Moore III the Human Alchemist

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Re: Moore III the Human Alchemist

#16 Post by Frumple »

Deathstalker? Sounds like darkstalkers :P Quick google shows it's not, though. Had never heard of that death thing before.

Only Ozymandias I know of though is the king of kings, who entreats despair from the mighty. S'a nice poem, really.

EDIT: Oh god, I'm getting a scorpion species, a movie, and a sci-fi novel. Which one is this ozymandias coming from?

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Moore III the Human Alchemist

#17 Post by escargot »

Well, the name is inspired in Alan Moore's Watchmen (you surely saw the movie based on the comic). And why Alan Moore? He's a well known follower of Aleister Crowley's theories about magic and occultism. See the connection now? :roll:

Well, I got to the East! Had no mayor problems with the first Orc lord, neither with the @rc after the portal. Now I'm juggling through the east avoiding orc patrols. Losing the golem is surely an issue now.

By the way, is it of any use to carry the scroll of last hope on my belt?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Moore III the Human Alchemist

#18 Post by edge2054 »

escargot wrote: By the way, is it of any use to carry the scroll of last hope on my belt?
I knew slotted belts still had a purpose!!!!

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Moore III the Human Alchemist

#19 Post by escargot »

Moore III is now ready for the prides, it won't be today though, I've played enough already.
I accept suggestions on my next goal.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  32
Race             : Cornac       DEX:  29
Class            : Alchemist    MAG:  76
Level            : 32           WIL:  28
Exp              : 75%          CUN:  29
Gold             : 1179.73      CON:  50

Attack(Main Hand):  20          Life             :     875/875  Encumbrance      : 49/167
Damage(Main Hand): 116                                          Difficulty       : Normal
APR   (Main Hand):   5          Mana             :     327/327
Crit  (Main Hand):  10%         
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 10%          Spellpower       : 80
Armor            : 22           Spell Crit       : 23.7%
Defense          : 33.714316997074Spell Speed      : 1
Ranged Defense   : 33.714316997074

All damage       : 5%
Arcane damage    : 21%
Fire damage      : 31%

Physical Save    : 59.185688403774
Spell Save       : 97.685688403774
Mental Save      : 36.25

All Resists:   0%
Fire Resist(cap):  25%( 70%)
Cold Resist(cap):  25%( 70%)
Lightning Resist(cap):  15%( 70%)
Acid Resist(cap):  24%( 70%)
Blind Resistance:  50%
Stun Resistance:  45%
Knockback Resistance:  55%

Number of NPC killed: 2508
Most killed NPC: skeleton warrior (88)

  [Talents Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 0/5
    Health (generic)                  4/5
    Weapon Combat (generic)           0/10
    Weapons Mastery (generic)         0/10
    Knife Mastery (generic)           0/10
 - Spell / Explosive admixtures       (mastery 1.30)
    Throw Bomb (class)                5/5
    Explosion Expert (class)          5/5
    Alchemist Protection (class)      5/5
    Shockwave Bomb (class)            5/5
 - Spell / Infusion                   (mastery 1.30)
    Fire Infusion (class)             5/5
    Acid Infusion (class)             1/5
    Lightning Infusion (class)        1/5
    Frost Infusion (class)            1/5
 - Spell / Golemancy                  (mastery 1.30)
    Golem: Taunt (class)              0/5
    Golem: Knockback (class)          0/5
    Golem: Crush (class)              0/5
    Invoke Golem (class)              0/5
 - Spell / Advanced-golemancy         (mastery 1.30)
    Golem Power (class)               5/5
    Golem Resilience (class)          5/5
    Golem: Pound (class)              0/5
    Mount Golem (class)               0/5
 - Spell / Fire alchemy               (mastery 1.30)
    Heat (class)                      1/5
    Smoke Bomb (class)                1/5
    Fire Storm (class)                1/5
    Body of Fire (class)              1/5
 - Spell / Stone alchemy              (mastery 1.30)
    Extract Gems (generic)            4/5
    Imbue Item (generic)              3/5
    Gem Portal (generic)              1/5
    Stone Touch (generic)             0/5
 - Spell / Staff combat               (mastery 1.30)
    Channel Staff (generic)           5/5
    Staff Mastery (generic)           5/5
    Defensive Posture (generic)       4/5
    Blunt Thrust (generic)            0/5

  [Current Effects]

- Defensive Posture
- Chant of Fortitude

  [Completed Quests]

