Vault Dump: http://te4.org/characters/17335/tome/0f ... 1dae923283
Image Dump: http://imgur.com/aKo70TT
Code: Select all
[ToME4 @ www.te4.org Character Dump]
Sex : Female STR: 132
Race : Cornac DEX: 51
Class : Cursed MAG: 21
Level : 50 WIL: 92
Exp : 855% CUN: 77
Gold : 3079.98 CON: 98
Times died : 0
Lifes left : 7
Accuracy(Main Hand): 69 Life : 1659/1659Encumbrance : 424/802
Damage (Main Hand): 270 Difficulty : Normal
Permadeath : Adventure
APR (Main Hand): 44
Crit (Main Hand): 45%
Speed (Main Hand): 1.00
Equilibrium : 45
Fatigue : 0% Spellpower : 5.125
Armor : 77.2 Spell Crit : 23.2%
Armor Hardiness : 93.924050632911%Spell Speed : 1
Defense : 41.05
Ranged Defense : 41.05
All damage : 9%
Physical Save : 69.93125
Spell Save : 57.258333333333
Mental Save : 69.59375
All Resists: 25%
Poison Resistance: 20%
Disease Resistance: 24%
Confusion Resistance: 100%
Disarm Resistance: 32%
Pinning Resistance: 42%
Stun Resistance: 100%
Fear Resistance: 100%
Knockback Resistance: 98%
Instadeath Resistance: 100%
Number of NPC killed: 4931
Most killed NPC: orc soldier (149)
[Winner!]
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
[Talents Chart]
- Technique / Combat training (mastery 1.30)
Thick Skin (generic) 5/5
Armour Training (generic) 5/5
Combat Accuracy (generic) 5/5
Weapons Mastery (generic) 5/5
Dagger Mastery (generic) 0/5
- Wild-gift / Call of the wild (mastery 0.80)
Meditation (generic) 1/5
Nature's Touch (generic) 5/5
Earth's Eyes (generic) 0/5
Nature's Balance (generic) 0/5
- Wild-gift / Antimagic (mastery 1.20)
Resolve (generic) 5/5
Aura of Silence (generic) 1/5
Antimagic Shield (generic) 5/5
Mana Clash (generic) 0/5
- Wild-gift / Fungus (mastery 1.00)
Wild Growth (generic) 1/5
Fungal Growth (generic) 1/5
Ancestral Life (generic) 5/5
Sudden Growth (generic) 1/5
- Cursed / Slaughter (mastery 1.30)
Slash (class) 5/5
Frenzy (class) 5/5
Reckless Charge (class) 1/5
Cleave (class) 0/5
- Cursed / Endless hunt (mastery 1.50)
Stalk (class) 5/5
Beckon (class) 1/5
Harass Prey (class) 5/5
Surge (class) 5/5
- Cursed / Strife (mastery 1.30)
Dominate (class) 5/5
Preternatural Senses (class) 5/5
Blindside (class) 1/5
Repel (class) 0/5
- Cursed / Gloom (mastery 1.50)
Gloom (class) 5/5
Weakness (class) 5/5
Dismay (class) 1/5
Sanctuary (class) 5/5
- Cursed / Rampage (mastery 1.00)
Rampage (class) 5/5
Brutality (class) 5/5
Tenacity (class) 5/5
Slam (class) 0/5
- Cursed / Cursed form (mastery 1.00)
Unnatural Body (generic) 1/5
Relentless (generic) 5/5
Seethe (generic) 1/5
Grim Resolve (generic) 1/5
- Uber / Strength (mastery 1.00)
Flexible Combat (class) 0/1
You Shall Be My Weapon! (class) 0/1
Massive Blow (class) 0/1
Steamroller (class) 0/1
Irresistible Sun (class) 0/1
I Can Carry The World! (class) 1/1
Legacy of the Naloren (class) 0/1
Superpower (class) 1/1
- Uber / Dexterity (mastery 1.00)
Through The Crowd (class) 0/1
Swift Hands (class) 0/1
Windblade (class) 0/1
Windtouched Speed (class) 0/1
Giant Leap (class) 0/1
Crafty Hands (class) 0/1
Roll With It (class) 0/1
Vital Shot (class) 0/1
- Uber / Constitution (mastery 1.00)
Draconic Body (class) 0/1
Bloodspring (class) 0/1
Eternal Guard (class) 0/1
Never Stop Running (class) 0/1
