Hardy Fighter from The North

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Sher'Tul
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Hardy Fighter from The North

#1 Post by Final Master »

Farent Falthen, Dwarven Fighter, as he steps foot into the Mines of Moria for the first time.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  72
Race             : Dwarf        DEX:  45
Class            : Fighter      MAG:  14
Level            : 30           WIL:  17
Exp              : 35%          CUN:  16
Gold             : 86.58        CON:  52

Attack(Main Hand): 108          Life             :     1194/1194Encumbrance      : 74/189
Damage(Main Hand): 188          Stamina          :     185/201  Difficulty       : Normal
APR   (Main Hand):  10          
Crit  (Main Hand):  11%         Positive         :     0/117
Speed (Main Hand): 1.00         
                                

Fatigue          : 46%          Spellpower       : 19
Armor            : 50           Spell Crit       : 2.8%
Defense          : 60.25        Spell Speed      : 1
Ranged Defense   : 68.25        

Cold damage      : 29%

Physical Save    : 68.710655235078
Spell Save       : 65.460655235078
Mental Save      : 15.25

Fire Resist: -20%
Cold Resist:  90%
Nature Resist:  30%
Blind Resistance: 100%
Stun Resistance: 100%
Knockback Resistance: 100%

Number of NPC killed: 2904
Most killed NPC: storm drake hatchling (223)

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.40)
    Shield Pummel (class)             5/5
    Riposte (class)                   2/5
    Overpower (class)                 1/5
    Assault (class)                   5/5
 - Technique / Weapons and shields    (mastery 1.40)
    Repulsion (class)                 1/5
    Shield Wall (class)               5/5
    Shield Expertise (class)          5/5
    Last Stand (class)                0/5
 - Technique / Warcries               (mastery 1.40)
    Shattering Shout (class)          1/5
    Second Wind (class)               0/5
    Battle Shout (class)              0/5
    Battle Cry (class)                0/5
 - Technique / Combat techniques      (mastery 1.40)
    Precise Strikes (class)           0/5
    Rush (class)                      0/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.40)
    Quick Recovery (class)            5/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.40)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 2/5
    Health (generic)                  4/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         10/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          0/5
    Heightened Senses (generic)       0/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5

  [Current Effects]

- Chant of Fortitude
- Shield Wall

  [Completed Quests]

 -- Escort: lost sun paladin (level 2 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lone alchemist (level 4 of Old Forest)
You failed to protect the lone alchemist from death by storm drake hatchling.
 -- Escort: lone alchemist (level 5 of Trollshaws)
You successfully escorted the lone alchemist to the recall portal on level 5 of Trollshaws.
As a reward you improved Magic by +2.
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?m and vanquished the Dragon.   
 -- Storming the city
As you came to Bree you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?l and the Trollshaws in search of treasure and glory!
   * You have explored Amon S?l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
 -- Escort: repented thief (level 4 of Tol Falas)
You failed to protect the repented thief from death by skeleton mage.
 -- Escort: injured seer (level 3 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 3 of Tol Falas.
As a reward you improved Magic by +2.
 -- Escort: lost sun paladin (level 4 of Tower of Amon S?l)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Tower of Amon S?l.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- Escort: lone alchemist (level 6 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 6 of Tol Falas.
As a reward you improved Magic by +2.
 -- Escort: injured seer (level 5 of Tol Falas)
You failed to protect the injured seer from death by lightning blast trap.

  [Active Quests]

 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- Escort: lost sun paladin (level 1 of Mines of Moria)
Escort the lost sun paladin to the recall portal on level 1 of Mines of Moria.

  [Character Equipment]
 In main hand
a) Ringil, the glittering sword of Fingolfin (45-63 power, 10 apr)
   Type: weapon / longsword
45 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 15 ice.
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Light radius 1
See invisible: 2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
   Dropped by Greater Mummy Lord

 In off hand
b) Old Man Willow's Barkwood (9 def, 5 armor)
   Type: armor / shield
When wielded/worn:
Armor 5, Defense 9, Ranged Defense 0
Fatigue 14%
Increases resistances: -20% fire,20% cold,20% nature.
   Dropped by Old Man Willow

 On fingers
c) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.

d) steel ring of cold resistance (+25%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 25% cold.

 Around neck
e) Choker of Dread
   Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master

 Light source
f) bright fëanorian lamp of clear sight
   Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 5

 Main armor
g) Behemoth Hide (4 def, 6 armor)
   Type: armor / light
When wielded/worn:
Armor 6, Defense 4, Ranged Defense 8
Fatigue 10%
Increases stats: 2 Strength,2 Constitution.
Increases maximum encumberance: 20.
Increases knockback immunity: 10%.
Regenerates 5.00 hitpoints each turn.
Regenerates 5.00 stamina each turn.
Maximum life 50
Maximum stamina 50
   Dropped by bandit

 Cloak
h) plush linen cloak of the Shire (1 def, 6 armor)
   Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Dexterity,2 Cunning.

 On head
i) Steel Helm of Hammerhand (0 def, 4 armor)
   Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.
   Dropped by Minotaur of the Labyrinth

 Around waist
j) slotted hardened leather belt of resilience
   Type: armor / belt
When wielded/worn:
Maximum life 45

 In your belt
k) 19 potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
l) 49 scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
m) 36 scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
n) 34 potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.

 On hands
o) polar iron gauntlets of dexterity (+3) (0 def, 1 armor)
   Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases stats: 3 Dexterity.
Increases damage type: 4% cold.

 On feet
p) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1
Dropped by Rantha the Worm

 Tool
q) dwarven-steel pickaxe of the badger (dig speed 15 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 
Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-11-12 00:26:32
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-11 11:16:56
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-11 10:42:06
'Eye of the storm' was achieved for Freed Bree from the onslaught of the mad Tempest, Urkis. At 2010-11-11 13:29:38
'Level 10' was achieved for Got a character to level 10. At 2010-11-09 15:20:03
'Level 20' was achieved for Got a character to level 20. At 2010-11-11 11:51:27
'Level 30' was achieved for Got a character to level 30. At 2010-11-12 01:03:29
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-09 15:49:30
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-11 09:49:57
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-11 23:12:14

  [Character Inventory]

a) 3 acid-proof potion of cure disease
   Type: potion / potion
It can be used to cure poison.
   Dropped by yellow ooze

b) 2 acid-proof potion of cure poison
   Type: potion / potion
It can be used to cure poison.

c) acid-proof potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
   Dropped by Greater Mummy Lord

d) 7 acid-proof potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.

e) 3 acid-proof potion of invisibility
   Type: potion / potion
It can be used to become invisible for a while.

f) 2 acid-proof potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.

g) 3 acid-proof potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.

h) giant dragon's blood
   Type: potion / potion
It can be used to brings out the dragon in you.

i) potion of cure disease
   Type: potion / potion
It can be used to cure poison.

j) 4 potion of cure poison
   Type: potion / potion
It can be used to cure poison.

k) potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.

l) 9 fire-proof scroll of enemies detection
   Type: scroll / scroll
It can be used to detect enemies within a certain range.

m) 9 fire-proof scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.

n) fire-proof scroll of shielding
   Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.

o) 2 fire-proof scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.

p) 10 scroll of identify
   Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).

q) 20 scroll of magic mapping
   Type: scroll / scroll
It can be used to map the area directly around you.

r) 3 scroll of shielding
   Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.

s) mithril amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
   Dropped by red ooze

t) copper ring of lightning resistance (+21%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 21% lightning.

u) steel ring of cold resistance (+22%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% cold.

v) Leather Armour of Eowen Nazgul-bane (6 def, 7 armor)
   Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.
   Dropped by thief

w) 2 ruby
   Type: gem / red
When used to imbue an object:
Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning,4 Constitution.

x) Rod of Recall (0/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 680/1000.
   Dropped by Urkis, the High Tempest

  [Last Messages]
Saving done.
Saving game...
Saving done.
Ran for 16 turns (stop reason: interesting terrain).
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Farent Falthen wears: 
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
Saving game...
Today is the 6th Quellë of the 122th year of the Fourth Age of Middle-earth.
Today is the 7th Quellë of the 122th year of the Fourth Age of Middle-earth.
Today is the 8th Quellë of the 122th year of the Fourth Age of Middle-earth.
Today is the 9th Quellë of the 122th year of the Fourth Age of Middle-earth.
Today is the 10th Quellë of the 122th year of the Fourth Age of Middle-earth.
Saving done.
Saving game...
Saving done.
Farent Falthen uses Assault.
Farent Falthen hits stone troll for 
Farent Falthen hits stone troll for 
Farent Falthen performs a critical stike!
Farent Falthen hits stone troll for 
Farent Falthen killed stone troll!
Farent Falthen performs a critical stike!
Ha! I just realized that strike is actually stike in the dumps.

