Halfling Berzerker in 15b: DieKatzVomBlutbachtal

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Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#1 Post by Chattius »

This is a try to adapt an old pen and paper heroess into tome. DieKatzVomBlutbachtal (the cat from the blood river valley) was a comshee(kender barbarian) in pen and paper decade(s) back. I had no time to play the last versions so i restarted with 15b: no potions, scrolls, ...

So i thought why not trying something crazy like halfling berzerker. I didn't exspect her to survive this long and berzerkers got some great new things i noticed. I planed to use halfling race power to boost the chance to get into bloodbath. First i was pumping strength and constitution and it needed around levels 19 to notice that cunning would have been better for this character.

Bloodbath is healing, gives hitpoints and cunning boosts critical chance to kick it in. So more cunning for better chance and do less constitution? At least i try to push my cunning for 5 more levels now.

You can have 2 regeneration infusions i noticed if the first used infusion is a regeneration one from inventory.

I wonder which category i should unlock with the level 20 one, help is welcome.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Female       STR:  53
Race             : Halfling     DEX:  17
Class            : Berserker    MAG:  12
Level            : 25           WIL:  24
Exp              : 12%          CUN:  29
Gold             : 1392.47      CON:  51

Attack(Main Hand): 113          Life             :     1002/1002Encumbrance      : 63/205
Damage(Main Hand): 164          Stamina          :     150/150  Difficulty       : Normal
APR   (Main Hand):   3          
Crit  (Main Hand):  47%         
Speed (Main Hand): 1.09         
                                
                                

Fatigue          : 17%          Spellpower       : 12
Armor            : 13           Spell Crit       : 8.2%
Defense          : 14.45        Spell Speed      : 1
Ranged Defense   : 14.45        


Physical Save    : 42.625
Spell Save       : 22.625
Mental Save      : 20.875

All Resists:   0%
Fire Resist(cap):   5%( 70%)
Cold Resist(cap):  31%( 70%)
Nature Resist(cap):  10%( 70%)
Disarm Resistance:  30%
Pinning Resistance:  65%
Stun Resistance:  95%
Knockback Resistance:  70%

Number of NPC killed: 2615
Most killed NPC: cold drake hatchling (200)

  [Talents Chart]

 - Technique / Two-handed weapons     (mastery 1.30)
    Death Dance (class)               1/5
    Berserker (class)                 5/5
    Warshout (class)                  0/5
    Death Blow (class)                0/5
 - Technique / Two-handed weapons     (mastery 1.30)
    Stunning Blow (class)             1/5
    Sunder Armour (class)             0/5
    Sunder Arms (class)               0/5
    Blood Frenzy (class)              0/5
 - Technique / Bloodthirst            (mastery 1.20)
    Bloodbath (class)                 5/5
    Mortal Terror (class)             5/5
    Bloodrage (class)                 5/5
    Unstoppable (class)               2/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           5/5
    Rush (class)                      1/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.30)
    Quick Recovery (class)            1/5
    Fast Metabolism (class)           1/5
    Spell Shield (class)              1/5
    Unending Frenzy (class)           1/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 1/5
    Health (generic)                  3/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         4/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             1/5
    Evasion (generic)                 0/5
 - Wild-gift / Antimagic              (mastery 1.00)
    Resolve (generic)                 1/5
    Aura of Silence (generic)         0/5
    Antimagic Shield (generic)        0/5
    Mana Clash (generic)              0/5

  [Current Effects]

- Berserker
- Precise Strikes

  [Completed Quests]

 -- Escort: repented thief (level 5 of Old Forest)
You successfully escorted the repented thief to the recall portal on level 5 of Old Forest.
As a reward you improved Cunning by +1.
 -- Escort: repented thief (level 6 of Daikara)
You successfully escorted the repented thief to the recall portal on level 6 of Daikara.
As a reward you improved Dexterity by +2.
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 10/10   
 -- Escort: injured seer (level 3 of Ruins of Kor'Pul)
You successfully escorted the injured seer to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Willpower by +1.
 -- Escort: lone alchemist (level 2 of Tol Falas)
You failed to protect the lone alchemist from death by barrow wight.
 -- Of trolls and damp caves
Explore the caves below the ruins of Kor'Pul and the Trollshaws in search of treasure and glory!

