My first win! Normal/Roguelike - Shalore Archmage

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Menchitide
Posts: 1
Joined: Sat Sep 19, 2015 10:18 pm

My first win! Normal/Roguelike - Shalore Archmage

#1 Post by Menchitide »

http://te4.org/characters/149912/tome/5 ... 7784eba5ec

Was a fun run, struggled to decide where to go with talents and some equipment choices. Took a lot of items for status immunities, and die only when below -x amount of life.

Wondering what sort of advice anyone has for me taking this to a higher difficulty, and maybe a class to try next?

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: My first win! Normal/Roguelike - Shalore Archmage

#2 Post by Crim, The Red Thunder »

Roguelike win is nice. I'd try more characters before going up a difficulty personally. I've had more fun trying to learn different characters on normal adventure after my first win, then on trying to go up to nightmare or roguelike.

You just did a mage, try a warrior, or a rogue, or a mind-caster. Something from an entire different class, for a different kind of game, or try another mage in a different subclass if you want something vaguely similar to try and branch out from. (though the mages are all fairly widely distinct anyway)

Personal recommendations are to try anorithil or doomed. Both are really fun classes to play, that require a bit more delicate a touch then 'cast fireflash/aether breach/big nuke of choice while shielded'. Doomed is trickier, and relies on exploiting their decoys and numerous debuffs to wither foes to nothing, whilst anorithil relies on an excessive amount of support to be the closest thing to a tanking-mage.

Or run an adventurer. Everyone has some crazy combination of skills (or even a basic combination of 2 classes) they want to see. Gloom + doomed, golem + shadows, find something exploitable and see what you can do. It's more fun (and harder) to theorycraft a great adventurer build then you'd think. And if you find a really good one, try it out in the Infinite Dungeon campaign, and see how far it can REALLY go.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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Mex
Thalore
Posts: 177
Joined: Tue Jul 22, 2014 10:20 pm

Re: My first win! Normal/Roguelike - Shalore Archmage

#3 Post by Mex »

Also consider taking Archmage to Insane/Madness instead of playing frustratingly weak (Doomed) or average (Anorithil) classes.

Check out the tier list: http://forums.te4.org/viewtopic.php?f=41&t=42608

and my guide on Archmage: http://forums.te4.org/viewtopic.php?f=54&t=42019
<shesh> cursed is fine

Razakai
Uruivellas
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Joined: Tue May 14, 2013 3:45 pm

Re: My first win! Normal/Roguelike - Shalore Archmage

#4 Post by Razakai »

I'd recommend trying Nightmare next. It's a lot better balanced for higher tier classes, and probably best to try that before moving onto the truly difficult modes like Insane.
I'd give Temporal Warden a try if you want a physical class, or Paradox Mage for caster. Both are arguably the best designed classes in Tome, and very strong and fun.

Majestix
Halfling
Posts: 93
Joined: Thu Feb 05, 2015 5:00 pm

Re: My first win! Normal/Roguelike - Shalore Archmage

#5 Post by Majestix »

Razakai wrote:I'd recommend trying Nightmare next. It's a lot better balanced for higher tier classes, and probably best to try that before moving onto the truly difficult modes like Insane.
I'd give Temporal Warden a try if you want a physical class, or Paradox Mage for caster. Both are arguably the best designed classes in Tome, and very strong and fun.
Totally agree on everything. Temporal Warden is incredible fun to play, and is very well balanced for Nightmare difficulty. And would recommend to read any guides at the outset, just dive in. It will take you a few tries to get out of the TW's starting zone, but once you get through the tier 1 and 2 zones, you will have a blast, playing that jumpy guy.

I think Sun Paladin is also really good fun. And Reavers are a pretty unique class. All of those will have fun on Nightmare difficulty.

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