Anyway, on to his story. . .

The order of dungeons is probably a bit unique, it went Maze, Amon Sul, Old Forest, Carn Dum, Trollshaws, Sandworm Lair, Tol Falas, Elven Ruins, and now Moria. I did the merchant quest between the Maze and Amon Sul, Apprentice Mage after Amon Sul, the Cursed quest after Carn Dum and Tempest quest after Trollshaws,

He started out in The Maze for a variety of reasons, a major one being that there are no escort quests there, and they give good experience. Finishing The Maze at lvl 11 as the first dungeon opens up a lot more reliable chances of escorts not dying so easily. Looking at my track record here though, it doesn't look too good. The Tol Falas Rogue was an imminent death as we started in a large open room with two skeleton mages, a Dread and a Banshee, along with some skeleton fighters, all of which were pretty evenly spread about the room, and in every direction. There was no way for me to save the petty thief. The Tol Falas Seer apparently died due to a blast trap, but I don't remember it as that. I remember it as 2 Storm Wyrms breathing simultaneously while Storm Drakes summoned hatchlings.

Those of you that really pay attention to equipment in dumps will probably see this:

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 Main armor
g) Behemoth Hide (4 def, 6 armor)
   Type: armor / light
When wielded/worn:
Armor 6, Defense 4, Ranged Defense 8
Fatigue 10%
Increases stats: 2 Strength,2 Constitution.
Increases maximum encumberance: 20.
Increases knockback immunity: 10%.
Regenerates 5.00 hitpoints each turn.
Regenerates 5.00 stamina each turn.
Maximum life 50
Maximum stamina 50
   Dropped by bandit
No, you don't have that. It's something that I came up with, with critique by Zonk and Edge. It doesn't seem like it should be all that great, but to be honest, I've been wearing it almost exclusively. Though, the fact that I haven't stumbled across a single massive armor greater than a non-ego'd dwarven-steel plate might be a bit of a cause of that [Not counting the Leather Armour of Eowen Nazgul-bane which I JUST got before killing off The Master]. I designed it to be an early/mid game armor attuned to more Berkerker/Wyrmic/Alchemist players, but the 5 regeneration to hp/stamina a turn, along with the 20 encumbrance is just very nice.

I ended up buying the Warmaster Ring after doing the Old Forest, and I was just 100 gold shy of also buying Ulmo in the same s hopping trip. Other than that, the other artifacts are boss drops. I've also picked up and sold the Staff of Destruction, Silent Blade, Star, and something else that I can't remember. I've also picked up FIVE [5] 1-handed mithril weapons, and not a SINGLE one has any egos. I actually hauled away from the Old Forest a mithril longsword, and carried it on me until I believe level 19 when I could actually wear it. I have also, a first time drop, have a feanorian lamp, and it's a solid double ego'd lamp too! With it, Ringil, and Frost Treads I have a light radius of 7! Screw Illuminate, as long as I'm not in ridiculous magical darkness, I can see way farther than most threats are real threats [speaking rooms/enclosed areas only]. Does Heightened Senses go out that far?

I've gotten close to 1.000 gold a couple of times, but I always end up buying a complete crap load of acid/fire proof stuff, along with loads of healing/phase door/teleportation/identify/speed/magic mapping scrolls/potions; usually resulting in upwards of 350+ gold purchases. If you are looking for money and can't take on dragons yet, hit The Maze. With all the thieves there dropping double gold drops and ego'd daggers/leathers, you'll EASILY walk out with near 200 gold after shopping. If you can take on dragons add infinite, then Carn Dum is where you want to go (or Tempests Peak, depending on the resists you have). Dig a nice little area out if you need to, and let the drakes/wyrms summon like mad, and you kill off the hatchlings. I ended up [non-purposely] killing 211 storm drake hatchlings, 5 storm drakes, and 3 storm wyrms at Tempest Peak, and on two separate tiles picked up over 100 gold each. I believe I walked out with 800 gold after completing the storming city quest...

Now, onto level ups. I focused on raising Shield Pummel after dumping the initial points in the various talents as they opened, with Shield Wall taking priority one until it was tlvl4, then having Shield Expertise get all the points, followed by Spell Shield. After finishing off Spell Shield/Expertise, I added the final point into SW, then Shield Pummel. From there, I maxed out Fast Metabolism (with the armor above, and a maxed Metabolism, I'm recovering a nice amount of hp a turn; even without the armor, the new values are worth it now). Most of my combat involves going Assault, Pummel, Overpower, then doing normal assaults waiting for the talents to recover. Even with only 1 talent in Reposte (I believe it was 9%) it seemed to trigger often, but now with 2 it's at 20% and triggering way more often than that it seems. I love Reposte. With being a Dwarf, having Shield Wall up all the time (which I think is granting 25 armor/def now), and maxed out Shield Expertise and Spell Shield, along with both high strength and constitution, my saves and armor/def are naturally very high. When I trigger up the racial talent, nothing other than OOD [SOME] and bosses are able to deal more than about 30 damage a turn on me, unless it's a big spell. I do wish that it was a bit more apparent that the saves did stuff though, because with stun/knockback/blindness immunity, I'm auto saved against most status effects, but I'm always burning from flame, and poisoned from vine whip traps. I'm also always diseased from Dollegs (I think those are the deamons that disease). If the saves need to be in the hundreds to really have an effect, then I think the requirement should be dropped a bit more, as even at level 30 I'm not really that close to those kinds of numbers. Before Ringil and using a vanilla mithril mace I was dealing about 130 a normal blow, and 180 on a crit, unless it was from Assault, in which case the numbers were more like 180 and 250-390. Now, with Ringil, a normal blow is 220 or so, with crits being 380 and Assault crits being almost 500.

I'm still looking for a good set of gloves, though there's not many artifactual ones, nor are any of the egos for gloves particularly strong/interesting, so I'll probably be stuck with what I have now. The same applies to the cloak. Though I believe there are more cloak artifacts than gloves, I don't know of any that would be particularly interesting for this character. So, I believe probably something like a plush elvin-silk robe of Lonely Mountain would be best. I was tempted to purchase mithril boots of speed (20%) in place of the frosty threads, but I think I would really miss the cold res ('ello vor! :evil: ), and the 1 light radius. Do you think an extra 20% movement only speed increase would be far superior?

This is my 3rd fighter in Moria, and 6th character there overall. This one is looking very very promising, what with having no real issues except for storm dragons at tempests peek and the ambush . Wish me luck!

