First character to get this far with no deaths, too.
https://te4.org/characters/281402/tome/ ... 4676cbed1f
What I have learned that made a difference this time:
1. Defense is more important than Armor. (Thanks, Krog Mindslayer guide.)
2. Saves are as important as resists. Particularly spell save.
3. People aren't kidding about the vaults in Dreadfell. Just don't.
4. Mindstars are a trap for Mindslayers, or at least not worth the investment.
5. TK wielding gems isn't worth it until tier 3 or so, then becomes very powerful.
6. The more things to do in an emergency other than bump attack, the better.
I've been prioritizing saves, defense, and stat boosts pretty much in that order, with lightning resist taking prio just for Daikara and Urkis. Urkis and the Grand Corrupter were a bit of trouble, the Master surprisingly little. I am kind of feeling like Kinetic Mastery was a waste though, and I should have just taken a second Movement infusion and doubled down on the base skills.
Any thoughts, advice, ideas? I was planning to use Ogre wielding in the late game, but I'm not sure now if I'll have enough generic points.
Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
Moderator: Moderator
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Lord Estraven
- Uruivellas
- Posts: 720
- Joined: Tue Dec 13, 2005 12:35 am
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Lord Estraven
- Uruivellas
- Posts: 720
- Joined: Tue Dec 13, 2005 12:35 am
Re: Jaleni the Ogre Mindslayer - my first Adventure char to beat Dreadfell
N/M, dead to Grushnak. He was a lot tougher than most of his troops.
Fun game though, and I finally got Doomed unlocked.
Edit: I think I goofed something with the main quest progress too actually, since I did Dreadfell and so on without finishing the second stage dungeons. Not sure if that broke anything, or what.
Fun game though, and I finally got Doomed unlocked.
Edit: I think I goofed something with the main quest progress too actually, since I did Dreadfell and so on without finishing the second stage dungeons. Not sure if that broke anything, or what.