http://te4.org/characters/150033/tome/4 ... f2d61a8ddc
My first insane victory.
The first few starting dungeons were not so hard, but after destroying the outpost, it got much harder. All the dungeons I could do next had the road blocked by very tough opponents. I´d used my level 10 category point to unlock fungus, which left me offensively on the weak side.
I died three times in this phase of the game. But in the end I somehow fought myself a way to the vault. That was a major game changer. I downloaded all kinds of OP items, and now the game was suddenly easy.

At level 20 I unlocked Eyal´s Fury, and I don´t regret it. It greatly enhanced my offensive arsenal.
My first prodigy was Spine of the World (credits to Hammyhamster for the idea) and it was glorious. With Spine, Mitosis, a strong heavy armor, big health bonuses from items and from being a Yeti, Resilient Body, fungus and a good Regeneration inscription, almost nothing was able to seriously harm me, even at insane difficulty. Contrary to conventional wisdom, I had almost no movement talents or escape buttons (only Slime Roots), and I didn't need them. I think this tells best how durable the character was.
At level 36 I unlocked Oozing Blades, so I was stuck with just three inscription slots. But it was enough. Medical Injectors offer so much flexibility and power from just two slots.
My second prodigy was Pain Enhancement System. Fungal blood was not attractive with my inscription setup.
The final endgame was a long grind, and occasionally challenging. I met a few monsters with very nasty talent combinations, notably a titan with Fearscape and Unstoppable (lasting 12 turns, sigh).
The last of the five council members was able to fully heal (24K HP) after a kill, and I could ony kill him by refraining from using any summoning talents. The high priest also healed himself full twice before I managed to bring him down.. that was a frustrating fight. But very satisfying.