FM
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Zonk: I'd rather be sick than on fire! :D

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: Hardy Fighter from The North

#2 Post by Final Master »

For those in the chat, I pray.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  77
Race             : Dwarf        DEX:  57
Class            : Fighter      MAG:  18
Level            : 39           WIL:  17
Exp              : 63%          CUN:  20
Gold             : 413.07       CON:  72

Attack(Main Hand): 139          Life             :     617/1608 Encumbrance      : 176/178
Damage(Main Hand): 201          Stamina          :     178/178  Difficulty       : Normal
APR   (Main Hand):  10          
Crit  (Main Hand):  13%         Positive         :     0/144
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 59%          Spellpower       : 23
Armor            : 98.6         Spell Crit       : 4%
Defense          : 79.45        Spell Speed      : 1
Ranged Defense   : 91.45        

Cold damage      : 25%
Acid damage      : 7%

Physical Save    : 96.532248625596
Spell Save       : 88.032248625596
Mental Save      : 9.25

All Resists:   0%
Cold Resist:  93%
Nature Resist:  10%
Light Resist:  16%
Darkness Resist:  16%
Blind Resistance: 100%
Stun Resistance: 100%
Knockback Resistance: 100%

Number of NPC killed: 4300
Most killed NPC: storm drake hatchling (244)

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.40)
    Shield Pummel (class)             5/5
    Riposte (class)                   4/5
    Overpower (class)                 1/5
    Assault (class)                   5/5
 - Technique / Weapons and shields    (mastery 1.40)
    Repulsion (class)                 1/5
    Shield Wall (class)               5/5
    Shield Expertise (class)          5/5
    Last Stand (class)                0/5
 - Technique / Superiority            (mastery 1.40)
    Juggernaut (class)                1/5
    Onslaught (class)                 1/5
    Battle Call (class)               1/5
    Shattering Impact (class)         1/5
 - Technique / Warcries               (mastery 1.40)
    Shattering Shout (class)          1/5
    Second Wind (class)               0/5
    Battle Shout (class)              0/5
    Battle Cry (class)                0/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               2/5
    Track (generic)                   0/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.40)
    Precise Strikes (class)           1/5
    Rush (class)                      3/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.40)
    Quick Recovery (class)            5/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.40)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         10/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          1/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             0/5
    Evasion (generic)                 0/5

  [Current Effects]

- Shield Wall
- Chant of Fortitude
+ Silenced
- Dwarven Resilience

  [Completed Quests]

 -- Escort: lost sun paladin (level 2 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lone alchemist (level 4 of Old Forest)
You failed to protect the lone alchemist from death by storm drake hatchling.
 -- Escort: lone alchemist (level 5 of Trollshaws)
You successfully escorted the lone alchemist to the recall portal on level 5 of Trollshaws.
As a reward you improved Magic by +2.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?»m and vanquished the Dragon.   
 -- Storming the city
As you came to Bree you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the Trollshaws in search of treasure and glory!

   * You have explored Amon S?»l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- Escort: lost sun paladin (level 4 of Tower of Amon S?»l)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Tower of Amon S?»l.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
 -- Escort: repented thief (level 4 of Tol Falas)
You failed to protect the repented thief from death by skeleton mage.
 -- Escort: injured seer (level 3 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 3 of Tol Falas.
As a reward you improved Magic by +2.
 -- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
 -- Escort: lost sun paladin (level 1 of Mines of Moria)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Mines of Moria.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Escort: lone alchemist (level 6 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 6 of Tol Falas.
As a reward you improved Magic by +2.
 -- Escort: injured seer (level 5 of Tol Falas)
You failed to protect the injured seer from death by lightning blast trap.

  [Active Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * Rak'shor Pride, in the west of the southern desert.   
   * Vor Pride, in the north east.   
   * Grushnak Pride, on the eastern slope of the High Peak.   
   * Gorbat Pride, in a mountain range in the southern desert.   
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Middle-earth for you.
   * You have found a Blood-Runed Athame.   
   * Find a Resonating Diamond.   

  [Character Equipment]

 In main hand
a) Ringil, the glittering sword of Fingolfin (45-63 power, 10 apr)
   Type: weapon / longsword
45 Power [Range 1.40] (+100% Strength), 0 Attack, 10 Armor Penetration, Crit 10%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 15 ice.
Increases resistances: 25% cold.
Increases damage type: 20% cold.
Light radius 1
See invisible: 2
It can be used to generate a burst of ice, costing 8 power out of 18/18.
   Dropped by Greater Mummy Lord
 In off hand
b) mithril shield of cold resistance (12 def, 3 armor)
   Type: armor / shield
When wielded/worn:
Armor 3, Defense 12, Ranged Defense 12
Fatigue 14%
Increases resistances: 24% cold.

   Dropped by hill orc warrior
 On fingers
c) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Two-handed weapons,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Warcries,0.10 Technique / Weapons and shields,0.10 Technique / Combat training,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Archery - slings.

d) ruby ring
   Type: jewelry / ring
When wielded/worn:
Increases stats: 4 Strength,4 Dexterity,4 Magic,4 Willpower,4 Cunning,4 Constitution.

 Around neck
e) Choker of Dread
   Type: jewelry / amulet
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Increases blindness immunity: 100%.
Spellpower 5, Spell Crit 0%
See invisible: 10
It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
   Dropped by The Master
 Light source
f) bright f?«anorian lamp of clear sight
   Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 5

 Main armor
g) fortifying mithril plate armour of cold resistance (9 def, 16 armor)
   Type: armor / massive
When wielded/worn:
Armor 16, Defense 9, Ranged Defense 0
Fatigue 26%
Increases stats: 6 Strength,5 Constitution.
Increases resistances: 24% cold.
Maximum life 76

   Dropped by uruk-hai berserker
 Cloak
h) plush linen cloak of the Shire (1 def, 6 armor)
   Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Dexterity,2 Cunning.

 On head
i) prismatic mithril helm of greater telepathy (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases resistances: 16% light,16% darkness.
Grants telepathy: all.
Regenerates -3.00 hitpoints each turn.

 Around waist
j) slotted hardened leather belt of resilience
   Type: armor / belt
When wielded/worn:
Maximum life 45

 In your belt
k) 14 potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
l) 28 potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
m) potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
n) 53 scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
o) 49 scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
 On hands
p) corrosive drakeskin leather gloves of attack (0 def, 3 armor)
   Type: armor / hands
When wielded/worn:
Attack 23, Armor Penetration 0, Physical Crit 0%, Physical power 0
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 7% acid.

 On feet
q) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
 Tool
r) dwarven-steel pickaxe of the badger (dig speed 15 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-11-12 00:26:32
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-11-12 12:28:23
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-11 11:16:56
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-12 10:22:06
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-11 10:42:06
'Eye of the storm' was achieved for Freed Bree from the onslaught of the mad Tempest, Urkis. At 2010-11-11 13:29:38
'Level 10' was achieved for Got a character to level 10. At 2010-11-09 15:20:03
'Level 20' was achieved for Got a character to level 20. At 2010-11-11 11:51:27
'Level 30' was achieved for Got a character to level 30. At 2010-11-12 01:03:29
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-09 15:49:30
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-12 10:04:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-12 10:32:02
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-11 09:49:57
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-11 23:12:14

  [Character Inventory]

a) 4 acid-proof potion of cure disease
   Type: potion / potion
It can be used to cure poison.
   Dropped by yellow ooze
b) 2 acid-proof potion of cure poison
   Type: potion / potion
It can be used to cure poison.
c) acid-proof potion of full healing
   Type: potion / potion

d) acid-proof potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
   Dropped by Greater Mummy Lord
e) 7 acid-proof potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
f) 4 acid-proof potion of invisibility
   Type: potion / potion
It can be used to become invisible for a while.
g) 3 acid-proof potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.
h) 3 acid-proof potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
i) dragon's blood
   Type: potion / potion
It can be used to brings out the dragon in you.
j) giant potion of greater mana
   Type: potion / potion

k) giant potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
l) potion of free action
   Type: potion / potion
It can be used to resist stuns, dazes and pinning.
   Dropped by orc master assassin
m) potion of greater mana
   Type: potion / potion
It can be used to restore a lot of mana.
n) 2 potion of invisibility
   Type: potion / potion
It can be used to become invisible for a while.
o) potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.
p) Sealed Scroll of Minas Tirith
   Type: scroll / scroll
It can be used to open the seal and read the message.
q) 8 fire-proof scroll of enemies detection
   Type: scroll / scroll
It can be used to detect enemies within a certain range.
r) fire-proof scroll of magic mapping
   Type: scroll / scroll
It can be used to map the area directly around you.
s) 9 fire-proof scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
t) 3 fire-proof scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
u) 19 scroll of magic mapping
   Type: scroll / scroll
It can be used to map the area directly around you.
v) mithril amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
   Dropped by red ooze
w) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Golbug the Destroyer
x) copper ring of lightning resistance (+21%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 21% lightning.

y) mithril ring of nature's blessing (+14%)
   Type: jewelry / ring

z) steel ring of cold resistance (+25%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 25% cold.

