YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
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YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
EDIT: Meant Thalore, not Shalore. WTF, me.
I'll sing the praises of Cursed on lower difficulties, but conceptually, Sun Paladins are my favorite class. Was pleased that I finally got a win with 'em. 2Hander Sun Paladins are the in-thing from what I understand, but I have a better understanding of sword-and-boarder Sun Paladins. Or... So I thought, at least.
Vault: http://te4.org/characters/17335/tome/69 ... a903559d61
Image Dump: http://imgur.com/5H52hIB
Let me run down some things...
[*] Oh my god Thalore leveling is painful. I've never played Thalore before and it's soooooo slowwwww
[*] 1/4/1/1 on Shield Offense is STILL a powerful and viable investment that can take you through to the end.
[*] Sun Ray sucks, but dumping points in it early is alright for getting through the first dungeon. I kind of forgot to take those points out, but it's alright; Sun Ray was still kind of useful taking out fleeing enemies when Path of the Sun was on cooldown. Though Irresistible Sun will do that job for you just fine later on.
[*] Died once because I clicked one too many times into a vault, and got murdered in two turns by a pack of L60 Venom dragons.
[*] Maxing out Shield of Light and Weapon of Light means your bump attacks become real stupid. Not as good as a Cursed by far, but man do these two do work together.
[*] I'm a huge fan of Chant of Fortitude on a Thalore. Helps boosts Saves to make that route semi-viable and gives enough HP to delay leveling Vitality until Magic and Strength were maxed out.
[*] Why can't I hold all these barriers and heals
[*] Seriously, there's so many omg
[*] Did Irresistible Sun really get nerfed? I took it first before I Can Carry the World! and it's still kind of monstrous.
[*] This is the first time I've done that whole underwater quest. After an accidental Retribution trigger, I was forced to kill the Naga dude before I could talk to him. Then, hungry for exp, I kind of killed the Dragon who sent me. The boss right after him was shockingly easy for something that caused an entire race so much grief.
[*] Went the Saves route for dealing with statuses. I had like... 10% Confusion Resistance and 40% Stun Resistance going into the final battle, I think. My Saves were something like 70+ vs. Phys, 60+ vs. Spells, 60+ vs. Mental. That's actually pretty low from what I understand, but that plus Providence and Relentless Pursuit seemed to be enough to deal with statuses all the way to the end. I want to point out that eking out that much saves was only possible because I went Thalore; it'd probably be way easier as a Dwarf, but I'm not fond of playing Dorfs.
I'll sing the praises of Cursed on lower difficulties, but conceptually, Sun Paladins are my favorite class. Was pleased that I finally got a win with 'em. 2Hander Sun Paladins are the in-thing from what I understand, but I have a better understanding of sword-and-boarder Sun Paladins. Or... So I thought, at least.
Vault: http://te4.org/characters/17335/tome/69 ... a903559d61
Image Dump: http://imgur.com/5H52hIB
Let me run down some things...
[*] Oh my god Thalore leveling is painful. I've never played Thalore before and it's soooooo slowwwww
[*] 1/4/1/1 on Shield Offense is STILL a powerful and viable investment that can take you through to the end.
[*] Sun Ray sucks, but dumping points in it early is alright for getting through the first dungeon. I kind of forgot to take those points out, but it's alright; Sun Ray was still kind of useful taking out fleeing enemies when Path of the Sun was on cooldown. Though Irresistible Sun will do that job for you just fine later on.
[*] Died once because I clicked one too many times into a vault, and got murdered in two turns by a pack of L60 Venom dragons.
[*] Maxing out Shield of Light and Weapon of Light means your bump attacks become real stupid. Not as good as a Cursed by far, but man do these two do work together.
[*] I'm a huge fan of Chant of Fortitude on a Thalore. Helps boosts Saves to make that route semi-viable and gives enough HP to delay leveling Vitality until Magic and Strength were maxed out.
