While proceeding through the Spider place with what I thought was reasonable caution, I suddenly found myself at 15 (or possibly 13) HP, poisoned, with a nymph beside me. No, wait, this isn't nethack... it's a naga.
At this point, I was already dead in one move. If I teleported, I'd die to the poison. My only chance was to drink a healing potion and hope to survive the naga's next move with enough HP to teleport away, NOT die to the poison, then cure it and/or heal some more.
I drank my best healing potion ("greater healing" I think it was called), then died to the naga's attack.
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[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Garf is poisoned!
[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Naga myrmidon hits Garf for #aaaaaa#292.80 physical damage#LAST#.
[LOG] Garf hits naga myrmidon for #YELLOW#1.80 light damage#LAST#.
[LOG] Garf hits naga myrmidon for #DARK_GREY#1.80 darkness damage#LAST#.
[LOG] Naga myrmidon uses Sunder Armour.
[LOG] Naga myrmidon hits Garf for #aaaaaa#259.05 physical damage#LAST#.
[LOG] Garf hits naga myrmidon for #YELLOW#1.80 light damage#LAST#.
[LOG] Garf hits naga myrmidon for #DARK_GREY#1.80 darkness damage#LAST#.
[LOG] Garf resists the sundering!
[LOG] Naga myrmidon hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Garf quaffs a potion of greater healing!
[LOG] You have no more #FFFFFF#potion of greater healing#LAST#.
[LOG] Naga myrmidon uses Stunning Blow.
[LOG] Naga myrmidon hits Garf for #aaaaaa#288.56 physical damage#LAST#.
[LOG] Naga myrmidon killed Garf!
[LOG] Garf hits naga myrmidon for #YELLOW#1.80 light damage#LAST#.
[LOG] Garf hits naga myrmidon for #DARK_GREY#1.80 darkness damage#LAST#.
[LOG] Garf resists the stunning blow!
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[LOG] Garf killed giant spider!
[LOG] Spitting spider hits Garf for #LIGHT_GREEN#13.81 nature damage#LAST#.
[LOG] You have found a trap (sticky web)!
[LOG] Garf stops being poisoned.
[LOG] #00ff00#Talent Shattering Shout is ready to use.
[LOG] Garf brandishes the Phial of Galadriel and banishes all shadows!
[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Garf is poisoned!
[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Naga myrmidon hits Garf for #aaaaaa#292.80 physical damage#LAST#.
...
OK, so maybe it's not shown in the LOG lines. Let's look at the whole thing, then?
Code: Select all
[LOG] Garf brandishes the Phial of Galadriel and banishes all shadows!
nil nil
[Identify] Phial of Galadriel true
158 ticks in 10.218 seconds = 15.4629 TPS
AI took for target 34789 faerlhing :: 200 Garf 185
< 400
AI took for target 34793 naga myrmidon :: 200 Garf 122
< 400
[Equilibrium] Use chance: 96.666666666667 :: 0
naga myrmidon 34793 dumb ai talents can use Spit Poison 20
naga myrmidon 34793 dumb ai talents can use Rush 88
dumb ai uses 20
[Equilibrium] Use chance: 96.666666666667 :: 0
USING table: 0x889bb30 Spit Poison
[PROJECTOR] starting dam 26.666666666667
[PROJECTOR] after difficulty dam 26.666666666667
[PROJECTOR] res 30 0.7 on dam 26.666666666667
[PROJECTOR] final dam 18.666666666667
[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
[LOG] Garf is poisoned!
faerlhing 34789 dumb ai talents can use Manathrust 146
[Equilibrium] Use chance: 96.666666666667 :: 0
faerlhing 34789 dumb ai talents can use Lay Web 22
dumb ai uses 22
[Equilibrium] Use chance: 96.666666666667 :: 0
USING table: 0x887d250 Lay Web
[PROJECTOR] starting dam 26.666666666667
[PROJECTOR] after difficulty dam 26.666666666667
[PROJECTOR] res 30 0.7 on dam 26.666666666667
[PROJECTOR] final dam 18.666666666667
[LOG] Something hits Garf for #LIGHT_GREEN#18.67 nature damage#LAST#.