{) steel ring of cold resistance (+22%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 22% cold.

|) acidic mithril battleaxe of massacre
   Type: weapon / battleaxe

}) flaming mithril battleaxe of massacre
   Type: weapon / battleaxe

~) mithril battleaxe
   Type: weapon / battleaxe

) mithril battleaxe of massacre
   Type: weapon / battleaxe

   Dropped by uruk-hai
€) mithril battleaxe of massacre
   Type: weapon / battleaxe

?) acidic mithril dagger
   Type: weapon / dagger

‚) flaming mithril dagger of massacre
   Type: weapon / dagger

?) icy mithril dagger
   Type: weapon / dagger

   Dropped by orc master assassin
„) mithril dagger of accuracy
   Type: weapon / dagger

   Dropped by orc assassin
…) slime-covered mithril greatmaul of torment
   Type: weapon / greatmaul

†) Warmaster Gnarg's Murderblade
   Type: weapon / greatsword

   Dropped by Warmaster Gnarg
‡) Gondor-Tree Longbow
   Type: weapon / longbow

?) mithril longsword
   Type: weapon / longsword

‰) mithril mace
   Type: weapon / mace

   Dropped by uruk-hai
Š) poisonous mithril mace
   Type: weapon / mace

‹) mithril waraxe
   Type: weapon / waraxe

?) mithril waraxe of torment
   Type: weapon / waraxe

   Dropped by uruk-hai figther
?) blurring drakeskin leather belt of carrying
   Type: armor / belt

Ž) drakeskin leather belt
   Type: armor / belt

?) slimy elven-silk robe of nature resistance
   Type: armor / cloth

   Dropped by orc cryomancer
?) pair of mithril boots
   Type: armor / feet

‘) stealthy pair of drakeskin leather boots of tirelessness
   Type: armor / feet

’) stealthy pair of drakeskin leather boots of tirelessness
   Type: armor / feet

“) naturalist mithril gauntlets of attack
   Type: armor / hands

”) polar iron gauntlets of dexterity (+3) (0 def, 1 armor)
   Type: armor / hands
When wielded/worn:
Armor 1, Defense 0, Ranged Defense 0
Increases stats: 3 Dexterity.
Increases damage type: 4% cold.

•) mithril helm
   Type: armor / head

–) Leather Armour of Eowen Nazgul-bane (6 def, 7 armor)
   Type: armor / light
When wielded/worn:
Armor 7, Defense 6, Ranged Defense 0
Fatigue 7%
Increases stats: 5 Willpower,4 Constitution.
Increases resistances: 35% blight.
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

   Dropped by thief
—) mithril plate armour
   Type: armor / massive

?) mithril shield
   Type: armor / shield

™) turquoise
   Type: gem / green
When used to imbue an object:
See invisible: 10

   Dropped by uruk-hai
š) f?«anorian lamp
   Type: lite / lite

›) scorching f?«anorian lamp
   Type: lite / lite

?) Blood-Runed Athame
   Type: misc / misc

?) bloodstone
   Type: gem / red
When used to imbue an object:
Increases stun immunity: 60%.

ž) fire opal
   Type: gem / red
When used to imbue an object:
Increases damage type: 10% all.

?) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Urkis, the High Tempest
 ) Rod of Spydric Poison (3/3)
   Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
   Dropped by Ungol?«
?) solid elven-wood wand of teleportation (9/9)
   Type: wand / wand
It can be used to teleport randomly, with 9 charges out of 9.
?) pearl
   Type: gem / white
When used to imbue an object:
Increases resistances: 10% all.

?) amber
   Type: gem / yellow
When used to imbue an object:
Increases damage type: 8% all.

   Dropped by uruk-hai

  [Last Messages]

Orc pyromancer killed orc pyromancer!
Orc pyromancer hits Farent Falthen for 
Farent Falthen is on fire!
Orc pyromancer hits orc pyromancer for 
Something hits Farent Falthen for 
Something hits Farent Falthen for 
Something hits Farent Falthen for 
Farent Falthen stops burning.
Farent Falthen is not longer invisible.
Resting starts...

Rested for 59 turns (stop reason: all resources and life at maximum).
There is more than one object lying here.
Greater multi-hued wyrm breathes sand!
Greater multi-hued wyrm hits Farent Falthen for 
Farent Falthen resists the sandstorm!
Greater multi-hued wyrm hits gaeramarth for 
Gaeramarth loses sight!.
Greater multi-hued wyrm hits greater multi-hued wyrm for 
Greater multi-hued wyrm loses sight!.
Greater multi-hued wyrm uses Silence.
Farent Falthen is silenced!
Greater multi-hued wyrm breathes sand!
Greater multi-hued wyrm hits Farent Falthen for 
Farent Falthen resists the sandstorm!
Greater multi-hued wyrm hits gaeramarth for 
Greater multi-hued wyrm killed gaeramarth!
Greater multi-hued wyrm hits greater multi-hued wyrm for 
Greater multi-hued wyrm loses sight!.
Something hits Farent Falthen for 
The burst of heat destroys your 
Orc high cryomancer casts Freeze.
Orc high cryomancer hits Farent Falthen for 
Farent Falthen resists!
Greater multi-hued wyrm uses Devouring Flame.
Something hits greater multi-hued wyrm for 
Something hits greater multi-hued wyrm for 
Something hits Farent Falthen for 
Farent Falthen uses Resilience of the Dwarves.
Farent Falthen's skin turns to stone.
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Taxorgian
Archmage
Posts: 300
Joined: Mon May 17, 2010 11:56 am

Re: Hardy Fighter from The North

#3 Post by Taxorgian »

Why did you take magic from alchemists instead of imbue item? Even if you failed trying to get antimagic, that's trading one MAG for 1 of every other stat....

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: Hardy Fighter from The North

#4 Post by Final Master »

Regarding Tax's question: I don't want a mana source when all I can use it on is imbuing items. Sure, it would be powerful to have stuck a pearl in the Kings Armor, but +2 magic better serves due to potions and scrolls. With having such low magic, every bit really helps.


I'm in the High Peek!

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  70
Race             : Dwarf        DEX:  72
Class            : Fighter      MAG:  22
Level            : 50           WIL:  48
Exp              : 124%         CUN:  31
Gold             : 2032.93      CON:  67

Attack(Main Hand): 126          Life             :     1805/1805Encumbrance      : 120/166
Damage(Main Hand): 237          Stamina          :     373/373  Difficulty       : Normal
APR   (Main Hand):  15          
Crit  (Main Hand):  16%         Positive         :     0/177
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 23%          Spellpower       : 29
Armor            : 93.4         Spell Crit       : 15.3%
Defense          : 97.7         Spell Speed      : 1
Ranged Defense   : 111.7        

Physical damage  : 8%
Fire damage      : 10%
Nature damage    : 10%
Blight damage    : 20%

Physical Save    : 69.132248625597
Spell Save       : 72.382248625597
Mental Save      : 19.75

All Resists:  10%
Arcane Resist:  10%
Fire Resist:  45%
Cold Resist:  20%
Acid Resist:  25%
Nature Resist:  30%
Blight Resist:  70%
Light Resist:  16%
Darkness Resist:  41%
Mind Resist:  35%
Confusion Resistance: 100%
Blind Resistance: 100%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance: 100%

Number of NPC killed: 8519
Most killed NPC: fire drake hatchling (851)

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.30)
    Shield Pummel (class)             5/5
    Riposte (class)                   5/5
    Overpower (class)                 1/5
    Assault (class)                   5/5
 - Technique / Weapons and shields    (mastery 1.40)
    Repulsion (class)                 1/5
    Shield Wall (class)               5/5
    Shield Expertise (class)          5/5
    Last Stand (class)                0/5
 - Technique / Superiority            (mastery 1.30)
    Juggernaut (class)                1/5
    Onslaught (class)                 1/5
    Battle Call (class)               1/5
    Shattering Impact (class)         5/5
 - Technique / Warcries               (mastery 1.30)
    Shattering Shout (class)          5/5
    Second Wind (class)               3/5
    Battle Shout (class)              0/5
    Battle Cry (class)                0/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               5/5
    Track (generic)                   0/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           1/5
    Rush (class)                      5/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.30)
    Quick Recovery (class)            5/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         10/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          5/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             1/5
    Evasion (generic)                 0/5

  [Current Effects]

- Shield Wall
- Chant of Fortitude

  [Completed Quests]

 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- Escort: lost sun paladin (level 2 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lone alchemist (level 4 of Old Forest)
You failed to protect the lone alchemist from death by storm drake hatchling.
 -- Escort: lone alchemist (level 5 of Trollshaws)
You successfully escorted the lone alchemist to the recall portal on level 5 of Trollshaws.
As a reward you improved Magic by +2.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?»m is to the north of Amon S?»l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?»m and vanquished the Dragon.   
 -- Storming the city
As you came to Bree you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?»l and the Trollshaws in search of treasure and glory!

