YASD (Yelping Aeryn, Scorched Dwarf)

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Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

YASD (Yelping Aeryn, Scorched Dwarf)

#1 Post by Burb Lulls »

The dump of Arbiter, my first character to reach the endgame. He was summarily minced; twice, thanks to the BoL.

Endgame spoilers! If you don't want to know how to die horribly at the end of the game, don't scroll down!

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  85
Race             : Dwarf        DEX:  81
Class            : Fighter      MAG:  18
Level            : 50           WIL:  22
Exp              : 232%         CUN:  41
Gold             : 792.83       CON:  74

Attack(Main Hand): 142          Life             :     -78/1654 Encumbrance      : 66.3/193
Damage(Main Hand): 291          Stamina          :     254/261  Difficulty       : Normal
APR   (Main Hand):  10          
Crit  (Main Hand):  11%         
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 58%          Spellpower       : 35
Armor            : 94.8         Spell Crit       : 2.8%
Defense          : 101.85       Spell Speed      : 1
Ranged Defense   : 125.85       

Physical damage  : 29%
Cold damage      : 25%

Physical Save    : 72.625
Spell Save       : 44.875
Mental Save      : 12.625

All Resists:   0%
Fire Resist:  69%
Cold Resist:  60%
Lightning Resist:  15%
Acid Resist:  42%
Nature Resist:  10%
Confusion Resistance: 100%
Blind Resistance: 100%
Stun Resistance: 100%
Knockback Resistance: 100%

Number of NPC killed: 6745
Most killed NPC: cold drake hatchling (645)

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.40)
    Shield Pummel (class)             5/5
    Riposte (class)                   5/5
    Overpower (class)                 1/5
    Assault (class)                   5/5
 - Technique / Weapons and shields    (mastery 1.40)
    Repulsion (class)                 1/5
    Shield Wall (class)               5/5
    Shield Expertise (class)          5/5
    Last Stand (class)                5/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               5/5
    Track (generic)                   3/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.40)
    Precise Strikes (class)           5/5
    Rush (class)                      5/5
    Perfect Strike (class)            1/5
    Blinding Speed (class)            1/5
 - Technique / Combat techniques      (mastery 1.40)
    Quick Recovery (class)            5/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           5/5
 - Technique / Combat training        (mastery 1.60)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Sword Mastery (generic)           10/10
    Axe Mastery (generic)             0/10
    Mace Mastery (generic)            0/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          2/5
    Heightened Senses (generic)       3/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5

  [Current Effects]

- Shield Wall
+ Silenced
+ Curse of Death

  [Completed Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lone alchemist (level 4 of Old Forest)
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest.
As a reward you improved Dexterity by +1.
 -- Escort: injured seer (level 5 of Trollshaws)
You successfully escorted the injured seer to the recall portal on level 5 of Trollshaws.
As a reward you improved Willpower by +1.
 -- Escort: lost warrior (level 1 of Old Forest)
You failed to protect the lost warrior from death by poison vine.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?»m and vanquished the Dragon.   
 -- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the Trollshaws in search of treasure and glory!

   * You have explored Amon S?»l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- Escort: injured seer (level 7 of Old Forest)
You successfully escorted the injured seer to the recall portal on level 7 of Old Forest.
As a reward you improved Willpower by +1.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Escort: lost warrior (level 2 of Carn D?»m)
You successfully escorted the lost warrior to the recall portal on level 2 of Carn D?»m.
As a reward you improved talent Sword Mastery (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Escort: worried loremaster (level 4 of Trollshaws)
You successfully escorted the worried loremaster to the recall portal on level 4 of Trollshaws.
As a reward you improved Strength by +1.
 -- The Guardian of the Sea
Ukllmswwik asked you to take his portal to the caverns of Oss?« and kill Maglor who has turned mad.
   * You have killed both Ukllmswwik and Maglor, betraying them both.   
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them, the more you have the weaker the shield will be.
 -- The Doom of the World!
You were sent to Mount Doom, in the ancient land of Mordor, where the One Ring was once forged by Sauron and destroyed by Frodo Baggins.
This place is still full of the power of the ring and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!

