This character was a cakewalk, primarily because I scummed (err.... found

What should be noted is that right now they cannot beat mt doom ahead of time because of their faction. So they will have to let them become more powerful.
no real harrowing moments as my invis helped me out a lot, and I knew to do ranged against eternal bone golems rather than try to melee them.
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[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 29
Race : D??nadan DEX: 15
Class : Anorithil MAG: 70
Level : 37 WIL: 27
Exp : 19% CUN: 73
Gold : 1995.18 CON: 29
Attack(Main Hand): 31 Life : 762/777
Damage(Main Hand): 102 Stamina : 234/262
APR (Main Hand): 4
Crit (Main Hand): 19%
Speed (Main Hand): 1.00 Equi : 0
Fatigue : 22% Spellpower: 97
Armor : 6 Spell Crit: 42%
Class : 8.75 Spell Speed: 1
Class : 8.75
Arcane damage: 10%
Fire damage: 40%
Cold damage: 10%
Lightning damage: 18%
Acid damage: 10%
Physical Resist: 21
Spell Resist : 31
Mental Resist : 32
Fire Resist: 55%
Cold Resist: 60%
Nature Resist: 20%
Lightning Resist: 35%
Acid Resist: 35%
Number of NPC killed: 1847
Most killed NPC: uruk-hai (164)
[Talents/Skills Chart]
- Technique / Combat training (mastery 1.00)
Heavy Armour Training (skill) 1/5
Massive Armour Training (skill) 0/5
Health (skill) 4/5
Weapon Combat (skill) 4/10
Sword Mastery (skill) 0/10
Axe Mastery (skill) 0/10
Mace Mastery (skill) 0/10
Knife Mastery (skill) 0/10
- Cunning / Survival (mastery 1.10)
Trap Detection (skill) 5/5
Heightened Senses (skill) 5/5
Trap Disarm (skill) 5/5
Evasion (skill) 0/5
- Wild-gift / Sand drake aspect (mastery 1.00)
- Divine / Chants (mastery 1.30)
- Divine / Light (mastery 1.30)
Healing Light (talent) 1/5
Bathe in Light (talent) 3/5
Barrier (talent) 5/5
Second Life (talent) 0/5
- Divine / Sun (mastery 1.30)
Searing Light (talent) 5/5
Sun Flare (talent) 5/5
Firebeam (talent) 0/5
Sunburst (talent) 0/5
- Divine / Twilight (mastery 1.30)
Twilight (talent) 1/5
Jumpgate (talent) 1/5
Mind Blast (talent) 1/5
Shadow Simulacrum (talent) 5/5
- Divine / Star fury (mastery 1.30)
- Divine / Hymns (mastery 1.30)
[Character Equipment]
In main hand
a) Staff of Destruction (15-16.5 power, 4 apr)
5.00 Encumbrance.
Type: weapon / staff
15 Power [Range 1.10] (+150% Magic), 0 Attack, 4 Armor Penetration, Crit 0%
Increases damage type: 20% fire,8% lightning.
Spellpower 10, Spell Crit 15%
In off hand
On fingers
b) Elemental Fury
0.10 Encumbrance.
Type: jewelry / ring
Increases stats: 3 Cunning.
Increases damage type: 10% arcane,10% fire,10% cold,10% lightning,10% acid.
c) Ring of Ulmo
0.10 Encumbrance.
Type: jewelry / ring
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
Around neck
d) Fiery Choker
0.10 Encumbrance.
Type: jewelry / amulet
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%
Light source
e) Phial of Galadriel
1.00 Encumbrance.
Type: lite / lite
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
f) Black Robe (6 def, 0 armor)
2.00 Encumbrance.
Type: armor / cloth
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 0, Defense 6
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases blindness immunity: 100%.
Spellpower 10, Spell Crit 0%
See invisible: 10
On head
g) Steel Helm of Hammerhand (0 def, 4 armor)
3.00 Encumbrance.
Type: armor / head
Armor 4, Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical resistance: 7.
Increases spell resistance: 7.