   * You have explored Amon S?»l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them, the more you have the weaker the shield will be.
 -- Escort: lost sun paladin (level 4 of Tower of Amon S?»l)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Tower of Amon S?»l.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Middle-earth for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   
 -- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
 -- Back and there again
You have created a portal back to Middle-earth, you should try to talk to someone in Minas Tirith about establishing a link back.
You talked to the Elder in Minas Tirith who in turn told you to talk to Tannen, who lives in the north of the city.
You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in the Moria.
You brought back the diamond and athame to Tannen who asked you to check contact Zemekkys to ask some delicate questions.
Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, get revenge!
Tannen revealed the vile scum he really is and trapped you in his tower.
 -- Escort: repented thief (level 4 of Tol Falas)
You failed to protect the repented thief from death by skeleton mage.
 -- Escort: injured seer (level 3 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 3 of Tol Falas.
As a reward you improved Magic by +2.
 -- The Doom of the World!
You were sent to Mount Doom, in the ancient land of Mordor, where the One Ring was once forged by Sauron and destroyed by Frodo Baggins.
This place is still full of the power of the ring and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!

You arrived in time and interrupted the ritual, the blue wizards have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- Escort: lost sun paladin (level 1 of Mines of Moria)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Mines of Moria.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Escort: lone alchemist (level 6 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 6 of Tol Falas.
As a reward you improved Magic by +2.
 -- Escort: injured seer (level 5 of Tol Falas)
You failed to protect the injured seer from death by lightning blast trap.

  [Active Quests]

 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride, now you must venture inside the most dangerous place of this world, the High Peak.
Seek the Blue Wizards and stop them before they bend the world to their will.
To enter you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.

  [Character Equipment]

 In main hand
a) Malediction (55-66 power, 15 apr)
   Type: weapon / waraxe
55 Power [Range 1.20] (+100% Strength), 0 Attack, 15 Armor Penetration, Crit 10%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 20 blight.
Increases damage type: 20% blight.
Regenerates -0.30 hitpoints each turn.

   Dropped by Lithfengel
 In off hand
b) Sanguine Shield (14 def, 4 armor)
   Type: armor / shield
When wielded/worn:
Armor 4, Defense 14, Ranged Defense 14
Fatigue 19%
Increases stats: 5 Constitution.
Increases resistances: 25% blight.
Regenerates 5.00 hitpoints each turn.

   Dropped by Aluin the Fallen
 On fingers
c) Glory of the Pride
   Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (15).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

   Dropped by Grushnak, Battlemaster of the Pride
d) pearl ring
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 10% all.

 Around neck
e) Fiery Choker
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%

   Dropped by Fyrk, Faeros High Guard
 Light source
f) bright f?«anorian lamp of clear sight
   Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 5

 Main armor
g) Plate Armor of the Returned King (15 def, 20 armor)
   Type: armor / massive
When wielded/worn:
Armor 20, Defense 15, Ranged Defense 0
Increases stats: 9 Willpower.
Increases resistances: 25% acid,10% arcane,25% blight,25% fire,25% darkness.
Increases stun immunity: 50%.
Increases knockback immunity: 50%.
Maximum stamina 60
Light radius 1

 Cloak
h) plush linen cloak of the Shire (1 def, 6 armor)
   Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Dexterity,2 Cunning.

 On head
i) prismatic mithril helm of greater telepathy (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases resistances: 16% light,16% darkness.
Grants telepathy: all.
Regenerates -3.00 hitpoints each turn.

 Around waist
j) Goldberry's Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

 On hands
k) naturalist mithril gauntlets of damage (0 def, 3 armor)
   Type: armor / hands
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 19
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 10% nature.

 On feet
l) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
 Tool
m) dwarven-steel pickaxe of the badger (dig speed 15 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-11-12 00:26:32
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-11-12 12:28:23
'Back and there again' was achieved for Opened a portal to the Far East from Middle-earth. At 2010-11-14 14:17:17
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-11 11:16:56
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-12 10:22:06
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-11 10:42:06
'Eye of the storm' was achieved for Freed Bree from the onslaught of the mad Tempest, Urkis. At 2010-11-11 13:29:38
'Level 10' was achieved for Got a character to level 10. At 2010-11-09 15:20:03
'Level 20' was achieved for Got a character to level 20. At 2010-11-11 11:51:27
'Level 30' was achieved for Got a character to level 30. At 2010-11-12 01:03:29
'Level 40' was achieved for Got a character to level 40. At 2010-11-13 23:06:24
'Level 50' was achieved for Got a character to level 50. At 2010-11-15 16:38:28
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2010-11-15 16:41:29
'Race through fire' was achieved for Raced through the fires of Mount Doom to stop the Blue Wizards. At 2010-11-15 15:12:09
'Reaver' was achieved for Killed 1000 humanoids At 2010-11-13 22:57:53
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-09 15:49:30
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-12 10:04:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-12 10:32:02
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-11 09:49:57
'There and back again' was achieved for Opened a portal to Middle-earth from the Far East. At 2010-11-13 23:26:22
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-11-14 19:57:17
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-11 23:12:14

  [Character Inventory]

a) 11 acid-proof potion of cure disease
   Type: potion / potion
It can be used to cure poison.
   Dropped by yellow ooze
b) 6 acid-proof potion of cure poison
   Type: potion / potion
It can be used to cure poison.
c) 7 acid-proof potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
   Dropped by Greater Mummy Lord
d) 12 acid-proof potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
e) 3 acid-proof potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.
f) 2 acid-proof potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
g) giant potion of full mana
   Type: potion / potion
It can be used to fully restore mana.
   Dropped by black ooze
h) potion of cure disease
   Type: potion / potion
It can be used to cure poison.
i) 37 potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
j) 2 potion of greater mana
   Type: potion / potion
It can be used to restore a lot of mana.
k) 84 potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
l) 12 potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
m) Sealed Scroll of Minas Tirith
   Type: scroll / scroll
It can be used to open the seal and read the message.
n) 5 fire-proof scroll of controlled phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance into a targeted area.
o) 7 fire-proof scroll of identify
   Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
p) 8 fire-proof scroll of magic mapping
   Type: scroll / scroll
It can be used to map the area directly around you.
q) 17 fire-proof scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
r) 4 fire-proof scroll of shielding
   Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
s) 10 fire-proof scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
t) scroll of enemies detection
   Type: scroll / scroll
It can be used to detect enemies within a certain range.
u) 17 scroll of identify
   Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
v) 3 scroll of magic mapping
   Type: scroll / scroll
It can be used to map the area directly around you.
w) 38 scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
x) 3 scroll of shielding
   Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
y) 5 scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
z) Vox
   Type: jewelry / amulet
When wielded/worn:
Increases silence immunity: 80%.
Spellpower 9, Spell Crit 4%
See invisible: 20

   Dropped by Angmar's Fury
{) mithril amulet
   Type: jewelry / amulet

   Dropped by slimy ooze
|) mithril amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
   Dropped by red ooze
}) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
~) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
€) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
?) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
‚) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
?) Ring of Mandos
   Type: jewelry / ring
When wielded/worn:
Increases stats: 10 Luck.

   Dropped by Vor, Grand Geomancer of the Pride
„) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Warcries,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Combat training.

…) gold ring of fire resistance (+23%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 23% fire.

†) mithril ring
   Type: jewelry / ring

‡) mithril ring of cold resistance (+32%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 32% cold.

