I played beta 14, and died rather too quickly after trying to see the world map locations. The shield effect was bought as an upgrade for ~170 protection, but it would not have mattered. This character was doomed as soon as I entered the trap door....
[Tome 4.00 @ www.te4.org Character Dump]
Sex : Male STR: 28
Race : Skeleton DEX: 16
Class : Archer MAG: 10
Level : 4 WIL: 11
Exp : 85% CUN: 12
Gold : 31.38 CON: 14
Attack(Main Hand): 30 Life : -11/172 Encumbrance : 11/90
Damage(Main Hand): 14 Stamina : 58/81 Difficulty : Normal
APR (Main Hand): 0
Crit (Main Hand): 6%
Speed (Main Hand): 0.89
Fatigue : 0% Spellpower : 15
Armor : 0 Spell Crit : 1.6%
Defense : 3.2650517442439Spell Speed : 1
Ranged Defense : 3.2650517442439
Physical Save : 10.5
Spell Save : 5.25
Mental Save : 5.75
Poison Resistance: 100%
Bleed Resistance: 100%
Blind Resistance: 50%
Fear Resistance: 100%
Number of NPC killed: 172
Most killed NPC: degenerated skeleton warrior (30)
[Talents Chart]
- Technique / Archery - bows (mastery 1.30)
Bow Mastery (class) 3/10
Piercing Arrow (class) 1/5
Dual Arrows (class) 0/5
Volley of Arrows (class) 0/5
- Technique / Archery - common (mastery 1.30)
Steady Shot (class) 2/5
Aim (class) 0/5
Rapid Shot (class) 0/5
Critical Shot (class) 0/5
- Technique / Archery - utility (mastery 1.30)
Flare (class) 1/5
Crippling Shot (class) 0/5
Pinning Shot (class) 0/5
Scatter Shot (class) 0/5
- Technique / Field control (mastery 1.00)
Disengage (generic) 0/5
Track (generic) 0/5
Heave (generic) 0/5
Slow Motion (generic) 0/5
- Technique / Combat techniques (mastery 0.90)
Precise Strikes (class) 1/5
Rush (class) 0/5
Perfect Strike (class) 0/5
Blinding Speed (class) 0/5
- Technique / Combat training (mastery 1.30)
Heavy Armour Training (generic) 0/5
Massive Armour Training (generic) 0/5
Health (generic) 0/5
Weapon Combat (generic) 2/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 0/10
- Cunning / Survival (mastery 1.00)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
- Cunning / Packing (mastery 1.20)
Efficient Packing (generic) 0/5
Insulating Packing (generic) 0/5
Burden Management (generic) 0/5
Pack Rat (generic) 0/5
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 4/5
Sharp Bones (generic) 0/5
Bone Armour (generic) 0/5
Re-assemble (generic) 0/5
[Current Effects]
- Precise Strikes
+ Decrepitude Disease
+ Stunned
[Completed Quests]
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- The rotting stench of the dead
You have been resurrected as an undead by some dark powers.
However the ritual failed in some way and you retain your own mind, you need to get out of this dark place and try to carve a place for yourself in the world.
You have found a very special cloak that will help you walk among the living without trouble.
[Active Quests]
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 4/15
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!
* You must explore the Maze and find out what lurks there and what treasures are to be gained!
* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!
* You must explore the Daikara and find out what lurks there and what treasures are to be gained!
[Character Equipment]
In main hand
a) elm longbow
Type: weapon / longbow
Firing range: 8
Default ammo(infinite):
8 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 5 Armor Penetration, Crit 1%
Damage type: physical
In off hand
On fingers
Around neck
Light source
b) Summertide Phial
Type: lite / lite
When wielded/worn:
Light radius 4
It can be used to call light, costing 10 power out of 15/15.
Main armor
Cloak
c) Cloak of Deception
Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%
Dropped by Necromancer
On head
d) linen wizard hat of seeing (1 def, 0 armor)
Type: armor / head
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases blindness immunity: 50%.
Around waist
On hands
On feet
Tool
Quiver
e) 4 ash arrow of annihilation (17-23.8 power, 7 apr)
Type: ammo / arrow
17 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 101%
Damage type: physical
[Player Achievements]
[Character Inventory]
a) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
b) ash arrow of annihilation (17-23.8 power, 7 apr)
Type: ammo / arrow
17 Power [Range 1.40] (+70% Dexterity,+50% Strength), 0 Attack, 7 Armor Penetration, Crit 101%
Damage type: physical
c) agate
Type: gem / black
When used to imbue an object:
Increases stats: 1 Strength,1 Dexterity,1 Magic,1 Willpower,1 Cunning,1 Constitution.
Dropped by degenerated skeleton warrior
d) fire opal
Type: gem / red
When used to imbue an object:
Increases damage type: 10% all.
e) elm wand of detection (3/3)
Type: wand / wand
It can be used to detect the presence of creatures around you, with 3 charges out of 3.
f) ametrine
Type: gem / yellow
When used to imbue an object:
Increases damage type: 2% all.
g) citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1
h) zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.
[Last Messages]
Today is the 58th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 59th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:21.
Today is the 60th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 61th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:03.
Today is the 62th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
Today is the 63th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.
Today is the 64th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 65th Dusk of the 122th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
Ran for 4 turns (stop reason: hostile spotted (lone bear)).
Saving game...
You carefully open the door and enter the underground crypt...
As you enter you notice the door has no visible handle on the inside. You are stuck here!
Saving done.
Copy wears: 7 ash arrow of annihilation (17-23.8 power, 7 apr).
Copy uses Steady Shot.
You only have 6 ash arrow of annihilation left!
Copy performs a critical strike!
Copy hits elven warrior for 125.95 physical damage.
Elven cultist casts Dark Portal.
Elven warrior is afflicted by a decrepitude disease!
Something hits Copy for 41.57 blight damage.
Copy shoots!
You only have 5 ash arrow of annihilation left!
Something hits elven warrior for 41.57 blight damage.
Something hits Copy for 41.57 blight damage.
Copy casts Rune: Shielding.
A shield forms around Copy.
Copy uses Flare.
You only have 4 ash arrow of annihilation left!
Copy misses elven warrior.
Something hits elven warrior for 41.57 blight damage.
Elven warrior performs a critical strike!
Elven warrior hits Copy for 120.00 physical damage.
Elven cultist hits elven warrior for 41.57 blight damage.
Elven warrior uses Shield Pummel.
Elven warrior hits Copy for 100.99 physical damage.
Your shield crumbles under the damage!
The shield around Copy crumbles.
Elven warrior killed Copy!
Copy is stunned!
[b14] Ow, that's not nice.
Moderator: Moderator
[b14] Ow, that's not nice.
Predawn
Re: [b14] Ow, that's not nice.
Yeah, I lost the first character who came across that trap door as well. Now I know not to enter it.
Re: [b14] Ow, that's not nice.
Next beta will have a levle 20 inferior limit on it
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
