
The logic of my playstyle is to be a jack of three trades: spreading disease, tanking lots of damage, and being a decently hard hitter without crit. It is terribly fun to spread disease.
This is looking like it will be my most successful character. I feel the power. My most successful run has been a L30ish Dwarf Bulwark, and I have a fancy for Shadowblades.
Thanks for checking out the character! I love this game!

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[ToME4 @ www.te4.org Character Dump]
Sex : Male STR: 36
Race : Shalore DEX: 16
Class : Reaver MAG: 39
Level : 17 WIL: 15
Exp : 18% CUN: 16
Gold : 672.36 CON: 26
Times died : 0
Lifes left : 5
Accuracy(Main Hand): 46 Life : 444/444 Encumbrance : 84/104
Damage (Main Hand): 62 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 9
Crit (Main Hand): 7%
Speed (Main Hand): 1.00
Vim : 118/149
Accuracy(Off Hand): 46
Damage (Off Hand): 27
APR (Off Hand): 8
Crit (Off Hand): 9%
Speed (Off Hand): 1.00
Fatigue : 29% Spellpower : 32.5
Armor : 33.92 Spell Crit : 5.8%
Armor Hardiness : 81.030927835052%Spell Speed : 1
Defense : 22.55
Ranged Defense : 24.55
Physical Save : 34.85
Spell Save : 25.45
Mental Save : 22.925
All Resists: 4%
Disease Resistance: 31%
Bleed Resistance: 50%
Disarm Resistance: 97%
Pinning Resistance: 42%
Stun Resistance: 20%
Knockback Resistance: 68%
Instadeath Resistance: 100%
Number of NPC killed: 941
Most killed NPC: white worm mass (36)
[Talents Chart]
- Race / Shalore (mastery 1.00)
Grace of the Eternals (generic) 3/5
Magic of the Eternals (generic) 1/5
Secrets of the Eternals (generic) 0/5
Timeless (generic) 0/5
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 1/5
Armour Training (generic) 3/5
Combat Accuracy (generic) 3/5
Weapons Mastery (generic) 3/5
Dagger Mastery (generic) 0/5
- Corruption / Sanguisuge (mastery 1.30)
Drain (class) 1/5
Bloodcasting (class) 1/5
Absorb Life (class) 0/5
Life Tap (class) 0/5
- Corruption / Torment (mastery 1.30)
Willful Tormenter (generic) 1/5
Blood Lock (generic) 1/5
Overkill (generic) 0/5
Blood Vengeance (generic) 0/5
- Corruption / Vim (mastery 1.30)
Soul Rot (class) 1/5
Vimsense (class) 2/5
Leech (class) 1/5
Dark Portal (class) 0/5
- Corruption / Bone (mastery 1.30)
Bone Spear (class) 0/5
Bone Grab (class) 0/5
Bone Nova (class) 0/5
Bone Shield (class) 0/5
- Corruption / Curses (mastery 1.30)
Curse of Defenselessness (generic) 2/5
Curse of Impotence (generic) 0/5
Curse of Death (generic) 0/5
Curse of Vulnerability (generic) 0/5
- Corruption / Plague (mastery 1.30)
Virulent Disease (class) 5/5
Cyst Burst (class) 1/5
Catalepsy (class) 1/5
Epidemic (class) 1/5
- Corruption / Scourge (mastery 1.30)
Rend (class) 1/5
Ruin (class) 1/5
Acid Strike (class) 1/5
Dark Surprise (class) 1/5
- Corruption / Reaving combat (mastery 1.30)
Corrupted Strength (class) 1/5
Bloodlust (class) 3/5
Carrier (class) 1/5
Acid Blood (class) 1/5
[Inscriptions (3/3)]
Rune: Phase Door
Infusion: Regeneration
Infusion: Regeneration
[Current Effects]
- Willful Tormenter
- Ruin
[Character Equipment]
In main hand
a) Berysablek the stralite mace (37-51.8 power, 5 apr)
[Unique]
Type: weapon / mace ; tier 4
Base power: 37.0 - 51.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Physical crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +33 insidious poison / +9 darkness
Damage against: +13% Living
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes stats: +3 Str
Changes resistances: +5% arcane
Changes resistances penetration: +20% arcane
Changes damage: +9% physical
Stamina when hit: +1.40
In off hand
b) dwarven-steel waraxe 'Galufast' (19.5-27.3 power, 4 apr)
[Unique]
Type: weapon / waraxe ; tier 3
Base power: 19.5 - 27.3
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
Damage (Melee): +11 mind
When wielded/worn:
Accuracy: +8 (+3 eff.)
