
https://te4.org/characters/8732/tome/92 ... 12e27089dd
Called "the Saviour", because, after I took a Dwarf Pala to ~floor 50 of the ID (https://te4.org/characters/8732/tome/3b ... 82dc21c772), he was supposed to save me from not winning ToME

With the ID experience under my belt, 99% of the game has been a walk in the park, with the notable exception of Rak'shor Pride entrance and my careless opening of a vault, also in Rakshor, after I (too) easily destroyed Rakshor himself. Steamrolled High Peak and never dropped below 90%hp on the final fight, portals remained open and Aeryn survived.
Strategy:
Defence:
- saves, saves, saves: Power is Money, Spell Shield, Chant of Fortitude, Corrupted Shell (prodigy). Ended up with 94P, 99S, 82M
- heavy armor: Tarrasca, Corrupted Shell. Ended up with 124 armor/100% hardiness
- Constitution/hp: for and through Corrupted Shell, Chant of Fortitude. Ended up with 97 Constitution and 2516hp
- Retribution+Shield of Light: Absorb 50% of all damage and restore ~10hp on every hit. Yep.
- Shield Offense + Shield of Light + Weapon of Wrath + Blackfire Aegis (shield) + weapon of projection (projects 2 additional attacks on hit) + Weapon of Light + damage on hit items + Arcane Might (prodigy):
Brutal. Sun Pala is bad against crowds? I don't think so. The projected attacks carry all on hit properties, also Shield of Light, which in turn procs the Blackfire Aegis dark fire burst. Cleared whole rooms in a few turns, even on High Peak. Weapon of Wrath is also a huge damage multiplier and one of the reasons for the high hp build.
- on hit properties: 30% slow is nice and easy to get, daze, blind and reduced damage are also quite useful and common. Random Gloom is quite strong, aswell.
- Infusions: Movement (swap Regeneration asap), Healing, Wild (mental+physical would be optimal, but I had no troubles with my magic+phys)
- Stats: Magic high enough to get Barrier, then Strength to get Assault (1). Then everything to Magic until maxed, leftover points in Constituition/Strength as needed (Weapon Master, Thick Skin). Then alternate between Constitution/Strength.
- Prodigies: First Corrupted Shell, then Arcane Might.
- Generic Skills: Start with Combat Accuracy (1), Weapon Mastery (1), Healing Light (1). Then Chant of Fortitude (1).
1,1,1,1 Celestial Light until ~lvl 20, then ~3,1,2,1.
Combat training 5,3,0,5,3,0.
Chants 1,0,0,0 until ~lvl 20, then 5,1,1,2.
Dwarf 1,1,5,1 , raise Power is Money according to moneybag. - Class Skills:
Celestial Combat 1,1,3,0 until ~lvl 35 then 2,1,4,4 (at lower lvl it's impossible to sustain Second Life without dropping other sustains or loosing Brandish/Wave of Power).
Shield Offense 2,1,1,1 , more is unneccesary, most of the damage will come from on hit damage, Weapon of Wrath and Shield of Light.
Celestial Sun 3,2,0,0 until ~lvl40, then 3,2,5,0
Celestial Guardian (take at lvl 10) 2,1,5,1
Combat Techniques (take at lvl 20) 1,1,2,0 until ~lvl25 then 5,1,2,0
Celestial Radiance (take at lvl 36) 2,2,0,0
Alright, maybe this helps others to finally make a win