   * You have explored the ruins of Kor'Pul and vanquished the Shade.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored the Daikara and vanquished the Dragon.   
 -- Escort: lone alchemist (level 3 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 3 of Tol Falas.
As a reward you improved Dexterity by +1.
 -- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth he belongs to that is dedicated to combat magic.
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
 -- Escort: lost anorithil (level 4 of Daikara)
You failed to protect the lost anorithil from death by snow giant boulder thrower.
 -- Escort: injured seer (level 6 of Old Forest)
You successfully escorted the injured seer to the recall portal on level 6 of Old Forest.
As a reward you improved Willpower by +1.

  [Active Quests]

 -- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!

  [Character Equipment]

 In main hand
a) icy stralite battleaxe of torment (41.5-62.25 power, 3 apr)
   Type: weapon / battleaxe
41 Power [Range 1.50] (+120% Strength), 0 Attack, 3 Armor Penetration, Crit 7%
Damage type: physical
Special effect on hit: 10% chance to torment the target
Damage on strike(melee): 8 ice.

 In off hand
 On fingers
b) gold ring of defense (7 def, 0 armor)
   Type: jewelry / ring
When wielded/worn:
Armor 0, Defense 7, Ranged Defense 0

   Dropped by Wrathroot
c) Vargh Redemption
   Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Willpower,3 Constitution.
Increases resistances: 25% cold,10% nature.
Maximum mana 20
Maximum stamina 20
It can be used to summon a tidal wave, costing 60 power out of 60/60.
   Dropped by red ooze
 Around neck
d) insulating copper amulet
   Type: jewelry / amulet
When wielded/worn:
Increases resistances: 6% fire,6% cold.

   Dropped by forest troll
 Light source
e) Summertide Phial
   Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
 Main armor
f) Skin of Many (12 def, 6 armor)
   Type: armor / light
When wielded/worn:
Armor 6, Defense 12, Ranged Defense 0
Fatigue 7%
Increases stats: 4 Constitution.
Increases talent masteries: -0.20 Cunning / Stealth.
Maximum life 40
Infravision radius 6

   Dropped by thief
 Cloak
g) plush linen cloak of the Shaloren (1 def, 6 armor)
   Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Magic,2 Willpower.

 On head
h) Steel Helm of Garkul (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

 Around waist
i) Mighty Girdle
   Type: armor / belt
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Increases maximum encumberance: 70.
Increases knockback immunity: 40%.

   Dropped by yellow ooze
 In your belt
 On hands
j) Gloves of the Firm Hand (0 def, 0 armor)
   Type: armor / hands
When wielded/worn:
Increases stats: 4 Constitution.
Increases disarm immunity: 30%.
Increases stun immunity: 30%.
Increases knockback immunity: 30%.

 On feet
k) pair of iron boots 'Lisorin' (0 def, 3 armor)
   Type: armor / feet
When wielded/worn:
Armor 3, Defense 0, Ranged Defense 0
Fatigue 2%
Increases physical save: 9.
Regenerates 0.40 stamina each turn.

 Tool
l) iron pickaxe (dig speed 38 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2010-12-01 22:46:40
'Exterminator' was achieved for Killed 1000 creatures At 2010-12-01 19:53:51
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-12-01 21:54:07
'Level 10' was achieved for Got a character to level 10. At 2010-12-01 18:22:27
'Level 20' was achieved for Got a character to level 20. At 2010-12-01 22:58:48
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-12-01 21:46:43
'Size matters' was achieved for Do over 600 damage in one attack At 2010-12-02 10:51:12
'The secret city' was achieved for Discovered the truth about mages. At 2010-12-01 16:39:58
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-12-02 14:20:23

  [Character Inventory]

a) Blood of Life
   Type: potion / potion
It can be used to quaff the Blood of Life.
b) steel amulet of the fish
   Type: jewelry / amulet
When wielded/worn:
Allows you to breathe in: water.