You arrived in time and interrupted the ritual, the blue wizards have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
 -- Escort: repented thief (level 7 of Carn D?»m)
You successfully escorted the repented thief to the recall portal on level 7 of Carn D?»m.
As a reward you improved Dexterity by +2.
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- Escort: lone alchemist (level 5 of Carn D?»m)
You failed to protect the lone alchemist from death by fire drake.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
1 lumberjacks have died.
 -- Escort: lone alchemist (level 1 of Carn D?»m)
You successfully escorted the lone alchemist to the recall portal on level 1 of Carn D?»m.
As a reward you improved Dexterity by +1.

  [Active Quests]

 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Middle-earth for you.
   * Find a Blood-Runed Athame.   
   * Find a Resonating Diamond.   
 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride, now you must venture inside the most dangerous place of this world, the High Peak.
Seek the Blue Wizards and stop them before they bend the world to their will.
To enter you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.

  [Character Equipment]

 In main hand
a) Ringil, the glittering sword of Fingolfin (38-53.2 power, 10 apr)
   Type: weapon / longsword
    38 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 15 ice.
    Increases resistances: 25% cold.
    Increases damage type: 20% cold.
    Light radius 1
    See invisible: 2
    It can be used to generate a burst of ice, costing 8 power out of 18/18.
   Dropped by Greater Mummy Lord
 In off hand
b) icy mithril shield of fire resistance (12 def, 3 armor)
   Type: armor / shield
    When wielded/worn:
    Armor 3, Defense 12
    Fatigue 14%
    Damage when hit: 5 ice.
    Increases resistances: 18% fire.
   Dropped by hill orc warrior
 On fingers
c) Ring of the War Master
   Type: jewelry / ring
    When wielded/worn:
    Increases stats: 3 Strength,3 Dexterity,3 Constitution.
    Increases talent masteries: 0.10 Technique / Warcries,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Combat training.
   Dropped by hill orc archer
d) Glory of the Pride
   Type: jewelry / ring
    When wielded/worn:
    Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
    Armor 10, Defense 5
    Fatigue -15%
    Increases damage type: 8% physical.
    Reduces talent cooldowns: Rush (15).
    Increases confusion immunity: 100%.
    Increases stun immunity: 100%.
    Maximum mana -40
    Maximum stamina 40
   Dropped by Grushnak, Battlemaster of the Pride
 Around neck
e) Choker of Dread
   Type: jewelry / amulet
    When wielded/worn:
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
    Increases blindness immunity: 100%.
    Spellpower 5, Spell Crit 0%
    See invisible: 10
    It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master
 Light source
f) The Water Silmaril
   Type: lite / lite
    When wielded/worn:
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
    Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning,4 Constitution,-25 Luck.
    Allows you to breathe in: water.
    Spellpower 12, Spell Crit 0%
    Light radius 6
    It can be used to activate talent: Tidal Wave (level 4), costing 80 power out of 150/150.
   Dropped by Maglor, Last Son of F?«anor the Maker
 Main armor
g) mithril plate armour of fire resistance (9 def, 16 armor)
   Type: armor / massive
    When wielded/worn:
    Armor 16, Defense 9
    Fatigue 26%
    Increases resistances: 36% fire.
 Cloak
h) linen cloak of Lonely Mountain (1 def, 0 armor)
   Type: armor / cloak
    When wielded/worn:
    Armor 0, Defense 1
    Increases stats: 2 Strength,2 Constitution.
 On head
i) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
    When wielded/worn:
    Armor 5, Defense 0
    Fatigue 5%
    Increases stats: 5 Constitution,3 Willpower.
    Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
    Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
    See invisible: 15
   Dropped by Vor, Grand Geomancer of the Pride
 Around waist
j) slotted drakeskin leather belt of the titan
   Type: armor / belt
    When wielded/worn:
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 12
 In your belt
 On hands
k) mithril gauntlets of strength (+4) (0 def, 3 armor)
   Type: armor / hands
    When wielded/worn:
    Armor 3, Defense 0
    Increases stats: 4 Strength.
 On feet
l) Frost Treads (1 def, 2 armor)
   Type: armor / feet
    When wielded/worn:
    Armor 2, Defense 1
    Fatigue 14%
    Increases stats: 4 Strength,4 Dexterity,4 Cunning.
    Increases resistances: 20% cold,10% nature.
    Increases damage type: 5% cold.
    Light radius 1
   Dropped by Rantha the Worm
 Tool
m) dwarven-steel pickaxe of strength (dig speed 28 turns)
   Type: tool / digger
    When wielded/worn:
    Increases stats: 1 Strength.
    It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver
 Second weapon set: In main hand
n) acidic mithril longsword of massacre (41.5-58.1 power, 6 apr)
   Type: weapon / longsword
    41 Power [Range 1.40] (+100% Strength), 0 Attack, 6 Armor Penetration, Crit 5%
    Damage type: physical
    