Defense: +10 (+5 eff.)
Changes stats: +1 Dex / +4 Cun
Changes resistances: +3% mind
Changes resistances penetration: +8% mind / +10% darkness
Disarm immunity: +35%
Infravision radius: +1
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
On fingers
c) titan's steel ring of tenacity
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes stats: +2 Con
Physical save: +4 (+2 eff.)
Disarm immunity: +21%
Pinning immunity: +20%
Knockback immunity: +24%
Maximum life: +25.00
d) warrior's copper ring of power
Type: jewelry / ring ; tier 1
When wielded/worn:
Physical power: +5 (+2 eff.)
Armour: +6
Changes stats: +3 Str
Spellpower: +6 (+3 eff.)
Mindpower: +6 (+3 eff.)
Dropped by Spellblaze Crystal
Around neck
e) stabilizing steel amulet of healing
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes resistances: +12% temporal
Cut immunity: +40%
Pinning immunity: +22%
Knockback immunity: +24%
Healing mod.: +12%
It can be used to activate talent Heal, placing all other charms into a 35 cooldown :
Effective talent level: 2.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift
Description: Imbues your body with natural energies, healing for 172 life.
The life healed will increase with your Mindpower.
Light source
f) brass lantern 'Emytira'
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +3% light / +9% acid
Changes damage: +9% physical
Mental save: +6 (+3 eff.)
Light radius: +2
See stealth: +6
See invisible: +7
Dropped by Aditha the large white snake
Main armor
g) radiant steel plate armour of the dragon (4 def, 9 armour)
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Defense: +4 (+2 eff.)
Fatigue: +22%
Damage when hit (Melee): 4 light
Changes stats: +1 Str / +2 Wil / +1 Con
Changes resistances: +6% acid / +6% physical / +10% darkness / +16% blight / +6% fire / +7% cold / +6% lightning
Talent cooldown: Rush (-5 turns)
Disarm immunity: +20%
Stun/Freeze immunity: +20%
Knockback immunity: +20%
Light radius: +1
Cloak
h) Relgoregoran the cashmere cloak (2 def, 0 armour)
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +5 (+2 eff.)
Armour penetration: +4
Defense: +2 (+1 eff.)
Changes stats: +1 Cun / +3 Dex
Changes resistances: +3% mind / +3% lightning
Changes resistances penetration: +10% mind
Physical save: +6 (+3 eff.)
Dropped by Siladhewyn the thief
On head
i) Gadradil the dwarven-steel helm (0 def, 4 armour)
Type: armor / head ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +4%
Changes resistances: +12% light / +12% darkness
Changes resistances penetration: +5% mind
Mental save: +3 (+2 eff.)
Mindpower: +6 (+3 eff.)
Dropped by Emyssra the red ooze
Around waist
j) grounding rough leather belt of the giants
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +2 (+1 eff.)
Changes resistances: +5% lightning / +6% temporal
Spell save: +6 (+3 eff.)
Size category: +1
On hands
k) steady iron gauntlets (0 def, 1 armour)
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour: +1
Physical save: +6 (+3 eff.)
Mental save: +6 (+3 eff.)
Disarm immunity: +21%
Dropped by cutpurse
On feet
l) pair of hardened leather boots 'Aroseda' (7 def, 3 armour)
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +7 (+4 eff.)
Ranged Defense: +4 (+2 eff.)
Fatigue: +3%
Physical save: +12 (+6 eff.)
Spell save: +6 (+3 eff.)
Cut immunity: +10%
Dropped by Elutha the blue ooze
Tool
m) hateful steel torque of charged psionic shield [power 47] (20 cooldown)
Type: charm / torque ; tier 2
It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 47 for 7 turns, putting all charms on cooldown for 20 turns.
When used:
100% chance to regenerate 3 hate.
Dropped by Wrathroot
Quiver
