[1.5.x] [Madness] [Roguelike] Possessor

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Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

[1.5.x] [Madness] [Roguelike] Possessor

#1 Post by Mex »

https://te4.org/characters/126735/tome/ ... 128055e44f

I streamed the whole run and you can watch it on my twitch: https://go.twitch.tv/mexte4/videos/highlight

Or if you would like to check out the final fight: https://go.twitch.tv/videos/185556990

Class is balanced.

Might write a guide up in the future but don't want everything to get nerfed...
<shesh> cursed is fine

St_ranger_er
Thalore
Posts: 172
Joined: Fri Jul 18, 2014 11:48 am

Re: [1.5.x] [Madness] [Roguelike] Possessor

#2 Post by St_ranger_er »

Congrats, that's impressive.

What's causes effect that make you jump around like lightning rune? Elemental Surge? I can't see any buff effect for that.

Also smart use for Projection.

Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#3 Post by Mex »

St_ranger_er wrote:Congrats, that's impressive.

What's causes effect that make you jump around like lightning rune? Elemental Surge? I can't see any buff effect for that.

Also smart use for Projection.
Late game fixed bosses have prodigies. I had Lucky Day on Lina's body which got transferred to my shade which is the body I used for the final part of the game.

Will explain further in the guide.
<shesh> cursed is fine

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#4 Post by tabs »

I watched about 10 minutes of the video and have so little idea of what's going on it's not even funny. :cry:

Arcvasti
Wyrmic
Posts: 269
Joined: Sat Apr 29, 2017 9:39 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#5 Post by Arcvasti »

What I want to know is how the heck you managed to get Invuln potion to last so long. You got Time Prisoned for more then 20 turns several times, but only lost a turn of the Invuln potion.

Also, you kept somehow using Aetherwalk to teleport to places that were outside of its maximum range? How did that work?

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#6 Post by Erenion »

Timed effects do not tick down while you are time prisoned (with some exceptions, like Time Prison)
Breaking Projection since 1.5

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: [1.5.x] [Madness] [Roguelike] Possessor

#7 Post by Micbran »

Arcvasti wrote:What I want to know is how the heck you managed to get Invuln potion to last so long. You got Time Prisoned for more then 20 turns several times, but only lost a turn of the Invuln potion.

Also, you kept somehow using Aetherwalk to teleport to places that were outside of its maximum range? How did that work?
aetherwalk is currently bugged, it gives perfect tp at any range to any tile that you've explored iirc
A little bit of a starters guide written by yours truly here.

Arcvasti
Wyrmic
Posts: 269
Joined: Sat Apr 29, 2017 9:39 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#8 Post by Arcvasti »

Erenion wrote:Timed effects do not tick down while you are time prisoned (with some exceptions, like Time Prison)
\

Ah, OK. It still lasted for a really long time, but that's probably just from Possessor ridiculousness with speeds.

Erenion
Archmage
Posts: 319
Joined: Mon Feb 13, 2017 4:43 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#9 Post by Erenion »

Also, as you can see in the video, Timeless works on the potion shield
Breaking Projection since 1.5

namad
Low Yeek
Posts: 7
Joined: Mon Dec 02, 2013 1:20 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#10 Post by namad »

I'd love to see a mex guide written for this! I'm so clueless as to how this was possible.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#11 Post by Cathbald »

Apparently Mex was pretty clueless himself and Ster had to tell him what to do every step of the way.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Majestix
Halfling
Posts: 93
Joined: Thu Feb 05, 2015 5:00 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#12 Post by Majestix »

How did you get the mages to aggro on the riff raff that was coming out of the portals?

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: [1.5.x] [Madness] [Roguelike] Possessor

#13 Post by Micbran »

If the dragons breathe on the mages, there’s a decent chance the mages will turn around and fight the dragons instead.
A little bit of a starters guide written by yours truly here.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#14 Post by Cathbald »

Out of the 4 portals, only the dragons will fight with the sorcerors. Sometimes they will attack each other sometimes they won't, it depends on whether or not a dragon AoE'd the mage, or mage AoE'd dragon and if they were already targetting you or if you could reset their targetting by hiding. It's not easy to do on purpose.
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

Aesthete
Cornac
Posts: 39
Joined: Wed Mar 04, 2015 5:21 pm

Re: [1.5.x] [Madness] [Roguelike] Possessor

#15 Post by Aesthete »

There's also a bug with dragons (and some other monsters, but dragons are the worst offenders) where extra little dragons that spawn with the big one have their faction set to Enemies as opposed to whatever the parent faction is of the main spawn. So some of the portal dragons will have the Enemies faction instead of Sorcerers faction and can start fighting each other over it. You can see some civil wars in the prides between the dragons over that.

Presumably that is supposed to happen with horrors in the Horror faction and regular enemies outside of specific faction zones, as opposed to being a bug there.

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