   Dropped by Grushnak, Battlemaster of the Pride
?) mithril ring of lightning resistance (+29%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 29% lightning.

‰) slotted hardened leather belt of resilience
   Type: armor / belt
When wielded/worn:
Maximum life 45

Š) Shifting Boots (7 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
   Dropped by Draebor, the Imp
‹) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

   Dropped by Vor, Grand Geomancer of the Pride
?) Scale Mail of Smaug the Golden (10 def, 14 armor)
   Type: armor / heavy
When wielded/worn:
Armor 14, Defense 10, Ranged Defense 0
Increases stats: 5 Strength,3 Dexterity,4 Constitution.
Increases resistances: 20% fire,20% lightning,20% acid,20% nature,20% blight.
Maximum life 120
It can be used to activate talent: Inferno (level 3), costing 50 power out of 80/80.
   Dropped by quasit
?) Saruman's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Strength,5 Dexterity,5 Magic,5 Willpower,5 Cunning,5 Constitution.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
   Dropped by hill orc warrior
Ž) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Urkis, the High Tempest
?) Rod of Spydric Poison (3/3)
   Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.
   Dropped by Ungol?«
?) ash wand of identify (2/8)
   Type: wand / wand
It can be used to identify objects, with 2 charges out of 8.
   Dropped by rogue
‘) moonstone
   Type: gem / white
When used to imbue an object:
Armor 0, Defense 10, Ranged Defense 0

   Dropped by brittle clear ooze

  [Last Messages]

Farent Falthen hits uruk-hai for 
Farent Falthen hits uruk-hai for 
Farent Falthen performs a critical stike!
Farent Falthen hits uruk-hai for 
Farent Falthen killed uruk-hai!
Farent Falthen uses Shield Pummel.
Farent Falthen hits uruk-hai for 
Farent Falthen hits uruk-hai for 
Farent Falthen hits uruk-hai for 
Farent Falthen hits uruk-hai for 
Uruk-hai is stunned!
Farent Falthen hits uruk-hai for 
Farent Falthen killed uruk-hai!


Farent Falthen returns to normal.
You pickup 0.70 gold pieces.
There is more than one object lying here.
Resting starts...


Rested for 17 turns (stop reason: all resources and life at maximum).
Farent Falthen picks up (u.): 
There is an item here: 

You have found a trap (lethargy trap)!
Farent Falthen fails to disarm a trap (lethargy trap).
Farent Falthen seems less active.
Giant black ant misses Farent Falthen.
Farent Falthen ripostes!
Farent Falthen hits giant black ant for 
Farent Falthen hits giant black ant for 
Farent Falthen hits giant black ant for 
Farent Falthen hits giant black ant for 
Giant black ant misses Farent Falthen.
Farent Falthen hits giant black ant for 
Farent Falthen hits giant black ant for 
Farent Falthen killed giant black ant!
Resting starts...
Rested for 1 turns (stop reason: all resources and life at maximum).
Final Master's Character Guides
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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Hardy Fighter from The North

#5 Post by greycat »

To be clear, you saved 2 alchemists and took +2 Magic from each one, for a total of +4 Mag.

Had you chosen to take Imbue Item from each of them, you would have had 2 talent levels of Imbue Item, which would have been enough to put a tier-2 gem on any body armor. This could have been used to give you +2 Str, +2 Dex, +2 Con, +2 Mag, +2 Wil and +2 Cun. (Or some other tier-2 gem's powers, but that's arguably the best choice.)

So, you've essentially traded 2 Str, 2 Dex, 2 Con, 2 Wil and 2 Cun for 2 Mag. And you possibly saved a very small number of gold pieces on buying gems, and you saved yourself from having to look at a Mana bar that you never used.

This isn't wrong, of course -- how you play is your decision -- but we want to make sure you understand the actual choices.

Also, congrats on getting that far in the game. You're doing better than I ever have so far.

Final Master
Sher'Tul
Posts: 1022
Joined: Fri May 21, 2010 8:16 pm
Location: Inside the minds of all
Contact:

Re: Hardy Fighter from The North

#6 Post by Final Master »

The legendary Dwarven Fighter, Farent Falthen, is no more. He now lies in darkness, under the heels of two blue wizards, and He whom they call Master.

Code: Select all

  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  66
Race             : Dwarf        DEX:  72
Class            : Fighter      MAG:  17
Level            : 50           WIL:  44
Exp              : 284%         CUN:  32
Gold             : 2086.38      CON:  72

Attack(Main Hand): 134          Life             :     -76/1875 Encumbrance      : 104/158
Damage(Main Hand): 237          Stamina          :     291/415  Difficulty       : Normal
APR   (Main Hand):  15          
Crit  (Main Hand):  16%         Positive         :     0/197
Speed (Main Hand): 1.00         
                                
                                

Fatigue          : 11%          Spellpower       : 26
Armor            : 59.4         Spell Crit       : 11.6%
Defense          : 63.7         Spell Speed      : 1
Ranged Defense   : 77.7         

Physical damage  : 8%
Nature damage    : 10%
Blight damage    : 20%

Physical Save    : 54.500000000001
Spell Save       : 55.250000000001
Mental Save      : 19

All Resists:  10%
Arcane Resist:  10%
Fire Resist:  40%
Cold Resist:  15%
Lightning Resist:  15%
Acid Resist:  40%
Blight Resist:  50%
Darkness Resist:  25%
Mind Resist:  35%
Confusion Resistance: 100%
Blind Resistance:  50%
Silence Resistance:  80%
Stun Resistance: 100%
Fear Resistance:  70%
Knockback Resistance:  50%

Number of NPC killed: 8702
Most killed NPC: fire drake hatchling (853)

  [Talents Chart]

 - Technique / Weapons and shields    (mastery 1.30)
    Shield Pummel (class)             5/5
    Riposte (class)                   5/5
    Overpower (class)                 1/5
    Assault (class)                   5/5
 - Technique / Weapons and shields    (mastery 1.40)
    Repulsion (class)                 1/5
    Shield Wall (class)               5/5
    Shield Expertise (class)          5/5
    Last Stand (class)                0/5
 - Technique / Superiority            (mastery 1.30)
    Juggernaut (class)                1/5
    Onslaught (class)                 1/5
    Battle Call (class)               1/5
    Shattering Impact (class)         5/5
 - Technique / Warcries               (mastery 1.30)
    Shattering Shout (class)          5/5
    Second Wind (class)               3/5
    Battle Shout (class)              0/5
    Battle Cry (class)                0/5
 - Technique / Field control          (mastery 1.00)
    Disengage (generic)               5/5
    Track (generic)                   0/5
    Heave (generic)                   0/5
    Slow Motion (generic)             0/5
 - Technique / Combat techniques      (mastery 1.30)
    Precise Strikes (class)           1/5
    Rush (class)                      5/5
    Perfect Strike (class)            0/5
    Blinding Speed (class)            0/5
 - Technique / Combat techniques      (mastery 1.30)
    Quick Recovery (class)            5/5
    Fast Metabolism (class)           5/5
    Spell Shield (class)              5/5
    Unending Frenzy (class)           0/5
 - Technique / Combat training        (mastery 1.30)
    Heavy Armour Training (generic)   1/5
    Massive Armour Training (generic) 5/5
    Health (generic)                  5/5
    Weapon Combat (generic)           10/10
    Weapons Mastery (generic)         10/10
    Knife Mastery (generic)           0/10
 - Cunning / Survival                 (mastery 1.00)
    Trap Detection (generic)          5/5
    Heightened Senses (generic)       1/5
    Trap Disarm (generic)             1/5
    Evasion (generic)                 0/5

  [Current Effects]

- Speed
+ Curse of Death

  [Completed Quests]

 -- Escort: lost sun paladin (level 2 of Trollshaws)
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollshaws.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
   * 15/15   
 -- Escort: lone alchemist (level 4 of Old Forest)
You failed to protect the lone alchemist from death by storm drake hatchling.
 -- Escort: lone alchemist (level 5 of Trollshaws)
You successfully escorted the lone alchemist to the recall portal on level 5 of Trollshaws.
As a reward you improved Magic by +2.
 -- The wild wild east
There must be a way to go into the far east from the lair of Golbug, find it and explore the unknown far east, looking for clues.
 -- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-west of the town of Bree.
The Maze is west of Bree.
The Sandworm Lair is to the far west of Bree, near the sea.
Carn D?m is to the north of Amon S?l.
   * You have explored the Old Forest and vanquished the Old Man Willow.   
   * You have explored the Maze and vanquished the Minotaur.   
   * You have explored the Sandworm Lair and vanquished their Queen.   
   * You have explored Carn D?m and vanquished the Dragon.   
 -- Storming the city
As you came to Bree you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
 * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
 * You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
 -- Of trolls and damp caves
Explore the caves below the tower of Amon S?l and the Trollshaws in search of treasure and glory!