    When wielded/worn:
    Damage on hit(melee): 13 acid.
    Increases damage type: 21% physical.
 Second weapon set: In off hand
o) acidic mithril shield of acid resistance (12 def, 3 armor)
   Type: armor / shield
    When wielded/worn:
    Armor 3, Defense 12
    Fatigue 14%
    Damage when hit: 8 acid.
    Increases resistances: 27% acid.
   Dropped by hill orc warrior

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-10-14 18:02:54
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-10-14 19:58:09
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-10-14 15:56:30
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-10-14 18:49:09
'Exterminator' was achieved for Killed 1000 creatures At 2010-10-14 14:57:53
'Flooder' was achieved for Defeated Ukllmswwik while doing his own quest. At 2010-10-15 02:14:03
'F?«anor's bane' was achieved for Killed Maglor, Last Son of F?«anor the Maker. At 2010-10-15 02:08:52
'Level 10' was achieved for Got a character to level 10. At 2010-10-14 02:04:34
'Level 20' was achieved for Got a character to level 20. At 2010-10-14 15:21:42
'Level 30' was achieved for Got a character to level 30. At 2010-10-14 19:16:16
'Level 40' was achieved for Got a character to level 40. At 2010-10-14 22:03:42
'Level 50' was achieved for Got a character to level 50. At 2010-10-15 19:31:28
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2010-10-15 01:33:06
'Race through fire' was achieved for Raced through the fires of Mount Doom to stop the Blue Wizards. At 2010-10-15 04:58:49
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-10-14 02:14:07
'Size matters' was achieved for Do over 600 damage in one attack At 2010-10-14 19:34:58
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-10-14 18:52:58
'The secret city' was achieved for Discovered the truth about mages. At 2010-10-14 03:06:15
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-10-15 01:02:16
'Unstoppable' was achieved for Has returned from the dead. At 2010-10-15 20:11:05
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-10-14 17:37:12

  [Character Inventory]