[*] Why can't I hold all these barriers and heals
[*] Seriously, there's so many omg
[*] Did Irresistible Sun really get nerfed? I took it first before I Can Carry the World! and it's still kind of monstrous.
[*] This is the first time I've done that whole underwater quest. After an accidental Retribution trigger, I was forced to kill the Naga dude before I could talk to him. Then, hungry for exp, I kind of killed the Dragon who sent me. The boss right after him was shockingly easy for something that caused an entire race so much grief.
[*] Went the Saves route for dealing with statuses. I had like... 10% Confusion Resistance and 40% Stun Resistance going into the final battle, I think. My Saves were something like 70+ vs. Phys, 60+ vs. Spells, 60+ vs. Mental. That's actually pretty low from what I understand, but that plus Providence and Relentless Pursuit seemed to be enough to deal with statuses all the way to the end. I want to point out that eking out that much saves was only possible because I went Thalore; it'd probably be way easier as a Dwarf, but I'm not fond of playing Dorfs.
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
- SLASUL TURNING ANGRY AT YOU!
Literally the exact same thing happened to me, and has before in one way or another on every character. So - annoying.
Though don't be too surprised at mopping the floor with water-dragon fellow. An end game Sun Paladin has so many sustains and defensive abilities it's honestly hard to die. Just keep a few escapes on hand, watch your Second Life, and enjoy being able to win on Roguelike.
Congrats again on the win.
Literally the exact same thing happened to me, and has before in one way or another on every character. So - annoying.
Though don't be too surprised at mopping the floor with water-dragon fellow. An end game Sun Paladin has so many sustains and defensive abilities it's honestly hard to die. Just keep a few escapes on hand, watch your Second Life, and enjoy being able to win on Roguelike.
Congrats again on the win.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
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- Halfling
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- Joined: Mon Jul 22, 2013 12:33 am
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
It wasn't the Dragon I found easy, it was the guy after you kill both the Dragon and the Naga.
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
Ah. Misread that.
Which boss? You can do anybody after the Temple of Creation quest.
Which boss? You can do anybody after the Temple of Creation quest.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
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- Halfling
- Posts: 82
- Joined: Mon Jul 22, 2013 12:33 am
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
The boss that pops up right after you defeat Slasul and the Dragon, the one who...
SPOILER
Sunk the Naloren continent. Forgot his name.
SPOILER
Is he new with a recent patch or something? lol
SPOILER
Sunk the Naloren continent. Forgot his name.
SPOILER
Is he new with a recent patch or something? lol
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
Walrog, perhaps? He's a deep sea menace, but he appears semi-randomly. ALmost always in that area, but I got him at the front of the Temple, not after the end.
Or he might be new.
Or he might be new.
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
-
- Halfling
- Posts: 82
- Joined: Mon Jul 22, 2013 12:33 am
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
It seems like it's after, as I had a fairly lengthy dialogue with him concerning the defeat of Slasul and the Dragon right before we tango'd.
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
I think that's new, or at the very least I've enver encountered him. Welp, time to make my way back to the Temple on a new character, because it's time to add another head to my trophy wall. (This thing has a head, right?)
I'm not crying. I'm offering a sacrifice to DarkGod in hopes he'll show favor to me.
It hasn't worked yet.
It hasn't worked yet.
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
I wouldn't regret Sun Ray. If you used it properly with Sun's Vengeance it's not using actions and will usually cooldown in 5. That's better single target DpT than Judgement even when the target in question is completely surrounded with other targets so it gets hit by 10 overlapping explosions. If you want to regret something in your build regret that.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
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- Halfling
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- Joined: Mon Jul 22, 2013 12:33 am
Re: YAVP! Thalore Sun Paladin - Normal Adventure [1.2.5]
I honestly don't remember upgrading Sun's Vengeance until much later. That's my fault really. I'll keep that in mind for my next Sun Paladin attempt.