Armour of Shadows (class) 0/1
Spine of the World (class) 0/1
Fungal Blood (class) 0/1
Corrupted Shell (class) 0/1
- Uber / Magic (mastery 1.00)
Spectral Shield (class) 0/1
Aether Permeation (class) 0/1
Mystical Cunning (class) 0/1
Arcane Might (class) 0/1
Temporal Form (class) 0/1
Blighted Summoning (class) 0/1
Revisionist History (class) 0/1
Cauterize (class) 0/1
- Uber / Willpower (mastery 1.00)
Draconic Will (class) 0/1
Meteoric Crash (class) 0/1
Garkul's Revenge (class) 0/1
Hidden Resources (class) 0/1
Lucky Day (class) 0/1
Unbreakable Will (class) 0/1
Spell Feedback (class) 0/1
Mental Tyranny (class) 0/1
- Uber / Cunning (mastery 1.00)
Fast As Lightning (class) 0/1
Tricky Defenses (class) 0/1
Endless Woes (class) 0/1
Secrets of Telos (class) 0/1
Elemental Surge (class) 0/1
Eye of the Tiger (class) 0/1
Worldly Knowledge (class) 0/1
Tricks of the Trade (class) 0/1
[Inscriptions (5/5)]
Infusion: Healing
Infusion: Healing
Infusion: Regeneration
Infusion: Movement
Infusion: Regeneration
[Current Effects]
- Antimagic Shield
- Wild Growth
- Gloom
- Surge
- Stalk
[Character Equipment]
In main hand
a) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.0 - 96.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +19
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 10% chance to send the wielder into a killing frenzy
Damage against: +20% Living
When wielded/worn:
Changes stats: +15 Str / +5 Dex / +15 Con
Reduced damage from: +20% Living
Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed weapons
In off hand
On fingers
b) Hettederek the Shimmeredge
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +33
Effects on melee hit:
* 30% chance to daze
Changes stats: +7 Cun / +13 Dex
Changes resistances: +9% blight / +11% nature / +15% lightning
Changes damage: +15% lightning
Poison immunity: +20%
Disease immunity: +24%
c) mule's voratun ring of tenacity
Type: jewelry / ring ; tier 5
When wielded/worn:
Fatigue: -7%
Maximum encumbrance: +25
Disarm immunity: +32%
Pinning immunity: +42%
Knockback immunity: +48%
Maximum life: +30.00
Around neck
d) grounding gold amulet of constitution (+4)
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +4 Con
Changes resistances: +15% lightning
Stun/Freeze immunity: +20%
Dropped by brittle clear ooze
Light source
e) Salakira the dwarven lantern
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Defense: +12
Changes stats: +10 Cun / +5 Wil
Changes resistances: +3% all
Changes damage: +9% mind
Physical save: +18
Spell save: +29
Mental save: +17
Mindpower: +8
Light radius: -6
Infravision radius: +6
Dropped by Neryda the orc berserker
Main armor
f) Plate of the Blackened Mind (15 def, 40 armour)
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +40
Defense: +15
Fatigue: +17%
Effects when hit in melee:
* 20% chance to cause random insanity
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness
Talent mastery: +0.20 Cursed / Gloom
Physical save: +15
Mental save: +25
Confusion immunity: +100%
Fear immunity: +100%
Mindpower: +10
Light radius: -2
Infravision radius: +4
It can be used to activate talent Dominate (costing 15 power out of 25/25) :
Effective talent level: 2.6
Power cost: 15 out of 25/25.