 -- Strange new world
You arrived through the farportal in a cave, probably in the Far East.
Upon arrival you met an elf and an orc fighting.
You decided to side with the elven lady.
Fillarel told you to go to the south west and meet with High Sun Paladin Aeryn.
 -- Escort: worried loremaster (level 6 of Daikara)
You failed to protect the worried loremaster from death by multi-hued drake.
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- Escort: lone alchemist (level 3 of Ruins of Kor'Pul)
You successfully escorted the lone alchemist to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Magic by +2.
 -- Escort: lost sun paladin (level 5 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 5 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Last Hope sent you to the old dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Escort: lost sun paladin (level 2 of Daikara)
You failed to protect the lost sun paladin from death by Moore III.
 -- Escort: lost warrior (level 5 of Old Forest)
You successfully escorted the lost warrior to the recall portal on level 5 of Old Forest.
As a reward you improved Constitution by +1.
 -- Escort: worried loremaster (level 4 of Trollshaws)
You successfully escorted the worried loremaster to the recall portal on level 4 of Trollshaws.
As a reward you improved Strength by +1.
 -- Escort: repented thief (level 7 of Old Forest)
You successfully escorted the repented thief to the recall portal on level 7 of Old Forest.
As a reward you improved talent Heightened Senses (+1 level(s)).
 -- Escort: lost sun paladin (level 4 of Ruins of Kor'Pul)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Ruins of Kor'Pul.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.

  [Active Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * Rak'shor Pride, in the west of the southern desert.   
   * Vor Pride, in the north east.   
   * Grushnak Pride, near a small mountain range in the north west.   
   * Gorbat Pride, in a mountain range in the southern desert.   
 -- Eight legs of wonder
Enter the caverns of Ardhungol and look for sun paladin Rashim.
But be careful, those are not small spiders...
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.
   * Find a Blood-Runed Athame.   
   * Find a Resonating Diamond.   

  [Character Equipment]

 In main hand
a) magma elven-wood staff of might (25-30 power, 5 apr, cold damage)
   Type: weapon / staff
25 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: cold
When wielded/worn:
Increases damage type: 24% fire.
Spellpower 4, Spell Crit 17%

   Dropped by Golbug the Destroyer
 In off hand
 On fingers
b) quartz ring
   Type: jewelry / ring
When wielded/worn:
Increases stun immunity: 30%.

   Dropped by gelatinous cube
c) ruby ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

 Around neck
d) stabilizing copper amulet
   Type: jewelry / amulet
When wielded/worn:
Increases stun immunity: 15%.
Increases knockback immunity: 15%.

 Light source
e) bright alchemist's lamp of Elbereth
   Type: lite / lite
When wielded/worn:
Increases spell save: 15.
Increases blindness immunity: 50%.
Light radius 5

   Dropped by gelatinous cube
 Main armor
f) Robe of the Archmage (onyx) (10 def, 10 armor)
   Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 3 Constitution,3 Dexterity,7 Magic,3 Strength,6 Willpower,5 Cunning.
Damage when hit: 10 light.
Increases resistances: 10% fire,10% cold.
Increases damage type: 5% all.
Increases spell save: 18.
Increases mental save: 15.
Light radius 1

 Cloak
g) oiled elven-silk cloak of the Shaloren (3 def, 0 armor)
   Type: armor / cloak
When wielded/worn:
Armor 0, Defense 3, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.
Increases resistances: 9% acid.

 On head
h) Steel Helm of Garkul (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

 Around waist
i) Mighty Girdle
   Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

   Dropped by Minotaur of the Labyrinth
 In your belt
j) Sealed Scroll of Last Hope
   Type: scroll / scroll
It can be used to open the seal and read the message.
 On hands
k) rough leather gloves 'Urusadar' (0 def, 1 armor)
   Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Damage on hit(melee): 21 arcane.
Increases damage type: 16% arcane.

 On feet
l) Hellsblack the pair of iron boots (0 def, 3 armor)
   Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Increases stats: 1 Magic,5 Constitution,1 Willpower.
Increases damage type: 2% fire.

 Tool
m) dwarven-steel pickaxe (dig speed 28 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
   Dropped by blue ooze
 Quiver
n) 1026 alchemist lapis lazuli
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 30


  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2010-12-04 20:05:30
'Brave new world' was achieved for Gone to the Far East and took side in the war. At 2010-12-04 22:25:04
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-12-04 21:37:34
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-03 22:13:48
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-03 22:53:08
'Level 10' was achieved for Got a character to level 10. At 2010-12-03 12:29:22
'Level 20' was achieved for Got a character to level 20. At 2010-12-03 22:47:26
'Level 30' was achieved for Got a character to level 30. At 2010-12-04 20:50:33
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-12-04 21:43:36
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-03 22:37:18
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-12-04 20:04:08
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-12-04 19:36:48

  [Character Inventory]

a) steel amulet of the fish
   Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.

b) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
c) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) Golden Three-Edged Sword 'The Truth'  (40-64 power, 1 apr)
   Type: weapon / greatsword
40 Power [Range 1.60] (+120% Strength), 0 Attack, 1 Armor Penetration, Crit 7%
Damage type: physical
Special effect on hit: 9% chance to stun or confuse the target
Damage on strike(melee): 40 light,40 darkness.