290 frames in 10.014 seconds = 28.9595 FPS
naga myrmidon 34793 dumb ai talents can use Rush 88
dumb ai uses 88
USING table: 0x893fd20 Rush
[ATTACK] attacking with orite trident
[COMBAT DAMAGE] power(1.819877) totstat(87.600000) talent_mod(1.774597)
[ATTACK] to Garf :: 188.60553566988 13 49.1 :: 1.2
checkHit 73 62.8
=> chance to hit 80.535136944662
[ATTACK] raw dam 188.60553566988 versus 49.1 with APR 13
[ATTACK] after range 244
[PHYS CRIT %] 3.5
[ATTACK] after crit 244
[ATTACK] after mult 292.8
[PROJECTOR] starting dam 292.8
[PROJECTOR] after difficulty dam 292.8
[PROJECTOR] res 0 1 on dam 292.8
[PROJECTOR] final dam 292.8
[LOG] Naga myrmidon hits Garf for #aaaaaa#292.80 physical damage#LAST#.
If so, what should I have done to prevent that? Use the Phial every 10 steps (or however long the recharge period is) religiously? I can't even tell when I'm entering a part of the Spider place that's not lit up. It all looks the same.
I'd also appreciate any strategy that would have prevented the naga from using ANOTHER attack on me immediately after the Rush. Are they twice as fast as me? Is that how he got to move twice in a row? Do I need some special secret artifact of going-faster-ness to survive here?
Final dump:
Code: Select all
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 66
Race : Dúnadan DEX: 38
Class : Fighter MAG: 10
Level : 28 WIL: 15
Exp : 23% CUN: 16
Gold : 219.72 CON: 39
Attack(Main Hand): 97 Life : -22/822 Encumbrance : 120.89/158
Damage(Main Hand): 144 Stamina : 141/141 Difficulty : Normal
APR (Main Hand): 10
Crit (Main Hand): 11% Positive : 0/111
Crit (Main Hand): 11% Negative : 0/111
Crit (Main Hand): 11%
Speed (Main Hand): 1.00
Fatigue : 60% Spellpower : 10
Armor : 49.1 Spell Crit : 2.8%
Defense : 62.8 Spell Speed : 1
Ranged Defense : 62.8
Physical damage : 11%
Cold damage : 25%
Physical Save : 58.278020196202
Spell Save : 32.278020196202
Mental Save : 14.75
Fire Resist: -20%
Cold Resist: 65%
Nature Resist: 30%
Stun Resistance: 100%
Knockback Resistance: 100%
Number of NPC killed: 2237
Most killed NPC: skeleton warrior (88)
[Talents Chart]
- Technique / Weapons and shields (mastery 1.30)
Shield Pummel (class) 1/5
Riposte (class) 5/5
Overpower (class) 1/5
Assault (class) 1/5
- Technique / Weapons and shields (mastery 1.30)
Repulsion (class) 1/5
Shield Wall (class) 5/5
Shield Expertise (class) 5/5
Last Stand (class) 0/5
- Technique / Warcries (mastery 1.30)
Shattering Shout (class) 5/5
Second Wind (class) 1/5
Battle Shout (class) 0/5
Battle Cry (class) 0/5
- Technique / Combat techniques (mastery 1.30)
Precise Strikes (class) 1/5
Rush (class) 1/5
Perfect Strike (class) 1/5
Blinding Speed (class) 0/5
- Technique / Combat techniques (mastery 1.49)
Quick Recovery (class) 1/5
Fast Metabolism (class) 1/5
Spell Shield (class) 1/5
Unending Frenzy (class) 5/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 2/5
Health (generic) 2/5
Weapon Combat (generic) 10/10
Sword Mastery (generic) 10/10
Axe Mastery (generic) 0/10
Mace Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Dirty fighting (mastery 1.00)
Dirty Fighting (class) 1/5
Backstab (class) 0/5
Switch Place (class) 0/5
Cripple (class) 0/5
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 1/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
[Current Effects]
- Chant of Fortitude
- Hymn of Detection
- Shield Wall
+ Poisoned
[Completed Quests]
-- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
-- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 15/15
-- Escort: lone alchemist (level 4 of Old Forest)
Escort the lone alchemist to the recall portal on level 4 of Old Forest.
-- Escort: lost sun paladin (level 2 of Old Forest)
Escort the lost sun paladin to the recall portal on level 2 of Old Forest.
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored Carn D?m and vanquished the Dragon.
-- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
-- Escort: lost anorithil (level 7 of Tol Falas)
Escort the lost anorithil to the recall portal on level 7 of Tol Falas.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
--