https://te4.org/characters/101797/tome/ ... f0aecbcf1b
It felt both harder and easier than in 1.5, depending on how far in the run I was. Broad strokes : everything after Briagh was harder, and everything before easier. Vor:A especially felt like a joke, somehow. Enemies that are hard are HARD. I really bricked on several enemies and never had that happen in 1.5 run. Average threat in 1.5 higher, spike threat in 1.6 higher.
Hounds hit way less hard. I had them at 284 damage during final fight in 1.5, only 190 in 1.6.7 That is massive. Some enemies just had too much armor and i had to kill them through breath and procs. Of course hounds still take focus so you're still pretty safe usually.
I cheesed 5 or 6 HP stair guardian on my way up against 0 last time (dim step to switch place with them before they take aggro).
I died twice.
First in Reknor (ring of the dead save) to a tentacle that constricted me. Now, i don't wanna whine but i tp'd behind a corner and then ran, so there was 15 tiles and 2 separate set of walls between us, yet constrict still pulled me and dealt 1500 darkness damage. OK.
Second death was in Illusory Castle (BoL save), i knew i was in danger but thought it would be ok. It wasn't. Whitehoof Swabutcher Shadowblade are no joke people.
Otoh, i was able to do the book of horror with barely any issue. Elandar never targeted me in the final fight, Argoniel hit me like, three times ? Hounds take aggro on engage and just don't lose it unless they die. Aeryn survived. Hounds were dealing 300+ per hit on Argoniel on crit. With 62% crit chance and 150% crit mult, 3 hounds were roughly 800 damage per turn. And 5 turns out of 10 they had 151% global speed so, let's say 1k/turn DPS.
A couple MVP fixedart, Blade of Distorted Time which was inflicting a 238% global slow in radius 6 every time i hit with it, and Aetherwalk which was dealing 400+ in AoE every time i used a tp. I like art rework, please more.
Pretty sure curses on ammos are new too ? They are a godsend, applying curse of vulnerability + spellshock means you don't care that your hounds don't inherit pen.
Being able to craft ring really saved itemisation in the end game, and was a decent bonus earlier.
New charms are invaluable.
Biggest difference, though of course loot at the time might explain them : Prides were notably harder in 1.6 (and some vault impossible).
I also met several mobs my hounds just couldn't kill and they stayed in stalemate for hundred of turns before i went and helped. Several fight i had to leave, even helping the hounds (Massok, Greater Mummy Lord, Aluin, some ruined dungeon unique). Some of them i came back later and managed, some i didn't.
Bottom line, here is the build :

Now who wants to participate in the challenge, with TW or other ? (adventurer and possessor not welcome
