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[ToME4 @ www.te4.org Character Dump]
Sex : Female STR: 8
Race : Shalore DEX: 11
Class : Archmage MAG: 53
Level : 16 WIL: 43
Exp : 51% CUN: 14
Gold : 824.72 CON: 17
Times died : 6
Lifes left : 0
Accuracy(Main Hand): 5 Life : -31/217 Encumbrance : 29/74
Damage (Main Hand): 20 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 4 Mana : 5/330
Crit (Main Hand): 5% Positive : 24/95
Speed (Main Hand): 1.00
Fatigue : 0% Spellpower : 47
Armor : 17 Spell Crit : 10.2%
Armor Hardiness : 45% Spell Speed : 1
Defense : 31.675
Ranged Defense : 31.675
Physical Save : 13.75
Spell Save : 29.8
Mental Save : 24.975
All Resists: 15%
Stun Resistance: 22%
Instadeath Resistance: 100%
Number of NPC killed: 1002
Most killed NPC: white worm mass (62)
[Talents Chart]
- Race / Shalore (mastery 1.00)
Grace of the Eternals (generic) 1/5
Magic of the Eternals (generic) 0/5
Secrets of the Eternals (generic) 0/5
Timeless (generic) 0/5
- Spell / Arcane (mastery 1.30)
Arcane Power (class) 1/5
Manathrust (class) 0/5
Arcane Vortex (class) 0/5
Disruption Shield (class) 0/5
- Spell / Fire (mastery 1.50)
Flame (class) 5/5
Flameshock (class) 5/5
Fireflash (class) 5/5
Inferno (class) 5/5
- Spell / Earth (mastery 1.50)
Stone Skin (class) 0/5
Pulverizing Auger (class) 0/5
Mudslide (class) 0/5
Stone Wall (class) 0/5
- Spell / Water (mastery 1.40)
Glacial Vapour (class) 2/5
Freeze (class) 0/5
Tidal Wave (class) 0/5
Shivgoroth Form (class) 0/5
- Spell / Air (mastery 1.30)
Lightning (class) 0/5
Chain Lightning (class) 0/5
Feather Wind (class) 0/5
Thunderstorm (class) 0/5
- Spell / Phantasm (mastery 1.30)
Illuminate (class) 0/5
Blur Sight (class) 0/5
Phantasmal Shield (class) 0/5
Invisibility (class) 0/5
- Spell / Conveyance (mastery 1.30)
Phase Door (generic) 1/5
Teleport (generic) 0/5
Displacement Shield (generic) 0/5
Probability Travel (generic) 0/5
- Spell / Divination (mastery 1.30)
Arcane Eye (generic) 1/5
Keen Senses (generic) 0/5
Vision (generic) 0/5
Premonition (generic) 0/5
- Spell / Aegis (mastery 1.30)
Arcane Reconstruction (generic) 2/5
Shielding (generic) 5/5
Arcane Shield (generic) 3/5
Aegis (generic) 2/5
[Inscriptions (3/3)]
Rune: Phase Door
Rune: Shielding
Rune: Manasurge
[Current Effects]
- Shielding
- Out of Phase
+ Pinned to the ground
+ Off-balance
+ Runic Saturation
[Character Equipment]
In main hand
a) Bethabreriatha the Nightweeper (120% power, 4 apr, fire element)
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to inflict damage reduction
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Maximum wards: +2 darkness / +2 fire
Changes resistances penetration: +5% fire
Changes damage: +3% darkness / +20% fire
Talents granted: +1 Command Staff +2 Ward
Spellpower: +9 (+3 eff.)
Spell crit. chance: +3%
Dropped by Aeruthra the thief
In off hand
On fingers
b) wizard's copper ring of perseverance
Type: jewelry / ring ; tier 1
When wielded/worn:
Changes stats: +3 Mag
Spell save: +6 (+3 eff.)
Stun/Freeze immunity: +22%
Life regen: +0.90
Dropped by Norgos, the Frozen
c) conjurer's gold ring of the mind (+11%)
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Wil / +5 Mag
Changes resistances: +11% mind
Changes damage: +11% mind
Spellpower: +6 (+2 eff.)
Around neck
d) Feathersteel Amulet
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Dropped by Norgos, the Frozen
Light source
e) Void Star
[Unique]
Type: lite / lite ; tier 2
When wielded/worn:
Changes damage: +6% acid / +6% lightning / +6% cold / +6% arcane / +6% fire
Spell crit. chance: +5%
Light radius: +2
It can be used to activate talent Echoes From The Void (costing 70 power out of 35/70) :
Effective talent level: 2.0
Power cost: 70 out of 35/70.
Range: 10
Travel Speed: instantaneous
Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.78 mind damage as well as resource damage (based off the mind damage and nature of the resource).
Dropped by Spacial Disturbance
Main armor
f) Silk Current (12 def, 0 armour)
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent mastery: +0.10 Spell / Water
Spellpower: +4 (+1 eff.)
Movement speed: +15%
Cloak
g) Wrap of Stone (0 def, 10 armour)
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +15%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.10 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 33/60) :
Effective talent level: 1.5
Power cost: 60 out of 33/60.
Range: 7
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 6 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 103.74 physical damage.
Duration and damage will improve with your Spellpower.
Dropped by Rhaloren Inquisitor
On head
h) stabilizing linen wizard hat (1 def, 0 armour)
Type: armor / head ; tier 1
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +2 Wil
Physical save: +5 (+5 eff.)
Around waist
i) Blackstrider
Type: armor / belt ; tier 1
When wielded/worn:
Defense: +9 (+4 eff.)