Range: 2
Travel Speed: instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 23 Defense and your attacks will gain 47% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
Dropped by orc fighter
Cloak
g) Carstine's Garb (17 def, 0 armour)
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +10
Armour penetration: +10
Defense: +17
Damage when hit (Melee): 4 mind
Changes stats: +4 Dex / +3 Wil / +6 Cun
Changes resistances: +9% acid / +6% temporal / +9% light / +8% lightning / +17% cold / +3% nature / +9% fire
Physical save: +14
Maximum life: +58.00
Mindpower: +6
On head
h) Steel Helm of Garkul (0 def, 6 armour)
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12
Spell save: +12
Mental save: +12
Around waist
i) Carstine's Hipguard
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +13.0%
Effects on melee hit:
* Slows global speed by 15%
Damage when hit (Melee): 8 nature
Changes stats: +6 Dex / +6 Cun / +6 Con
Changes resistances: +15% acid / +3% light / +15% fire / +6% lightning / +15% cold
Physical save: +15
Spell save: +6
Mental save: +15
Mindpower: +22
Mental crit. chance: +15%
Light radius: +2
On hands
j) storm rough leather gloves of the verdant (0 def, 1 armour)
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage (Melee): 6 lightning
Changes resistances: +6% blight / +7% darkness / +7% arcane / +6% lightning
Changes damage: +4% lightning
Damage affinity(heal): +6% nature
Talent mastery: +0.20 Wild-gift / Antimagic
Spell save: +10
Dropped by Xanoma the orc cryomancer
On feet
k) Boots of the Hunter (2 def, 12 armour)
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12
Armour: +12
Defense: +2
Fatigue: +8%
Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator
Spell save: +10
Mental save: +10
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for 4 turns (does not use a turn), costing 32 power out of 32/32.
Tool
l) psionic dwarven-steel torque of psychoportation [power 35] (30 cooldown)
Type: charm / torque ; tier 3
It can be used to teleport randomly (rad 35), placing all other charms into a 30 cooldown.
When used:
100% chance to regenerate 5 psi.
Quiver
m) psychokinetic pouch of dwarven-steel shots of persecution (20/20, 28-33.6 power, 3 apr)
Type: ammo / shot ; tier 3
Base power: 28.0 - 33.6
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +5.0%
Capacity: 20
On weapon hit:
* disrupts spell-casting
* 10% chance to knock the target back
Damage (Ranged): +24 physical
Damage against: +13% Unnatural
Dropped by skeleton warrior
[Player Achievements]
'A dangerous secret' was achieved for Found the mysterious staff and told Last Hope about it. At 2014-11-04 21:56:09
'A different point of view' was achieved for Learned the five chapters of Orc history through loremaster Hadak's tales. At 2014-11-05 18:21:47
'Antimagic!' was achieved for Completed antimagic training in the Ziguranth camp. At 2014-11-04 17:23:51
'Arachnophobia' was achieved for Destroyed the spydric menace. At 2014-11-04 23:06:43
'Are you out of your mind?!' was achieved for Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order. At 2014-11-05 16:36:57
'Back and there again' was achieved for Opened a portal to the Far East from Maj'Eyal. At 2014-11-05 17:57:13
'Brave new world' was achieved for Went to the Far East and took part in the war. At 2014-11-04 22:39:48
'Catch that Plumpkin!' was achieved for Finish the Plumpkin event. At 2014-11-04 21:26:04
'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2014-11-03 19:10:13
'Destroyer's bane' was achieved for Killed Golbug the Destroyer. At 2014-11-04 22:23:11
'Evil denied' was achieved for Won ToME by preventing the Void portal from opening. At 2014-11-05 22:58:07
'Exterminator' was achieved for Killed 1000 creatures. At 2014-11-03 21:04:29
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2014-11-04 17:27:38
'Fear me not!' was achieved for Survived the Fearscape! At 2014-11-04 21:10:25
