Ok, take a step and... Huh!?

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tiger_eye
Perspiring Physicist
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Re: Ok, take a step and... Huh!?

#16 Post by tiger_eye »

Covenant wrote:But edge points out some worrying aspects about how strong bows are - especially considering this wasn't even a master skeleton archer, just a regular one!
bricks wrote:Both archers and myrmidons/anything with rush are very likely candidates for few-shotting my characters. Honestly, I think it's insane that ranged weapons can fire so quickly
hehehe... just be glad npcs can't shoot around corners like we can :twisted:

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Grey
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Re: Ok, take a step and... Huh!?

#17 Post by Grey »

I gotta agree with kazak - 3 vision radius is just asking for trouble in Dreadfell. Maybe q sun infusion instead of the rift rune... I'd also say your points in combat accuracy and weapon mastery would have been better spent in armour training. Higher armour gear would also be nice (though you had a good main piece).
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kazak 2
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Re: Ok, take a step and... Huh!?

#18 Post by kazak 2 »

Of course a movement infusion would be a good choice as well. Close the distance without getting peppered with arrows, and it has the added bonus of preventing dazes and stuns for a number of terms.

Aquillion
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Re: Ok, take a step and... Huh!?

#19 Post by Aquillion »

Covenant wrote:Should have known RE the weapons. I was initially using the shearing one, but swapped it out. And I had 6 or so unspent stat points - I knew I should have put them in Constitution.

For me, the benefit of pumping my strength and taking weapon mastery was that with my high damage (and level 5 Mortal Terror), I dazed pretty much anything I hit. My strongest asset was that once something got into my melee range, it generally didn't last long at all (which seemed to fit with the whole theme of a Berserker).
The problem is that beyond a certain point, that sort of thing becomes a "win more" strategy, where it's making it even easier to kill things that probably weren't a threat to you anyway.

In the really dangerous situations, taking less damage and having more HP help you more. Once you have a basic strategy like that working, you should resist the urge to keep putting every point you can into it -- I mean, it's working, and it's probably going to beat every enemy you manage to use it on, so you should shift more focus to raising your passive defenses and preparing worst-case protection for situations where that trick doesn't have time to help you, instead.

Frumple
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Re: Ok, take a step and... Huh!?

#20 Post by Frumple »

To further support that point, Aqui, that's actually what killed a lot of my early attempts at berserker -- overkill, that is. Zerkers have a number of talents (blood rage and blood frenzy, ferex) that can boost damage, sometimes massively, and stuff like mortal terror encourages you to do a lot of damage. It's great seeing progressively larger amounts of damage, especially when it starts getting truly ludicrous .

But there's the thing. You only need to do 25% hp damage to effectively stunlock anything. More than that is probably going to be a waste... and a potentially deadly one. Killing something five times over (and I've done this in th'east before, with a frenzy zerker) is completely pointless. Not only that, it makes mortal terror's second best feature meaningless, and you've probably ended up spending points that could have kept you alive.

So 'zerkers actually take a bit of finesse with managing their damage output. You want to be toeing the line right at, or as near as possible, doing 25% hp damage for whatever you're running in to. 30% might be better, just to be safe, but if you're one or two-shotting most things, you're probably doing too much damage.

[shattering impact advocacy]
This is especially poignant for zerkers contemplating weapon mastery, as 5/5 in shattering impact provides nearly as much damage (60 or so percent) as 7-8 points into weapon mastery, plus has the AoE effect. The AoE effect that doesn't miss. Protip: Hit the dreads sitting besides the dreadmaster :P SI's truly a ridiculous talent. [/shattering impact advocacy]

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