a) 3 acid-proof potion of cure disease
   Type: potion / potion
    It can be used to cure poison.
b) acid-proof potion of free action
   Type: potion / potion
    It can be used to resist stuns, dazes and pinning.
c) 2 acid-proof potion of greater healing
   Type: potion / potion
    It can be used to heal a lot.
d) 6 acid-proof potion of healing
   Type: potion / potion
    It can be used to heal a good part of your life.
e) 6 acid-proof potion of lesser healing
   Type: potion / potion
    It can be used to heal some life.
f) acid-proof potion of speed
   Type: potion / potion
    It can be used to increase your speed for a while.
   Dropped by orc high cryomancer
g) giant potion of greater healing
   Type: potion / potion
    It can be used to heal a lot.
h) 9 potion of cure disease
   Type: potion / potion
    It can be used to cure poison.
i) 4 potion of cure poison
   Type: potion / potion
    It can be used to cure poison.
j) potion of greater healing
   Type: potion / potion
    It can be used to heal a lot.
k) 10 potion of healing
   Type: potion / potion
    It can be used to heal a good part of your life.
l) 2 fire-proof scroll of controlled phase door
   Type: scroll / scroll
    It can be used to teleport you randomly over a short distance into a targeted area.
m) 3 fire-proof scroll of enemies detection
   Type: scroll / scroll
    It can be used to detect enemies within a certain range.
   Dropped by Sandworm Queen
n) fire-proof scroll of identify
   Type: scroll / scroll
    It can be used to identify one object (or all with high magic stat).
   Dropped by elder vampire
o) 2 fire-proof scroll of light
   Type: scroll / scroll
    It can be used to light up the surrounding area.
   Dropped by yellow ooze
p) fire-proof scroll of phase door
   Type: scroll / scroll
    It can be used to teleport you randomly over a short distance.
   Dropped by stone troll
q) fire-proof scroll of shielding
   Type: scroll / scroll
    It can be used to create a temporary shield that absorbs damage.
r) 2 fire-proof scroll of teleportation
   Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
   Dropped by Greater Mummy Lord
s) 10 scroll of controlled phase door
   Type: scroll / scroll
    It can be used to teleport you randomly over a short distance into a targeted area.
t) scroll of light
   Type: scroll / scroll
    It can be used to light up the surrounding area.
u) 14 scroll of teleportation
   Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
v) Dragon Orb (Orb of Command)
   Type: jewelry / orb
    When carried:
    Increases stats: 6 Cunning.
    It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
w) Elemental Orb (Orb of Command)
   Type: jewelry / orb
    When carried:
    Increases stats: 6 Magic.
    It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
x) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
    When carried:
    Increases stats: 6 Strength.
    It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
y) Orb of Many Ways
   Type: jewelry / orb
    It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
z) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
    When carried:
    Increases stats: 6 Dexterity.
    It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
{) diamond
   Type: gem / white
    When used to imbue an object:
    Increases stats: 5 Strength,5 Dexterity,5 Magic,5 Willpower,5 Cunning.
   Dropped by gelatinous cube

  [Last Messages]

Alatar the Blue hits High Sun Paladin Aeryn for    5.79 nature damage   .
High Sun Paladin Aeryn slows down.
Alatar the Blue hits High Sun Paladin Aeryn for    41.25 darkness damage   .
Arbiter speeds up.
Banshee activates Blur Sight.
An entity appears through the portal!
Fire blast trap hits cold drake hatchling for    51.67 fire damage   .
Alatar the Blue stops burning.
Alatar the Blue casts Flameshock.
Arbiter resists the searing flame!
Fire blast trap hits cold drake hatchling for    51.67 fire damage   .
Pallando the Blue hits Arbiter for    114.40 physical damage   .
Pallando the Blue hits Arbiter for    39.08 blight damage   .
Arbiter hits Pallando the Blue for    4.65 acid damage   .
Arbiter hits Pallando the Blue for    3.63 cold damage   .
Fire blast trap hits High Sun Paladin Aeryn for    37.42 fire damage   .
High Sun Paladin Aeryn speeds up.
High Sun Paladin Aeryn misses cold drake hatchling.
Banshee uses Silence.
Arbiter is silenced!
You have    2 fire-proof scroll of controlled phase door   .
Cold drake hatchling stops burning.
Arbiter quaffs a potion of greater healing!
You have    3 potion of greater healing   .
Arbiter quaffs a potion of greater healing!
You have    2 potion of greater healing   .
Alatar the Blue casts Lightning.
Alatar the Blue's spell looks more powerful!
Alatar the Blue hits Pallando the Blue for    259.00 lightning damage   .
Alatar the Blue hits Arbiter for    378.82 lightning damage   .
Pallando the Blue uses Curse of Death.
Arbiter is cursed.
Pallando the Blue hits Arbiter for    68.09 darkness damage   .
Arbiter quaffs a potion of greater healing!
You have    potion of greater healing   .
Alatar the Blue casts Manathrust.
Alatar the Blue's spell looks more powerful!
Alatar the Blue hits Pallando the Blue for    294.06 arcane damage   .
Alatar the Blue hits Arbiter for    506.00 arcane damage   .
Alatar the Blue killed Arbiter!
Highlights & Thoughts:

Something that's remained in my head right from the beginning of the game: An escort walking forward three paces, tripping over a poison vine and dying instantly. *helmgauntlet*

It does seem a little funny that a swordfighter can essentially get a sword that can see them through the entire game relatively early, especially since the Elven Ruins are markedly safer for fighters with their resistance to stuns. Maybe Ringil could be weakened a little, then there could be a sidequest in the east to bring it up to its full potential? "The-sword-that-was-broken-but-then-reforged-then-it-lost-a-little-power-but-then-taken-to-someone-who-used-a-macguffin-on-it-and-it's-good-again"?