'Fear of Fours' was achieved for Killed all four bosses of the Slime Tunnels. At 2014-11-05 22:00:48
'Home sweet home' was achieved for Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage. At 2014-11-04 17:21:46
'Level 10' was achieved for Got a character to level 10. At 2014-11-03 18:35:57
'Level 20' was achieved for Got a character to level 20. At 2014-11-03 21:29:31
'Level 30' was achieved for Got a character to level 30. At 2014-11-04 21:15:36
'Level 40' was achieved for Got a character to level 40. At 2014-11-05 17:55:54
'Level 50' was achieved for Got a character to level 50. At 2014-11-05 22:54:37
'Orcrist' was achieved for Killed the leaders of the Orc Pride. At 2014-11-05 21:07:59
'Race through fire' was achieved for Raced through the fires of the Charred Scar to stop the Sorcerers. At 2014-11-05 19:37:20
'Rescuer of the lost' was achieved for Rescued the merchant from the assassin lord. At 2014-11-03 21:14:45
'Size is everything' was achieved for Did over 1500 damage in one attack. At 2014-11-05 21:22:12
'Size matters' was achieved for Did over 600 damage in one attack. At 2014-11-04 21:22:52
'Sliders' was achieved for Activated a portal using the Orb of Many Ways. At 2014-11-04 22:30:05
'Tactical master' was achieved for Fought the two Sorcerers without closing any invocation portals. At 2014-11-05 22:57:57
'The Arena' was achieved for Unlocked Arena mode. At 2014-11-03 18:25:31
'The Legend of Garkul' was achieved for Learned the five chapters of the Legend of Garkul. At 2014-11-05 21:50:23
'The Sun Still Shines' was achieved for Aeryn survived the last battle. At 2014-11-05 22:58:07
'There and back again' was achieved for Opened a portal to Maj'Eyal from the Far East. At 2014-11-05 16:45:05
'Treasure Hoarder' was achieved for Amassed 3000 gold pieces. At 2014-11-04 22:24:14
'Treasure Hunter' was achieved for Amassed 1000 gold pieces. At 2014-11-04 17:05:59
'Vampire crusher' was achieved for Destroyed the Master in its lair of the Dreadfell. At 2014-11-04 21:46:23
[*] My prodigy choices were I Can Carry the World! (due to the strength boost that hadn't been implemented at the time when Nate's guide was written) and Superpower (obvious choice). Doing 2200 with Slash or Frenzy is great.
[*] Hit and run, hit and run! Unless you're tanking through things through sheer infusion nonsense or use of copious resistance %'s. Of course, doing so can definitely lead to cockiness-- so I always kept my Movement Infusion at the ready.
[*] Getting Bill's Tree Trunk early means you get to cruise through the grand majority of the West.
[*] IMO, immunity importance is in order of Stun/Freeze >= Confusion > Blindness > Pinning. You can survive without Blindness immunity, but holy crap is it annoying.
[*] Didn't die once in my game, despite oftentimes losing lives as early as the Tier 2 western dungeons. Kind of proud of that. Although... does dying to the Ambush count as a death in anyone's eyes? It's funny, because I totally lost to that battle, and I've typically demolished it with nearly every character who's made it there. On this attempt, however, I think I somehow got destroyed in two hits before I could even get myself set up. But as it's a scripted-to-lose battle, and I didn't lose a life...?

[*] First time I destroyed all the Orb Guardians. That was fun; typically I avoid the one who spawns from Destruction since that a-hole can have Fearscape on him.
[*] Managed to nab an Elixir of Invulnerability; was forced to use it during the final battle. E really sucks with the damage he can do. Fortunately, Aeryn makes a fine tank especially if you have a way of directly healing her. Thanks, Nature's Touch!
[*] Not gonna go for Atamathon. Maybe on my next character.
All in all, I'm proud of this first "real" win! Next time I want to try stuff like the Melinda quest, doing riskier optional dungeons like Spellblaze and that one where you have to help the Sunwall jeweler, and maybe do an Arcane and/or 1H Cursed.