Damage when hit (Melee): 8 darkness
Changes resistances: +3% darkness
Changes resistances penetration: +10% fire
Changes damage: +6% darkness
Stealth bonus: +6
Dropped by Beleda the giant red ant
On hands
j) Flamewrought (0 def, 2 armour)
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Changes stats: +2 Cun / +3 Wil
Changes resistances: +10% fire
Changes damage: +5% fire
Mindpower: +2 (+1 eff.)
It can be used to activate talent Flamespit (costing 8 power out of 9/24) :
Effective talent level: 3.0
Power cost: 8 out of 9/24.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Spits a bolt of fire, doing 52.63 fire damage.
The damage will increase with your Mindpower.
On feet
k) Emelodalaith (0 def, 1 armour)
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Changes resistances penetration: +10% arcane
Spellpower: +3 (+1 eff.)
Dropped by Arolaith the shivgoroth
Tool
l) Eye of the Dreaming One
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Changes stats: +5 Wil
Mental save: +10 (+5 eff.)
Mindpower: +5 (+2 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Sleep (costing 20 power out of 24/25) :
Effective talent level: 3.0
Power cost: 20 out of 24/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn.
When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect.
At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn.
The damage threshold will scale with your Mindpower.
Dropped by Shax the Slimy
Quiver
[Player Achievements]
'Exterminator' was achieved for Killed 1000 creatures. At 2015-05-18 20:37:58
'Level 10' was achieved for Got a character to level 10. At 2015-05-18 18:40:36
'Orbituary' was achieved for Stabilized the Abashed Expanse to maintain it in orbit. At 2015-05-18 14:09:06
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2015-05-18 19:32:03
[Character Inventory]
) Kor's Fall (100% power, 0 apr, physical element)
[Unique]
Type: weapon / staff ; tier 1
It must be held with both hands.
Power: 100% Range: 1.2x
Uses stat: 110% Mag
Damage type: Darkness
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight
Talent mastery: +0.10 Corruption / Bone
Talent granted: +1 Command Staff
Spellpower: +7 (+2 eff.)
Spell crit. chance: +8%
See invisible: +2
It can be used to activate talent Bone Spear (costing 6 power out of 6/6) :
Effective talent level: 3.0
Power cost: 6 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up a spear of bones, doing 111.87 physical damage to all targets in line.
The damage will increase with your Spellpower.
) rough leather belt 'Runatir'
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +3 (+3 eff.)
Damage when hit (Melee): 12 acid
Changes damage: +6% acid
Spell save: +6 (+3 eff.)
Size category: +1
Dropped by Xibeth the white worm mass
) 7 agate
Type: gem / black ; tier 1
When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: Acid
) 5 aquamarine
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: Lightning
Dropped by golem
) 6 opal
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: Lightning
) 2 topaz
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4 (+2 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+4 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: Lightning
) 5 spinel
Type: gem / green ; tier 1
When wielded/worn:
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+2 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: Nature
) Heart of the Sandworm Queen
[Plot Item]
Type: corpse / heart
It can be used to consume the heart.
Dropped by Sandworm Queen
) Crystal Focus
[Unique]
Type: gem / multi-hued ; tier 2
It can be used to combine with a weapon, costing 1 power out of 1/1.
) Scrying Orb
[Plot Item]
Type: orb / orb
When carried:
) Rod of Recall (1/1)
[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400.
) Transmogrification Chest
[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.
) 5 amethyst
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: Arcane
) 8 ametrine
Type: gem / yellow ; tier 1
When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: Light
Dropped by Spacial Disturbance
) 4 citrine
Type: gem / yellow ; tier 1
When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2
Latent Damage Type: Light
Dropped by Norgos, the Frozen
) 7 zircon
Type: gem / yellow ; tier 1
When wielded/worn:
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: Light
[Last Messages]
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Jemith for 87 mind damage.
Jemith casts Arcane Reconstruction.
Jemith's spell attains critical power!
Weirdling Beast hits Jemith for 18 physical damage.
Jemith hits Weirdling Beast for (12 to bones), 0 cold, 9 darkness (9 total damage).
Jemith receives 434 healing.
Jemith overcomes the gloom
Talent Flameshock is ready to use.
Jemith is stunned with fear!
Jemith activates Shielding.
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Jemith for 87 mind damage.
Jemith casts Flame.
Weirdling Beast is on fire!
Weirdling Beast misses Jemith.
Jemith hits Weirdling Beast for 65 fire damage.
Burning from Jemith hits Weirdling Beast for 22 fire damage.
Weirdling Beast uses Mind Sear.
Weirdling Beast hits Jemith for 87 mind damage.
Jemith hits Weirdling Beast for 21 fire damage.
Jemith overcomes the gloom
Talent Teleport: Angolwen is ready to use.
Talent Phase Door is ready to use.
Talent Inferno is ready to use.
Talent Glacial Vapour is ready to use.
Burning from Jemith hits Weirdling Beast for 54 fire damage.
Jemith casts Glacial Vapour.
Weirdling Beast casts Bone Grab.
Saving game...
Jemith is pinned to the ground.
Jemith's glacial vapour area effect hits Weirdling Beast for 21 cold damage.
Weirdling Beast hits Jemith for 60 physical damage.
Jemith the level 16 shalore archmage was torn limb from limb to death by a Weirdling Beast and slowly consumed on level 1 of Yiilkgur, the Sher'Tul Fortress.
Weirdling Beast killed Jemith!
Saving done.