potion of cure poison
Type: potion / potion
It can be used to cure poison.
f) 14 potion of lesser healing
Type: potion / potion
It can be used to heal some life.
g) 6 potion of lesser mana
Type: potion / potion
It can be used to restore some mana.
h) potion of mana
Type: potion / potion
It can be used to restore a good part of your mana.
i) 4 potion of see invisible
Type: potion / potion
It can be used to sense invisible for a while.
j) 3 potion of slime mold juice
Type: potion / potion
It can be used to quaff.
k) 3 fire-proof scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
l) long scroll of identify
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
m) long scroll of shielding
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
n) 5 scroll of light
Type: scroll / scroll
It can be used to light up the surrounding area.
o) 6 scroll of magic mapping
Type: scroll / scroll
It can be used to map the area directly around you.
Dropped by skeleton warrior
p) 2 scroll of teleportation
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
q) gold ring of nature's blessing (+6%)
Type: jewelry / ring
When wielded/worn:
Increases damage type: 6% nature.
r) steel ring of physical resistance
Type: jewelry / ring
When wielded/worn:
Increases physical save: 7.
s) ash staff (11-13.2 power, 3 apr, lightning damage)
Type: weapon / staff
11 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: lightning
When wielded/worn:
Spellpower 2, Spell Crit 2%
t) elm staff (3.5-4.2 power, 2 apr, fire damage)
Type: weapon / staff
3 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: fire
When wielded/worn:
Spellpower 1, Spell Crit 1%
u) elm staff (3.5-4.2 power, 2 apr, darkness damage)
Type: weapon / staff
3 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: darkness
When wielded/worn:
Spellpower 1, Spell Crit 1%
v) elm staff (4-4.8 power, 2 apr, blight damage)
Type: weapon / staff
4 Power [Range 1.20] (+100% Magic), 0 Attack, 2 Armor Penetration, Crit 2%
Damage type: blight
When wielded/worn:
Spellpower 1, Spell Crit 1%
w) icy ash staff (8-9.6 power, 3 apr, fire damage)
Type: weapon / staff
8 Power [Range 1.20] (+100% Magic), 0 Attack, 3 Armor Penetration, Crit 3%
Damage type: fire
When wielded/worn:
Increases damage type: 8% cold.
Spellpower 2, Spell Crit 2%
x) shimmering linen robe of nature resistance (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases resistances: 12% nature.
Maximum mana 14
y) elm wand of trap destruction (3/3)
Type: wand / wand
It can be used to try to disarm any known traps, with 3 charges out of 3.
z) citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1
{) 2 zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.