Increases mental resistance: 7.
On hands
On feet
h) Frost Treads (1 def, 2 armor)
2.00 Encumbrance.
Type: armor / feet
Armor 2, Defense 1
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Tool
Quiver
[Character Inventory]
a) Ever-Refilling Potion of Mana
0.40 Encumbrance.
Type: potion / potion
It can be used to restore mana, costing 80 power out of 100/100.
b) acid-proof potion of cure disease
0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
c) acid-proof potion of cure poison
0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
d) acid-proof potion of healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal a good part of your life.
e) giant potion of cure poison
0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
f) 2 giant potion of greater healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal a lot.
g) 2 giant potion of healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal a good part of your life.
h) giant potion of speed
0.20 Encumbrance.
Type: potion / potion
It can be used to increase your speed for a while.
i) 6 potion of cure disease
0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
j) 8 potion of cure poison
0.20 Encumbrance.
Type: potion / potion
It can be used to cure poison.
k) 4 potion of greater healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal a lot.
l) 24 potion of healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal a good part of your life.
m) potion of lesser healing
0.20 Encumbrance.
Type: potion / potion
It can be used to heal some life.
n) 4 potion of speed
0.20 Encumbrance.
Type: potion / potion
It can be used to increase your speed for a while.
o) 2 fire-proof scroll of enemies detection
0.10 Encumbrance.
Type: scroll / scroll
It can be used to detect enemies within a certain range.
p) 2 fire-proof scroll of phase door
0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
q) 2 fire-proof scroll of teleportation
0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
r) 2 long scroll of magic mapping
0.10 Encumbrance.
Type: scroll / scroll
It can be used to map the area directly around you.
s) 3 scroll of enemies detection
0.10 Encumbrance.
Type: scroll / scroll
It can be used to detect enemies within a certain range.
t) 4 scroll of identify
0.10 Encumbrance.
Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
u) 13 scroll of magic mapping
0.10 Encumbrance.
Type: scroll / scroll
It can be used to map the area directly around you.
v) 20 scroll of phase door
0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
w) 5 scroll of shielding
0.10 Encumbrance.
Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
x) 4 scroll of teleportation
0.10 Encumbrance.
Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
y) Choker of Dread
0.10 Encumbrance.
Type: jewelry / amulet
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
z) gold amulet of mastery (0.23 Cunning / Survival)
0.10 Encumbrance.
Type: jewelry / amulet
Increases talent masteries: 0.23 Cunning / Survival.
{) steel amulet of the fish
0.10 Encumbrance.
Type: jewelry / amulet
|) Orb of Many Ways
1.00 Encumbrance.
Type: jewelry / orb
It can be used to activate a portal, costing 25 power out of 50/50.
}) galvorn ring of dexterity (+5)
0.10 Encumbrance.
Type: jewelry / ring
Increases stats: 5 Dexterity.
~) gold ring of invisibility
0.10 Encumbrance.
Type: jewelry / ring
Invisibility: 8
) Bill's Tree Trunk (30-51 power, 7 apr)
5.00 Encumbrance.
Type: weapon / greatmaul
30 Power [Range 1.70] (+130% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
€) Angmar's Fall (10-11 power, 0 apr)
5.00 Encumbrance.
Type: weapon / staff
10 Power [Range 1.10] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
Increases damage type: 4% fire,4% cold,4% blight,4% lightning,4% acid.
Spellpower 7, Spell Crit 8%
See invisible: 2
?) silk robe of power (0 def, 0 armor)
2.00 Encumbrance.
Type: armor / cloth
Increases damage type: 13% physical,10% arcane,14% fire,9% cold,14% nature,8% blight,12% lightning,11% acid.
Spellpower 4, Spell Crit 0%
‚) Old Man's Willow Barkwood (9 def, 5 armor)
7.00 Encumbrance.
Type: armor / shield
Armor 5, Defense 9
Fatigue 14%
Increases resistances: -20% fire,20% cold,20% nature.
?) Rod of Spydric Poison
0.70 Encumbrance.
Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.