Good Stuff
- Corner sniping with Acid splash & Acidfire saved me a lot of headache, especially in the prides. In high peak, most every floor I quick-burrowed around the edge of the map till track spotted the floor guardian and corner sniped him off the stairs and movement'd onto them. I ended up killing most of the guardians for funsies though since my gear is trash.
- I ended up liking mucus a lot more than I thought I would. I wish it weren't completely trash from 1-3, though.
- Spine of the World is freakin' great, I don't know why I never bothered trying it before. A wild + oozewalk is all it took to ensure complete safety from phys effects.
- Everybody kinda talks about how underwhelming Mana Clash is, but I found that endgame randbosses universally had about 2,500 mana, which is enough to pull off before committing to a fight. Clash + Reabsorb (and clash again from eye of tiger) wiped the mana reserves of most randbosses, and crapped on vim users. That said, I was durable enough that I didn't bother about half the time
- Nature's Touch + Fungal Growth made for some pretty ridiculous regens - far stronger than regen infusions. I was getting about 330 from regen, and about 650 from Nature's Touch crits. I had pretty low crit mult and didn't max growth, so that could have been pushed higher, but why bother? I was never in danger from level 20 all the way through the final battle.
- Eye of the Tiger was a mistake.
- Antimagic Shield pushed sustained equi up pretty high and I found that it occasionally sent my failure rates to noticeable levels. Given that nothing was capable of coming close to killing me, I dropped all the points there and sent them to clash instead.
- I don't know how good Moss is, since it's hard to tell just how much impact it has on a battle, but you need freaking x-ray vision to fight with that stuff.
General comments on the build & run:
I skipped the Corrosive Blades tree. A second oozebeam would have been great, but I decided to opt for Reclaim as my third primary offensive talent. Yes, it's objectively inferior to acidbeam, but it's usable enough to serve as a replacement. It hit harder than oozebeam/slime spit, and the damage bonus it gets on undead is useful since you get the tree before dreadfell. The longer cooldown problem was mostly handled by eye of the tiger, though firing random other talents when it failed to do so wasn't that bad. Losing the piercing damage was annoying but crowds of scrub enemies aren't the biggest source of danger around. In exchange, I used a second heroism infusion, and kept the effect running full-time, which was neat. Unlocking eyal's fury early meant an easy urkis/master fight too, since Acidfire is a thing. Corner-snipe dispelling is pretty boss.
I also skipped out on heavy armor. Early game, melee enemies just melted from oozebeams. In mid, heroism, leaves' tide, oozes, grasping moss, acidfire blinds, and fungus regen meant that anything that tried to get in melee was not gonna make it. In late, it didn't really matter how much damage something had. At that point I only worried about AB flurry dudes shenanigans.
I'm pretty sure that at midgame, barring immunities, you could take away all your direct attack talents and with purely through indirect damage via mucus poison, leaves' tide bleed, moss, etc. There were an awful lot of randbosses I stood next to while they just melted away. Oozemancers are crazy survivable and throwing actual attacks out was an annoyance.
This run's ata was ridiculously more dangerous than I've ever seen him. Eye beams rated at 3,100 damage and he was rated at 500 wpn dmg with talents like Impale (which did 2000 on top of its actual attack) and Pound. Since he had skate, there was no staying out of melee range. Eye beams could be shut down with mana clash, but despite stacking +HP gear and having both oozes and heroism active, I was oneshot by (I think) pound. He's going unbeaten this time around...
After this run, I'll either try one more character (maybe paradox mage), or take a break from ToME. I dunno yet.