Banshees, dreads and dreadmasters are more magebusters than fighterbusters, aren't they? They never really were a threat, especially once I got full confusion resistance. I imagine they'll be much more trouble when it's impossible to damage enemies stuck in walls; right now I can just shield pummel and assault them out.

Vor Pride, take 1: "Agh! Ouch! Eek! Hey! Ow! Stop it! Agh! Okay! I'm going, I'm going...!"
Vor Pride, take 2, with new equipment and +70% fire and cold resistance: "?HONEY, I'M HOOOOOOME?" :twisted:

This was the first time I actually dug into that little hidden room south of Golbug's chamber. Hardly interesting, but I did!

Achievement Unlocked: Demon puncher. Kill an uruivellas after getting disarmed. :)

The underwater cave was quite an adventure. That naga psyren that hangs around the entrance to Maglor's pad and doesn't chase you but just pelts you with silences and mind sears is probably more challenging to get past than everything else there! As for Maglor? I don't quite know how it happened, but one of the psyrens in his room got it into her head that he was an enemy, and started fighting him. I had to leave the room - fighting other enemies - and when I got back there was a silmaril, a body, and a naga psyren looking very pleased with herself. :lol:

Mount Doom was where rush and disengage shined. I've already mentioned the use of disengage as a conveyance method elsewhere, but I was a little more conservative with using rush; it has a long cooldown, after all, and you never know when you'll need it to get to a fire wyrm to stop a potential summonfest. Rushing the length of the last bridge and taking down Fyrk with a single assault was a suitably filmic ending to the area. Those faeros were seriously made out of paper. :wink:

This was my second time in the Valley of the Moon, and the first since its restructuring. I can find little to criticise; it's simply an excellent, challenging, but enjoyable battle. The Corrupted Balrog was a pushover though; pummel, assault, done. I almost succeeded, but an uruivellas got close to Limmir and although I killed it, it put down a fire storm before I could which eventually put Limmir away.

Come to think of it, many of the later bosses were rather quick to fall. Maybe bosses could have their armour increased? Not HP, since that'd make the other classes miserable while solving the fighter's problem.

I didn't even enter Vor Armoury. To quote Arbiter: "I kinda like having my head not ripped off and dashed against a wall."

Hearing about the slime tunnels previously, I was seriously rubbing the rosaries for my fighter, especially with the memories of the ritchsplosion in Eruan still fresh. However, the tunnel was almost empty, and whatever slimes I did find were easily dispatched and dealt no damage at all. While it serves its purpose for lulling you into a false sense of security, it did feel like the place needed to be more populated. I can't explain the lack of damage at all; in previous areas, brittle clear oozes and poison oozes were still punching through my armour enough to cause concern.

Maybe consumables should be available in infinite amounts in stores? After all, if what you want isn't there you're just going to pace around the map outside until it is, and you're certainly not going to shrug and just barrel into an area underequipped; at least, not in the later game.

The big final battle: First things first, I seriously underestimated the length of the High Peak, and as such the amount of supplies I should've brought. I had around 30-40 each of healing potions, greater healing potions and controlled phase door scrolls, but by the end I only has around 15 each. I got one of the Blue Wizards down to 10%, and the other to 70%, but I didn't hold out much hope of winning once I saw what I was up against. I'm not saying it's OMG UNFAIR, I was the one who wasn't ready. :) The massive influx of new nasty curses and effects was overwhelming, and it might've helped if I knew what any of them did. I didn't really have the time to check out any of the four portals in the room, and Aeryn was... underwhelming. The Blue Wizards targetted her for all of one turn before turning their attention to me, then she spent the rest of the fight stood in the middle of the arena, offering half-hearted words of encouragement and idly poking at a nearby cold drake hatchling - and missing. After that, it was all over but the being diced up and cooked into canapes for Morgoth's welcoming party. :wink:

While it didn't have much to do with my demise, the RNG claps its pudgy hands with delight.

