supermini wrote:I don't play roguelike because "it's meant to be played that way", I do it, well, because it stresses me out. When I don't have a "padding", every time I end up in a dire situation I get a huge rush of adrenaline and my heart starts pounding, and then I have to think myself out of it if I can. That's what has kept me playing ToME.
My shadowblade insane winner wasn't as fun for me. I died once for stupid reasons, and I had blood of life, so had it been roguelike I would have still beaten it. I don't consider it to be less worth it for elitist reasons, it's because I didn't get such a kick out of it while playing it. If I screwed up there was always Eidolon.
While there is something in playing adventure and learning that way - and that's what I suggest to everyone - ever since I first started playing on roguelike, I preferred to learn the hard way. Restart after death, and keep restarting until you beat it. My first roguelike normal win a few years ago now was 37th restart or so. I went back to adventure after moving onto insane because I thought the best way for me to learn is by playing adventure, but I just ended up liking the game less.
But the thing is, random stupid deaths - from accidentally stepping into traps that you forgotten were there or some other random nonsense that happens because the egg timer went off and you had to go take care of that, or the phone rang, or someone was at the door, or it didn't occur to you that a convenience feature to prevent more clicks on rest can backfire - that ends up hurting a lot more.
That's what I was saying, it's the price I have to pay for playing it the way I like - roguelike. I don't mind deaths where it's because I made a mistake. I have, at times, ignored blood of life and let my character die, because I realized I made a tactical mistake and the character did not deserve to survive. It's the stupid ones that get me.
So while you are correct in your analogy - it just doesn't work for me. I only play this in tournament mode, because no other mode is fun. It's about the adrenaline.
Yeah this is the way some people are in the analogy I was using too. To them they want everything to have the edge of competition. Personally I hate doing tournaments but I do them anyway because it has a certain value and that colors my previous post.
Thrillseeking, edge, realism. Whatever. People have various reason and they even bleed together. But it all lines up pretty close. Both in type of preference and the relative amount of people across the spectrum.
However I would add that even the thrillseekers sometimes acknowledge they need a way to experiment in fight-like (i.e. not drilling which would be like using debug mode) even if it seems a little placid to them. Similarly very few people like to drill, although those exist too, but almost everyone admits its necessary.
If I could when I do BJJ I would exclusively spar and do almost no drilling and very little competition. But I know that is not ideal and its not the way classes are run.
But you might as well do what you like, in the end this is a game and doing the "ideal" is not really something it really matters whether you achieve or not at least only if such a thing is a natural concerns of yours. Its just something to be aware of.