   * You have explored Amon S?l and vanquished the Shade of Angmar.   
   * You have explored the Trollshaws and vanquished the Bill the Stone Troll.   
 -- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
 -- Let's hunt some Orc
The elder in Minas Tirith sent you to the mines of Moria, deep under the misty mountains, to investigate the orc presence.
Find out if they are in any way linked to the lost staff.
But be careful, even the dwarves did not venture in the old halls for many years.
 -- There and back again
Zemekkys in the Gates of Morning can build a portal back to Middle-earth for you.
   * You have found a Blood-Runed Athame.   
   * You have found the Resonating Diamond.   
 -- Escort: lost sun paladin (level 4 of Tower of Amon S?l)
You successfully escorted the lost sun paladin to the recall portal on level 4 of Tower of Amon S?l.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
2 lumberjacks have died.
 -- Eight legs of wonder
Enter the caverns of Ardhungol and clear the source of the spider infestation there.
But be careful, those are not small spiders...
 -- The many Prides of the Orcs
Investigate the bastions of the Pride.
   * You have destroyed Rak'shor.   
   * You have destroyed Vor.   
   * You have destroyed Grushnak.   
   * You have destroyed Gorbat.   
 -- Back and there again
You have created a portal back to Middle-earth, you should try to talk to someone in Minas Tirith about establishing a link back.
You talked to the Elder in Minas Tirith who in turn told you to talk to Tannen, who lives in the north of the city.
You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in the Moria.
You brought back the diamond and athame to Tannen who asked you to check contact Zemekkys to ask some delicate questions.
Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, get revenge!
Tannen revealed the vile scum he really is and trapped you in his tower.
 -- The Orbs of Command
You have found an orb of command that seems to be used to open the shield protecting the High Peak.
There seems to be a total of four of them, the more you have the weaker the shield will be.
 -- Escort: repented thief (level 4 of Tol Falas)
You failed to protect the repented thief from death by skeleton mage.
 -- Escort: injured seer (level 3 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 3 of Tol Falas.
As a reward you improved Magic by +2.
 -- The Doom of the World!
You were sent to Mount Doom, in the ancient land of Mordor, where the One Ring was once forged by Sauron and destroyed by Frodo Baggins.
This place is still full of the power of the ring and the orcs intend to absorb this power using the Staff of Absorption!
Whatever their plan may be, they must be stopped at all cost.
The volcano is attacked by orcs, a few Sun Paladins made it there with you, they will hold the line at the cost of their lives to buy you some time.
Honor their sacrifice, do not let the orcs finish their work!

You arrived in time and interrupted the ritual, the blue wizards have departed.
Use the portal to go back to the Far East, you *MUST* stop them, no matter the cost.
 -- Lost Knowledge
You found an ancient tome about gems.
You should bring it to the jeweler in the Gates of Morning.
Limmir told you to look for the Valley of the Moon in the southern mountains.
 -- Escort: lost sun paladin (level 1 of Mines of Moria)
You successfully escorted the lost sun paladin to the recall portal on level 1 of Mines of Moria.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
 -- A mysterious staff
Deep in the tower of Tol Falas you fought and destroyed the Master, a powerful vampire.
On your way out of Tol Falas you were ambushed by a band of orcs.
They asked about the staff.
 -- The Island of Dread
You have heard that in the bay of Belfalas, far to the south of Bree, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!
 -- Escort: lone alchemist (level 6 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 6 of Tol Falas.
As a reward you improved Magic by +2.
 -- Escort: injured seer (level 5 of Tol Falas)
You failed to protect the injured seer from death by lightning blast trap.

  [Active Quests]

 -- Falling Toward Apotheosis
You have vanquished the masters of the Orc Pride, now you must venture inside the most dangerous place of this world, the High Peak.
Seek the Blue Wizards and stop them before they bend the world to their will.
To enter you will need the four orbs of command to remove the shield over the peak.
The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.
 -- Important news
Orcs were spotted with the staff you seek in an arid waste in the southern desert.
You should go investigate what is happening there.

  [Character Equipment]

 In main hand
a) Malediction (55-66 power, 15 apr)
   Type: weapon / waraxe
55 Power [Range 1.20] (+100% Strength), 0 Attack, 15 Armor Penetration, Crit 10%
Damage type: physical
When wielded/worn:
Damage on hit(melee): 20 blight.
Increases damage type: 20% blight.
Regenerates -0.30 hitpoints each turn.

   Dropped by Lithfengel
 In off hand
b) Sanguine Shield (14 def, 4 armor)
   Type: armor / shield
When wielded/worn:
Armor 4, Defense 14, Ranged Defense 14
Fatigue 19%
Increases stats: 5 Constitution.
Increases resistances: 25% blight.
Regenerates 5.00 hitpoints each turn.

   Dropped by Aluin the Fallen
 On fingers
c) Glory of the Pride
   Type: jewelry / ring
When wielded/worn:
Attack 10, Armor Penetration 0, Physical Crit 0%, Physical power 10
Armor 10, Defense 5, Ranged Defense 0
Fatigue -15%
Increases damage type: 8% physical.
Reduces talent cooldowns: Rush (15).
Increases confusion immunity: 100%.
Increases stun immunity: 100%.
Maximum mana -40
Maximum stamina 40

   Dropped by Grushnak, Battlemaster of the Pride
d) pearl ring
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 10% all.

 Around neck
e) Vox
   Type: jewelry / amulet
When wielded/worn:
Increases silence immunity: 80%.
Spellpower 9, Spell Crit 4%
See invisible: 20

   Dropped by Angmar's Fury
 Light source
f) bright fëanorian lamp of clear sight
   Type: lite / lite
When wielded/worn:
Increases blindness immunity: 50%.
Light radius 5

 Main armor
g) Plate Armor of the Returned King (15 def, 20 armor)
   Type: armor / massive
When wielded/worn:
Armor 20, Defense 15, Ranged Defense 0
Increases stats: 9 Willpower.
Increases resistances: 25% acid,10% arcane,25% blight,25% fire,25% darkness.
Increases stun immunity: 50%.
Increases knockback immunity: 50%.
Maximum stamina 60
Light radius 1

 Cloak
h) plush linen cloak of the Shire (1 def, 6 armor)
   Type: armor / cloak
When wielded/worn:
Armor 6, Defense 1, Ranged Defense 0
Increases stats: 2 Dexterity,2 Cunning.

 On head
i) Crown of the Elements (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases stats: 5 Constitution,3 Willpower.
Damage on hit(melee): 10 fire,10 acid,10 cold,10 lightning.
Increases resistances: 15% fire,15% acid,15% cold,15% lightning.
See invisible: 15

   Dropped by Vor, Grand Geomancer of the Pride
 Around waist
j) slotted hardened leather belt of resilience
   Type: armor / belt
When wielded/worn:
Maximum life 45

 In your belt
k) 20 potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
l) 72 potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
m) 2 potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
n) 5 fire-proof scroll of controlled phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance into a targeted area.
o) 17 fire-proof scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
 On hands
p) naturalist mithril gauntlets of damage (0 def, 3 armor)
   Type: armor / hands
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 19
Armor 3, Defense 0, Ranged Defense 0
Increases damage type: 10% nature.