   Dropped by gelatinous cube
c) Orb of Scrying
   Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) steel ring of see invisible
   Type: jewelry / ring
When wielded/worn:
See invisible: 9

   Dropped by Minotaur of the Labyrinth
e) Anigarig (33.5-50.25 power, 2 apr)
   Type: weapon / battleaxe
33 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 6%
Damage type: physical
When wielded/worn:
Attack 4, Armor Penetration 0, Physical Crit 5%, Physical power 0
Increases stats: 6 Willpower.

   Dropped by Harkor'Zun
f) shocking dwarven-steel battleaxe of massacre (30.5-45.75 power, 2 apr)
   Type: weapon / battleaxe
30 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 11 lightning.
When wielded/worn:
Increases damage type: 18% physical.

   Dropped by ghast
g) slime-covered dwarven-steel battleaxe (30.5-45.75 power, 2 apr)
   Type: weapon / battleaxe
30 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 6%
Damage type: physical
Damage on strike(melee): 12 slime.

h) Weepguile the dwarven-steel greatmaul (43-64.5 power, 2 apr)
   Type: weapon / greatmaul
43 Power [Range 1.50] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 1%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 9 blight.
Increases resistances: 15% blight,18% acid.
Increases damage type: 10% physical.

i) Barimnir (0 def, 2 armor)
   Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 2 Strength,4 Constitution,2 Willpower.
Increases critical damage modifier: +6%.
Spellpower 10, Spell Crit 0%

   Dropped by blue ooze
j) Urthiharafast the iron gauntlets (0 def, 1 armor)
   Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Fatigue -6%
Increases maximum encumberance: 40.
Increases all healing by 40%

   Dropped by skeleton warrior
k) insulating dwarven-steel plate armour of stability (5 def, 11 armor)
   Type: armor / massive
When wielded/worn:
Armor 11, Defense 5, Ranged Defense 0
Fatigue 24%
Increases resistances: 10% fire,8% cold.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

l) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Urkis, the High Tempest

Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#2 Post by Taxorgian »

Top priority: Is that your second Blood of Life? If not DRINK IT IMMEDIATELY. That is a free extra life.
Since you have already unlocked Bloodthirst, you probably need another slot for an infusion/rune. (Unfortunately the current character dumps don't list them, so I can't give any advice on it.)
Next time get Imbue Item from any alchemists. You already have antimagic so there's no reason not to take a free +1 to every stat.
I'd probably take even an opal ring over your ring of defense but an onyx (or ruby, etc.) ring is way nicer IMO.
Paradoxically, your slime-covered battleaxe might be a better weapon versus tough enemies for the slowing attacks, if you have good position and/or if you use a Death Dance.

greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#3 Post by greycat »

Chattius wrote: You can have 2 regeneration infusions i noticed if the first used infusion is a regeneration one from inventory.
I don't believe there's any restriction on it. You can have 2 of the same infusion, full stop. (Or at least, as far as I know!)

I almost always run with 2 Regen + 1 Wild for most of the game.

You're limited to 2 of the same kind of infusion/rune, and you only have 3 slots at birth. You can only buy up to 2 more slots, for a maximum of 5 slots, no matter how many category points you have.

Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Re: Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#4 Post by Chattius »

Could it be that there is a cap on critical hit? The dump has 47% critical chance, but now with more cunning it dropped to 29% at rebooting the computer.

Or is this a known bug/feature?

Should i try to re-produce what makes the numbers drop?

Massimiliano Marangio
Sher'Tul
Posts: 1120
Joined: Mon Sep 30, 2002 9:52 pm
Location: Germany

Re: Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#5 Post by Massimiliano Marangio »

Check if Precise Strikes is still active and if you have a 2handed weapon for Mortal Terror.

Chattius
Thalore
Posts: 120
Joined: Thu Jul 28, 2005 9:59 am
Location: Wetzlar, Hessen, Germany

Re: Halfling Berzerker in 15b: DieKatzVomBlutbachtal

#6 Post by Chattius »

Naked, all sustains turned off and using a weapon with 5% crit chance: pressing C shows 27%, for a 7% chance weapon 29%.

With 'Luck of the little folk': 53% / 56%. ---> could it be that "Luck of the little folk" raises luck too? The add to crit is more than the tooltipp shows for criticals.

7% weapon and precise strikes 38%.

But wearing an armour with +x% critical modifier (not spell crit) changes nothing.

So i really wonder what did the higher number in my dump.

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