Susramanian
Spiderkin
Posts: 454
Joined: Sat May 15, 2010 3:09 am

Re: YASD (Yelping Aeryn, Scorched Dwarf)

#2 Post by Susramanian »

I'm really impressed that you got so far with a fighter, especially now that monsters cast spells over each other's heads. I agree about Ringil (except that Anduril is the broken sword you referenced) being too good for where it's found. Rather than weaken it, I'd make it a rare world artifact and give the mummy lord some other drop. I also agree about the escort quests. They should be hard, but there needs to be a little more room for error.

Are the nagas in the water cave weaker than they were a couple betas back? They could one-shot any character I got that far.

What did you do to survive for so long against the blue wizards? The first time I set foot in their chamber, I took an 800 damage moonbeam (I think that's what it was called) before their dialog even opened. I basically started the fight at half health, and it went very rapidly downhill from there. Later I succeeded, but that was with an Archmage.

Repton
Archmage
Posts: 371
Joined: Wed Aug 05, 2009 2:17 am

Re: YASD (Yelping Aeryn, Scorched Dwarf)

#3 Post by Repton »

Re dreads -- the first time I met a dread (as a fighter), it totally destroyed me. Cursed or hexed me so I couldn't hit it effectively, I couldn't retreat upstairs because I was on level 1 (and cursed), and that ESP meant I couldn't run away either. Whereas mages and archers just blast them from a distance. Hmm.

I'm curious about the skill choices you made. I wouldn't bother putting more than 2 points into riposte, and the benefit of more than one point in assault seems low. And you maxed out last stand too -- did you think that was worth it? I've never even put one rank into it -- the benefits seemed too low for the penalty.

Burb Lulls
Spiderkin
Posts: 480
Joined: Mon Jul 26, 2004 5:20 am
Location: Blighty

Re: YASD (Yelping Aeryn, Scorched Dwarf)

#4 Post by Burb Lulls »

@Repton: What can I say? I'm a riposte-aholic :) As for last stand, that was when I was almost level 50 and had run out of things to put talent points into. I simply chose it because I thought it had more chance of being helpful than repulsion or overpower, then barely used it. Edit: Also, what does burning hex do? I assume it damages you if you cast a spell; it just did nothing to me.

@Susramanian: Trust me, I didn't survive that long at all. At the beginning of the fight I could see the wizards were both targetting Aeryn, so I rushed to one, managed to stun him with a shield pummel and followed it with an assault, taking off a big chunk of life. Then they started blasting me :( What followed was me using controlled phases to try and get behind cover so I could chug some greater healing potions, wait for a wizard to show up, fail to stun him, get blasted again, and so on. The hit you take before phasing with a scroll is what really got me - that hit can be 400+! I might have got lucky with not getting hit by 800+ moonbeams, they primarily used manathrust, lightning, and some odd new curses (curse of death?). From the log I was put away by a critical manathrust and lightning by Alatar, both hitting Palando as well :P . Maybe a rogue could goad them into attacking eachother as well as you?

As for the nagas, I've only ever faced them as fighters, which really highlights why I like them; they can take a punch.

Edit: I forgot; after I revived with the blood of life, I spent most of the time fleeing while my shield wall cooldown expired. It didn't work.
Last edited by Burb Lulls on Fri Oct 15, 2010 9:34 pm, edited 1 time in total.

Repton
Archmage
Posts: 371
Joined: Wed Aug 05, 2009 2:17 am

Re: YASD (Yelping Aeryn, Scorched Dwarf)

#5 Post by Repton »

But the thing is, with riposte at high levels you get maximum effect with only two ranks...

Hmm, I wonder if scrolls of controlled PD would work better in a slotted belt?

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