http://te4.org/characters/149912/tome/5 ... 7784eba5ec
Was a fun run, struggled to decide where to go with talents and some equipment choices. Took a lot of items for status immunities, and die only when below -x amount of life.
Wondering what sort of advice anyone has for me taking this to a higher difficulty, and maybe a class to try next?
My first win! Normal/Roguelike - Shalore Archmage
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- Sher'Tul Godslayer
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Re: My first win! Normal/Roguelike - Shalore Archmage
Roguelike win is nice. I'd try more characters before going up a difficulty personally. I've had more fun trying to learn different characters on normal adventure after my first win, then on trying to go up to nightmare or roguelike.
You just did a mage, try a warrior, or a rogue, or a mind-caster. Something from an entire different class, for a different kind of game, or try another mage in a different subclass if you want something vaguely similar to try and branch out from. (though the mages are all fairly widely distinct anyway)
Personal recommendations are to try anorithil or doomed. Both are really fun classes to play, that require a bit more delicate a touch then 'cast fireflash/aether breach/big nuke of choice while shielded'. Doomed is trickier, and relies on exploiting their decoys and numerous debuffs to wither foes to nothing, whilst anorithil relies on an excessive amount of support to be the closest thing to a tanking-mage.
Or run an adventurer. Everyone has some crazy combination of skills (or even a basic combination of 2 classes) they want to see. Gloom + doomed, golem + shadows, find something exploitable and see what you can do. It's more fun (and harder) to theorycraft a great adventurer build then you'd think. And if you find a really good one, try it out in the Infinite Dungeon campaign, and see how far it can REALLY go.
You just did a mage, try a warrior, or a rogue, or a mind-caster. Something from an entire different class, for a different kind of game, or try another mage in a different subclass if you want something vaguely similar to try and branch out from. (though the mages are all fairly widely distinct anyway)
Personal recommendations are to try anorithil or doomed. Both are really fun classes to play, that require a bit more delicate a touch then 'cast fireflash/aether breach/big nuke of choice while shielded'. Doomed is trickier, and relies on exploiting their decoys and numerous debuffs to wither foes to nothing, whilst anorithil relies on an excessive amount of support to be the closest thing to a tanking-mage.
Or run an adventurer. Everyone has some crazy combination of skills (or even a basic combination of 2 classes) they want to see. Gloom + doomed, golem + shadows, find something exploitable and see what you can do. It's more fun (and harder) to theorycraft a great adventurer build then you'd think. And if you find a really good one, try it out in the Infinite Dungeon campaign, and see how far it can REALLY go.
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.
Re: My first win! Normal/Roguelike - Shalore Archmage
Also consider taking Archmage to Insane/Madness instead of playing frustratingly weak (Doomed) or average (Anorithil) classes.
Check out the tier list: http://forums.te4.org/viewtopic.php?f=41&t=42608
and my guide on Archmage: http://forums.te4.org/viewtopic.php?f=54&t=42019
Check out the tier list: http://forums.te4.org/viewtopic.php?f=41&t=42608
and my guide on Archmage: http://forums.te4.org/viewtopic.php?f=54&t=42019
<shesh> cursed is fine
Re: My first win! Normal/Roguelike - Shalore Archmage
I'd recommend trying Nightmare next. It's a lot better balanced for higher tier classes, and probably best to try that before moving onto the truly difficult modes like Insane.
I'd give Temporal Warden a try if you want a physical class, or Paradox Mage for caster. Both are arguably the best designed classes in Tome, and very strong and fun.
I'd give Temporal Warden a try if you want a physical class, or Paradox Mage for caster. Both are arguably the best designed classes in Tome, and very strong and fun.
Re: My first win! Normal/Roguelike - Shalore Archmage
Totally agree on everything. Temporal Warden is incredible fun to play, and is very well balanced for Nightmare difficulty. And would recommend to read any guides at the outset, just dive in. It will take you a few tries to get out of the TW's starting zone, but once you get through the tier 1 and 2 zones, you will have a blast, playing that jumpy guy.Razakai wrote:I'd recommend trying Nightmare next. It's a lot better balanced for higher tier classes, and probably best to try that before moving onto the truly difficult modes like Insane.
I'd give Temporal Warden a try if you want a physical class, or Paradox Mage for caster. Both are arguably the best designed classes in Tome, and very strong and fun.
I think Sun Paladin is also really good fun. And Reavers are a pretty unique class. All of those will have fun on Nightmare difficulty.