 On feet
q) Shifting Boots (7 def, 1 armor)
   Type: armor / feet
When wielded/worn:
Armor 1, Defense 7, Ranged Defense 0
Fatigue 2%
Increases stats: 8 Cunning,4 Dexterity.
Increases talent masteries: 0.10 Spell / Temporal.
It can be used to blink to a nearby random location, costing 22 power out of 40/40.
   Dropped by Draebor, the Imp
 Tool
r) dwarven-steel pickaxe of the badger (dig speed 15 turns)
   Type: tool / digger
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
 Quiver

  [Player Achievements]

'A dangerous secret' was achieved for Found the mysterious staff and told Minas Tirith about it. At 2010-11-12 00:26:32
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2010-11-12 12:28:23
'Back and there again' was achieved for Opened a portal to the Far East from Middle-earth. At 2010-11-14 14:17:17
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-11 11:16:56
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2010-11-12 10:22:06
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-11 10:42:06
'Eye of the storm' was achieved for Freed Bree from the onslaught of the mad Tempest, Urkis. At 2010-11-11 13:29:38
'Level 10' was achieved for Got a character to level 10. At 2010-11-09 15:20:03
'Level 20' was achieved for Got a character to level 20. At 2010-11-11 11:51:27
'Level 30' was achieved for Got a character to level 30. At 2010-11-12 01:03:29
'Level 40' was achieved for Got a character to level 40. At 2010-11-13 23:06:24
'Level 50' was achieved for Got a character to level 50. At 2010-11-15 16:38:28
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2010-11-15 16:41:29
'Race through fire' was achieved for Raced through the fires of Mount Doom to stop the Blue Wizards. At 2010-11-15 15:12:09
'Reaver' was achieved for Killed 1000 humanoids At 2010-11-13 22:57:53
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2010-11-09 15:49:30
'Size matters' was achieved for Do over 600 damage in one attack At 2010-11-12 10:04:53
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2010-11-12 10:32:02
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-11 09:49:57
'There and back again' was achieved for Opened a portal to Middle-earth from the Far East. At 2010-11-13 23:26:22
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-11-14 19:57:17
'Unstoppable' was achieved for Has returned from the dead. At 2010-11-16 16:14:54
'Vampire crusher' was achieved for Destroyed the Master in its lair of Tol Falas. At 2010-11-11 23:12:14

  [Character Inventory]

a) 11 acid-proof potion of cure disease
   Type: potion / potion
It can be used to cure poison.
   Dropped by yellow ooze
b) 6 acid-proof potion of cure poison
   Type: potion / potion
It can be used to cure poison.
c) 7 acid-proof potion of greater healing
   Type: potion / potion
It can be used to heal a lot.
   Dropped by Greater Mummy Lord
d) 12 acid-proof potion of healing
   Type: potion / potion
It can be used to heal a good part of your life.
e) 2 acid-proof potion of see invisible
   Type: potion / potion
It can be used to sense invisible for a while.
f) 2 acid-proof potion of speed
   Type: potion / potion
It can be used to increase your speed for a while.
g) Sealed Scroll of Minas Tirith
   Type: scroll / scroll
It can be used to open the seal and read the message.
h) 7 fire-proof scroll of identify
   Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
i) 3 fire-proof scroll of shielding
   Type: scroll / scroll
It can be used to create a temporary shield that absorbs damage.
j) 10 fire-proof scroll of teleportation
   Type: scroll / scroll
It can be used to teleport you anywhere on the level, randomly.
k) 6 scroll of identify
   Type: scroll / scroll
It can be used to identify one object (or all with high magic stat).
l) 27 scroll of phase door
   Type: scroll / scroll
It can be used to teleport you randomly over a short distance.
m) Fiery Choker
   Type: jewelry / amulet
When wielded/worn:
Increases stats: 5 Magic,4 Willpower,3 Cunning.
Increases resistances: 20% fire,-20% cold.
Increases damage type: 10% fire,-5% cold.
Increases blindness immunity: 100%.
Spellpower 7, Spell Crit 8%

   Dropped by Fyrk, Faeros High Guard
n) mithril amulet of teleportation
   Type: jewelry / amulet
When wielded/worn:
It can be used to teleport you anywhere on the level, randomly, costing 60 power out of 120/120.
   Dropped by red ooze
o) Dragon Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Cunning.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Gorbat, Supreme Wyrmic of the Pride
p) Elemental Orb (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Magic.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Vor, Grand Geomancer of the Pride
q) Orb of Destruction (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Strength.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Grushnak, Battlemaster of the Pride
r) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
s) Orb of Many Ways
   Type: jewelry / orb
It can be used to activate a portal, costing 10 power out of 30/30.
   Dropped by Tannen
t) Orb of Undeath (Orb of Command)
   Type: jewelry / orb
When carried:
Increases stats: 6 Dexterity.
It can be used to use the orb, costing 1 power out of 1/1.
   Dropped by Rak'shor, Grand Necromancer of the Pride
u) Ring of the War Master
   Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Warcries,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Combat training.

v) gold ring of fire resistance (+23%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 23% fire.

w) mithril ring of cold resistance (+32%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 32% cold.

   Dropped by Grushnak, Battlemaster of the Pride
x) mithril ring of lightning resistance (+29%)
   Type: jewelry / ring
When wielded/worn:
Increases resistances: 29% lightning.

y) Goldberry's Girdle of the Calm Waters
   Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

z) Frost Treads (1 def, 2 armor)
   Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

   Dropped by Rantha the Worm
{) prismatic mithril helm of greater telepathy (0 def, 5 armor)
   Type: armor / head
When wielded/worn:
Armor 5, Defense 0, Ranged Defense 0
Fatigue 5%
Increases resistances: 16% light,16% darkness.
Grants telepathy: all.
Regenerates -3.00 hitpoints each turn.

|) Scale Mail of Smaug the Golden (10 def, 14 armor)
   Type: armor / heavy
When wielded/worn:
Armor 14, Defense 10, Ranged Defense 0
Increases stats: 5 Strength,3 Dexterity,4 Constitution.
Increases resistances: 20% fire,20% lightning,20% acid,20% nature,20% blight.
Maximum life 120
It can be used to activate talent: Inferno (level 3), costing 50 power out of 80/80.
   Dropped by quasit
}) Saruman's Staff Crystal
   Type: gem / multi-hued
When carried:
Increases resistances: 35% mind.
Increases confusion immunity: 80%.
Increases fear immunity: 70%.
When used to imbue an object:
Increases stats: 5 Strength,5 Dexterity,5 Magic,5 Willpower,5 Cunning,5 Constitution.
Light radius 2
It can be used to combine with a staff, costing 1 power out of 1/1.
   Dropped by hill orc warrior
~) Rod of Recall (1/1)
   Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
   Dropped by Urkis, the High Tempest
) Rod of Spydric Poison (2/3)
   Type: wand / wand
It can be used to shoot a bolt of spyric poison, costing 25 power out of 67/75.
   Dropped by Ungolë

  [Last Messages]

Pallando the Blue hits Farent Falthen for 
Farent Falthen quaffs a potion of greater healing!
You have 
Pallando the Blue hits Farent Falthen for 
Farent Falthen quaffs a potion of greater healing!
You have 
Alatar the Blue casts Moonlight Ray.
Alatar the Blue's spell looks more powerful!
Alatar the Blue hits Farent Falthen for 
Pallando the Blue hits Farent Falthen for 
Farent Falthen uses Overpower.
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Alatar the Blue hits Farent Falthen for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Alatar the Blue hits Farent Falthen for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Farent Falthen hits Alatar the Blue for 
Alatar the Blue hits Farent Falthen for 
A bolt of ice blasts onto vampire lord!
Something hits vampire lord for 
Vampire lord resists!
Skeleton warrior hits Farent Falthen for 
Dread hits Farent Falthen for 
Dread killed Farent Falthen!
Fire drake stops burning.
Fire drake hatchling stops burning.
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Zonk: I'd rather be sick than on fire! :D

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Hardy Fighter from The North

#7 Post by darkgod »

Still very well done, a worthy death at least!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

yufra
Perspiring Physicist
Posts: 1332
Joined: Tue Jul 13, 2010 2:53 pm

Re: Hardy Fighter from The North

#8 Post by yufra »

So close FM! :D Anything you would have done differently, particularly in High Peak? The last fighter I played that got to the Far East was also my first character in the Far East, so I died pretty darn quickly.
<DarkGod> lets say it's intended

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