
http://te4.org/characters/10025/tome/1d ... eb287edcbe
Wow, this run was a ton of fun. The sheer amount of tactical options available to the new Paradox Mage proved to be not just useful, but also really enjoyable. The defense, powered by Reality Smearing and Energy Decomposition as well as the missile slow from Gravity Locus, was great. For most of the game, I used a healing amulet for that extra bit of durability. Offensively, the Matter tree was probably the greatest asset, providing both crowd control and some really nice damage.
The first cat point was used to unlock Energy, which was a great early defensive upgrade. Spellbinding came next and offered some much needed firepower when Repulsion Blast was Empowered. I also ended up unlocking Flux, though apart from Reality Smearing I didn't manage to make much use of those talents.
Three deaths occurred during the regular game, one of which was a stupid mistake in the Grushnakh Pride. Another happened halfway through High Peak, when a really tough Stair Guardian just devastated me. Finally, a life was lost in the Sanctum battling the last of the two sorcerers (because I didn't want to let Aeryn die).
Hats off to DarkGod and all the contributors for this awesome game; and thanks to the chat crowd for all the helpful advice, encouragement and bad puns!