   Dropped by skeleton warrior
e) crackling elven-wood staff of might (26.5-31.8 power, 5 apr, fire damage)
   Type: weapon / staff
26 Power [Range 1.20] (+100% Magic), 0 Attack, 5 Armor Penetration, Crit 4%
Damage type: fire
When wielded/worn:
Increases damage type: 13% lightning.
Spellpower 4, Spell Crit 17%

f) Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

g) Spider-Silk Robe of Spydr?« (onyx) (10 def, 10 armor)
   Type: armor / cloth
When wielded/worn:
Armor 10, Defense 10, Ranged Defense 0
Increases stats: 7 Constitution,3 Dexterity,3 Magic,3 Strength,1 Willpower,3 Cunning.
Damage when hit: 20 poison.
Increases resistances: 30% nature.
Increases physical save: 10.
Increases spell save: 10.

h) Rogue Plight (6 def, 7 armor)
   Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

   Dropped by bandit
i) 705 alchemist onyx
   Type: alchemist-gem / black
When used as an alchemist bomb:
Bomb damage +15%

j) 125 alchemist aquamarine
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Mana regain 20

k) 61 alchemist opal
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Bomb damage +10%

l) 351 alchemist sapphire
   Type: alchemist-gem / blue
When used as an alchemist bomb:
Additional 30 ice damage

m) 295 alchemist emerald
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 50 poison damage

n) 671 alchemist jade
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 0 slow damage

o) 356 alchemist turquoise
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 30 acid damage

p) 125 alchemist garnets
   Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 5% of max life

q) 228 alchemist ruby
   Type: alchemist-gem / red
When used as an alchemist bomb:
Bomb damage +20%

r) 4 ruby
   Type: gem / red
When used to imbue an object:
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.

s) Gwai's Burninator
   Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
t) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Urkis, the High Tempest
u) ash wand of detection (5/5)
   Type: wand / wand
It can be used to detect the presence of creatures around you, with 5 charges out of 5.
v) 1013 alchemist quartz
   Type: alchemist-gem / white
When used as an alchemist bomb:
Additional 10 spell knockback damage

w) 323 alchemist amber
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
10% chance to stun for 2 turns

x) 61 alchemist jade
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 0 slow damage

y) 56 alchemist turquoise
   Type: alchemist-gem / green
When used as an alchemist bomb:
Additional 30 acid damage

z) 68 alchemist garnets
   Type: alchemist-gem / red
When used as an alchemist bomb:
Life regen 5% of max life

{) 73 alchemist quartz
   Type: alchemist-gem / white
When used as an alchemist bomb:
Additional 10 spell knockback damage

|) 80 alchemist amber
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
10% chance to stun for 2 turns

}) 58 alchemist amber
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
10% chance to stun for 2 turns

~) 42 alchemist amber
   Type: alchemist-gem / yellow
When used as an alchemist bomb:
10% chance to stun for 2 turns


  [Last Messages]

Moore III deactivates Body of Fire.
The raging fire around Moore III calms down and disappears.
Resting starts...
Talent Body of Fire is ready to use.
Rested for 116 turns (stop reason: all resources and life at maximum).
Moore III casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Ran for 9 turns (stop reason: chat started).
She marks the location of Ardhungol on your map.
Accepted quest 'Eight legs of wonder'! (Press CTRL+Q to see the quest log)
Talent Refit Golem is ready to use.
Zemekkys points the location of Vor Armoury on your map.
Accepted quest 'There and back again'! (Press CTRL+Q to see the quest log)
Aeryn points the known locations on your map.
Accepted quest 'The many Prides of the Orcs'! (Press CTRL+Q to see the quest log)
Ran for 11 turns (stop reason: chat started).
Resting starts...
Rested for 36 turns.
Resting starts...
Today is the 5th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Rested for 280 turns (stop reason: all resources and life at maximum).
Ran for 7 turns (stop reason: chat started).
Hotkey page 1 is now displayed.
Moore III casts Create Alchemist Gems.
You create: 61 alchemist jade
Moore III casts Create Alchemist Gems.
You create: 56 alchemist turquoise
Moore III casts Create Alchemist Gems.
You create: 68 alchemist garnets
Moore III casts Create Alchemist Gems.
You create: 73 alchemist quartz
Moore III casts Create Alchemist Gems.
You create: 80 alchemist amber
Moore III casts Create Alchemist Gems.
You create: 58 alchemist amber
Moore III casts Create Alchemist Gems.
You create: 42 alchemist amber
Resting starts...
Rested for 115 turns (stop reason: all resources and life at maximum).

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